[Piglit] [RESEND RFC 03/25] gen_tes_input_tests.py: replace tabs with spaces
baker.dylan.c at gmail.com
baker.dylan.c at gmail.com
Wed Oct 21 10:20:12 PDT 2015
From: Dylan Baker <baker.dylan.c at gmail.com>
This breaks python 3 compatibility
Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
---
generated_tests/gen_tes_input_tests.py | 50 +++++++++++++++++-----------------
1 file changed, 25 insertions(+), 25 deletions(-)
diff --git a/generated_tests/gen_tes_input_tests.py b/generated_tests/gen_tes_input_tests.py
index cac1722..3bd1787 100644
--- a/generated_tests/gen_tes_input_tests.py
+++ b/generated_tests/gen_tes_input_tests.py
@@ -214,7 +214,7 @@ GL_ARB_tessellation_shader
[vertex shader]
void main()
{{
- gl_Position = vec4(0);
+ gl_Position = vec4(0);
}}
[tessellation control shader]
@@ -222,12 +222,12 @@ void main()
layout(vertices = 3) out;
uniform struct S0 {{
- {self.var_type_full} v;
+ {self.var_type_full} v;
}} reference[12];
#if {self.use_block}
{self.interface_prefix}out {self.interface_name} {{
- {self.var_type_full} {self.var_name};
+ {self.var_type_full} {self.var_name};
}} {self.interface_tcs_instance}{self.interface_postfix};
#else
{self.interface_prefix}out {self.var_type_full} {self.var_name};
@@ -235,10 +235,10 @@ uniform struct S0 {{
void main()
{{
- const int vertices_in = 3;
- {self.interface_tcs_instance}{self.tcs_var_ref} = reference[{self.tcs_reference_index}].v;
- gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
- gl_TessLevelInner = float[2](1.0, 1.0);
+ const int vertices_in = 3;
+ {self.interface_tcs_instance}{self.tcs_var_ref} = reference[{self.tcs_reference_index}].v;
+ gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
+ gl_TessLevelInner = float[2](1.0, 1.0);
}}
[tessellation evaluation shader]
@@ -246,12 +246,12 @@ void main()
layout(quads) in;
uniform struct S0 {{
- {self.var_type_full} v;
+ {self.var_type_full} v;
}} reference[12];
#if {self.use_block}
{self.interface_prefix}in {self.interface_name} {{
- {self.var_type_full} {self.var_name};
+ {self.var_type_full} {self.var_name};
}} {self.interface_tes_instance}{self.interface_postfix};
#else
{self.interface_prefix}in {self.var_type_full} {self.var_name};
@@ -261,21 +261,21 @@ out vec4 vert_color;
void main()
{{
- const int vertices_in = 3;
- const vec4 red = vec4(1, 0, 0, 1);
- const vec4 green = vec4(0, 1, 0, 1);
- vert_color = green;
- for (int i = 0; i < vertices_in; ++i)
- if ({self.interface_tes_instance}{self.tes_var_ref} != reference[{self.tes_reference_index}].v)
- vert_color = red;
- vec2[3] position = vec2[3](
- vec2(float(gl_PrimitiveID / 2) - 1.0, float(gl_PrimitiveID % 2) - 1.0),
- vec2(float(gl_PrimitiveID / 2) - 0.0, float(gl_PrimitiveID % 2) - 1.0),
- vec2(float(gl_PrimitiveID / 2) - 1.0, float(gl_PrimitiveID % 2) - 0.0)
- );
- gl_Position = vec4(position[0]
- + (position[1] - position[0]) * gl_TessCoord[0]
- + (position[2] - position[0]) * gl_TessCoord[1], 0.0, 1.0);
+ const int vertices_in = 3;
+ const vec4 red = vec4(1, 0, 0, 1);
+ const vec4 green = vec4(0, 1, 0, 1);
+ vert_color = green;
+ for (int i = 0; i < vertices_in; ++i)
+ if ({self.interface_tes_instance}{self.tes_var_ref} != reference[{self.tes_reference_index}].v)
+ vert_color = red;
+ vec2[3] position = vec2[3](
+ vec2(float(gl_PrimitiveID / 2) - 1.0, float(gl_PrimitiveID % 2) - 1.0),
+ vec2(float(gl_PrimitiveID / 2) - 0.0, float(gl_PrimitiveID % 2) - 1.0),
+ vec2(float(gl_PrimitiveID / 2) - 1.0, float(gl_PrimitiveID % 2) - 0.0)
+ );
+ gl_Position = vec4(position[0]
+ + (position[1] - position[0]) * gl_TessCoord[0]
+ + (position[2] - position[0]) * gl_TessCoord[1], 0.0, 1.0);
}}
[fragment shader]
@@ -286,7 +286,7 @@ out vec4 frag_color;
void main()
{{
- frag_color = vert_color;
+ frag_color = vert_color;
}}
[test]
--
2.6.1
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