[Piglit] [PATCH] Porting basic GL rendering tests to piglit

Juliet Fru julietfru at gmail.com
Tue Sep 1 14:49:59 PDT 2015


---
 tests/all.py                        |   1 +
 tests/spec/gl-1.0/CMakeLists.gl.txt |   1 +
 tests/spec/gl-1.0/no-op-paths.c     | 332 ++++++++++++++++++++++++++++++++++++
 3 files changed, 334 insertions(+)
 create mode 100644 tests/spec/gl-1.0/no-op-paths.c

diff --git a/tests/all.py b/tests/all.py
index fcfc5cd..85973d6 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1000,6 +1000,7 @@ with profile.group_manager(
     g(['gl-1.0-ortho-pos'])
     g(['gl-1.0-readpixsanity'])
     g(['gl-1.0-logicop'])
+    g(['gl-1.0-no-op-paths'])
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt
index d04b835..7a7f508 100644
--- a/tests/spec/gl-1.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
@@ -22,6 +22,7 @@ piglit_add_executable (gl-1.0-front-invalidate-back front-invalidate-back.c)
 piglit_add_executable (gl-1.0-logicop logicop.c)
 piglit_add_executable (gl-1.0-long-dlist long-dlist.c)
 piglit_add_executable (gl-1.0-ortho-pos orthpos.c)
+piglit_add_executable (gl-1.0-no-op-paths no-op-paths.c)
 piglit_add_executable (gl-1.0-polygon-line-aa polygon-line-aa.c)
 piglit_add_executable (gl-1.0-push-no-attribs push-no-attribs.c)
 piglit_add_executable (gl-1.0-readpixsanity readpix.c)
diff --git a/tests/spec/gl-1.0/no-op-paths.c b/tests/spec/gl-1.0/no-op-paths.c
new file mode 100644
index 0000000..ea4abf5
--- /dev/null
+++ b/tests/spec/gl-1.0/no-op-paths.c
@@ -0,0 +1,332 @@
+/*  BEGIN_COPYRIGHT -*- glean -*-
+ *
+ *  Copyright (C) 1999  Allen Akin   All Rights Reserved.
+ *  Copyright (C) 2015  Intel Corporation.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ *  END_COPYRIGHT
+ */
+/** @file paths.c
+ *
+ *  Test basic GL rendering paths.
+ *
+ *
+ *     Based on the original Glean tpaths.cpp test, this test verifies
+ *     that basic, trival OpenGL paths work as expected. For example,
+ *     glAlphaFunc(GL_GEQUAL, 0.0) should always pass and
+ *     glAlphaFunc(GL_LESS, 0.0) should always fail.  We setup trivial
+ *     pass and fail conditions for each of alpha test, blending, color mask,
+ *     depth test, logic ops, scissor, stencil, stipple, and texture and
+ *     make sure they work as expected.  We also setup trival-pass for all
+ *     these paths simultaneously and test that as well.
+ *
+ *     To test for pass/fail we examine the color buffer for white or black,
+ *     respectively.
+ *
+ *     Authors:
+ *     Brian Paul <brianp at valinux.com>
+ *     Adapted to Piglit by Juliet Fru <julietfru at gmail.com>, August 2015.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA |
+       PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum path {
+       ALPHA,
+       BLEND,
+       COLOR_MASK,
+       DEPTH,
+       LOGIC,
+       SCISSOR,
+       STENCIL,
+       STIPPLE,
+       TEXTURE,
+       ZZZ  /* end-of-list token */
+};
+
+enum state{
+       DISABLE,
+       ALWAYS_PASS,
+       ALWAYS_FAIL
+};
+
+const char *
+path_name(enum path paths)
+{
+       switch (paths) {
+       case ALPHA:
+               return "Alpha Test";
+       case BLEND:
+               return "Blending";
+       case COLOR_MASK:
+               return "Color Mask";
+       case DEPTH:
+               return "Depth Test";
+       case LOGIC:
+               return "LogicOp";
+       case SCISSOR:
+               return "Scissor Test";
+       case STENCIL:
+               return "Stencil Test";
+       case STIPPLE:
+               return "Polygon Stipple";
+       case TEXTURE:
+               return "Modulated Texture";
+       case ZZZ:
+               return "paths";
+       }
+}
+
+void
+set_path_state(enum path paths, enum state states)
+{
+       int i;
+       switch (paths) {
+       case ALPHA:
+               if (states == ALWAYS_PASS) {
+                       glAlphaFunc(GL_GEQUAL, 0.0);
+                       glEnable(GL_ALPHA_TEST);
+               }
+               else if (states == ALWAYS_FAIL) {
+                       glAlphaFunc(GL_GREATER, 1.0);
+                       glEnable(GL_ALPHA_TEST);
+               }
+               else {
+                       glDisable(GL_ALPHA_TEST);
+               }
+               break;
+       case BLEND:
+               if (states == ALWAYS_PASS) {
+                       glBlendFunc(GL_ONE, GL_ZERO);
+                       glEnable(GL_BLEND);
+               }
+               else if (states == ALWAYS_FAIL) {
+                       glBlendFunc(GL_ZERO, GL_ONE);
+                       glEnable(GL_BLEND);
+               }
+               else {
+                       glDisable(GL_BLEND);
+               }
+               break;
+       case COLOR_MASK:
+               if (states == ALWAYS_PASS) {
+                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+               }
+               else if (states == ALWAYS_FAIL) {
+                       glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+               }
+               else {
+                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+               }
+               break;
+       case DEPTH:
+               if (states == ALWAYS_PASS) {
+                       glDepthFunc(GL_ALWAYS);
+                       glEnable(GL_DEPTH_TEST);
+               }
+               else if (states == ALWAYS_FAIL) {
+                       glDepthFunc(GL_NEVER);
+                       glEnable(GL_DEPTH_TEST);
+               }
+               else {
+                       glDisable(GL_DEPTH_TEST);
+               }
+               break;
+       case LOGIC:
+               if (states == ALWAYS_PASS) {
+                       glLogicOp(GL_OR);
+                       glEnable(GL_COLOR_LOGIC_OP);
+               }
+               else if (states == ALWAYS_FAIL) {
+                       glLogicOp(GL_AND);
+                       glEnable(GL_COLOR_LOGIC_OP);
+               }
+               else {
+                       glDisable(GL_COLOR_LOGIC_OP);
+               }
+               break;
+       case SCISSOR:
+               if (states == ALWAYS_PASS) {
+                       glScissor(0, 0, 10, 10);
+                       glEnable(GL_SCISSOR_TEST);
+               }
+               else if (states == ALWAYS_FAIL) {
+                       glScissor(0, 0, 0, 0);
+                       glEnable(GL_SCISSOR_TEST);
+               }
+               else {
+                       glDisable(GL_SCISSOR_TEST);
+               }
+               break;
+       case STENCIL:
+               if (states == ALWAYS_PASS) {
+                       /* pass if reference <= stencil value (ref = 0) */
+                       glStencilFunc(GL_LEQUAL, 0, ~0);
+                       glEnable(GL_STENCIL_TEST);
+               }
+               else if (states == ALWAYS_FAIL) {
+                       /* pass if reference > stencil value (ref = 0) */
+                       glStencilFunc(GL_GREATER, 0, ~0);
+                       glEnable(GL_STENCIL_TEST);
+               }
+               else {
+                       glDisable(GL_STENCIL_TEST);
+               }
+               break;
+       case STIPPLE:
+               if (states == ALWAYS_PASS) {
+                       GLubyte stipple[4*32];
+                       for (i = 0; i < 4*32; i++)
+                               stipple[i] = 0xff;
+                       glPolygonStipple(stipple);
+                       glEnable(GL_POLYGON_STIPPLE);
+               }
+               else if (states == ALWAYS_FAIL) {
+                       GLubyte stipple[4*32];
+                       for (i = 0; i < 4*32; i++)
+                               stipple[i] = 0x0;
+                       glPolygonStipple(stipple);
+                       glEnable(GL_POLYGON_STIPPLE);
+               }
+               else {
+                       glDisable(GL_POLYGON_STIPPLE);
+               }
+               break;
+       case TEXTURE:
+               if (states == DISABLE) {
+                       glDisable(GL_TEXTURE_2D);
+               }
+               else {
+                       GLubyte val = (states == ALWAYS_PASS) ? 0xff : 0x00;
+                       GLubyte texImage[4*4*4];
+                       for (i = 0; i < 4*4*4; i++)
+                               texImage[i] = val;
+                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
+                                       GL_RGBA, GL_UNSIGNED_BYTE, texImage);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                                       GL_NEAREST);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+                                       GL_NEAREST);
+                       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
+                                       GL_MODULATE);
+                       glEnable(GL_TEXTURE_2D);
+               }
+               break;
+       default:
+               break;
+       }
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       /* No init */
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+       enum path p, paths[10];
+       int i, num_paths = 0;
+       
+       static const float white[3] = {1.0, 1.0, 1.0};
+
+       /* draw 10x10 pixel quads */
+       glViewport(0, 0, 10, 10);
+
+       glDisable(GL_DITHER);
+
+       /* Build the list of paths to exercise */
+       for (p = ALPHA; p != ZZZ; p = (enum path) (p + 1)) {
+               paths[num_paths++] = p;
+       }
+
+       /* test always-pass paths */
+       for (i = 0; i < num_paths; i++) {
+               glClear(GL_COLOR_BUFFER_BIT);
+
+               set_path_state(paths[i], ALWAYS_PASS);
+
+               /* draw polygon */
+               piglit_draw_rect(-1, -1, 2, 2);
+
+
+               set_path_state(paths[i], DISABLE);
+
+               /* test buffer */
+               if (!piglit_probe_pixel_rgb(4, 4, white)) {
+                 	piglit_present_results();
+			return PIGLIT_FAIL;
+               }
+       }
+
+       /* enable all always-pass paths */
+       {
+               glClear(GL_COLOR_BUFFER_BIT);
+
+               for (i = 0; i < num_paths; i++) {
+                       set_path_state(paths[i], ALWAYS_PASS);
+               }
+
+               /* draw polygon */
+              piglit_draw_rect(-1, -1, 2, 2);
+
+               for (i = 0; i < num_paths; i++) {
+                       set_path_state(paths[i], DISABLE);
+               }
+
+               /* test buffer */
+               if (!piglit_probe_pixel_rgb(4, 4, white)) {
+			piglit_present_results();
+			return PIGLIT_FAIL;
+               }
+       }
+
+       /* test never-pass paths */
+       for (i = 0; i < num_paths; i++) {
+               glClear(GL_COLOR_BUFFER_BIT);
+
+               set_path_state(paths[i], ALWAYS_FAIL);
+
+               /* draw polygon */
+               piglit_draw_rect(-1, -1, 2, 2);
+
+               set_path_state(paths[i], DISABLE);
+
+               /* test buffer */
+               if (!piglit_probe_pixel_rgb(4, 4, white)) {
+                 	piglit_present_results();
+			return PIGLIT_FAIL;
+               }
+       }
+
+	piglit_present_results();
+	return PIGLIT_PASS;
+}
-- 
2.4.3



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