[Piglit] Fwd: [PATCH] Removed Glean GL rendering paths test

Juliet Fru julietfru at gmail.com
Tue Sep 1 14:58:49 PDT 2015


---
 tests/all.py                  |   1 -
 tests/glean/CMakeLists.gl.txt |   1 -
 tests/glean/tpaths.cpp        | 375
------------------------------------------
 tests/glean/tpaths.h          |  79 ---------
 4 files changed, 456 deletions(-)
 delete mode 100644 tests/glean/tpaths.cpp
 delete mode 100644 tests/glean/tpaths.h

diff --git a/tests/all.py b/tests/all.py
index 7bee936..316476b 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -258,7 +258,6 @@ with profile.group_manager(GleanTest, 'glean') as g:
     g('fbo')
     g('getString')
     g('occluQry')
-    g('paths')
     g('pixelFormats')
     g('pointAtten')
     g('pointSprite')
diff --git a/tests/glean/CMakeLists.gl.txt b/tests/glean/CMakeLists.gl.txt
index 355eadd..c39e65b 100644
--- a/tests/glean/CMakeLists.gl.txt
+++ b/tests/glean/CMakeLists.gl.txt
@@ -35,7 +35,6 @@ piglit_add_executable (glean
        tglsl1.cpp
        tmultitest.cpp
        toccluqry.cpp
-       tpaths.cpp
        tpixelformats.cpp
        tpointatten.cpp
        tpointsprite.cpp
diff --git a/tests/glean/tpaths.cpp b/tests/glean/tpaths.cpp
deleted file mode 100644
index 7807a08..0000000
--- a/tests/glean/tpaths.cpp
+++ /dev/null
@@ -1,375 +0,0 @@
-// BEGIN_COPYRIGHT -*- glean -*-
-//
-// Copyright (C) 1999  Allen Akin   All Rights Reserved.
-//
-// Permission is hereby granted, free of charge, to any person
-// obtaining a copy of this software and associated documentation
-// files (the "Software"), to deal in the Software without
-// restriction, including without limitation the rights to use,
-// copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the
-// Software is furnished to do so, subject to the following
-// conditions:
-//
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the
-// Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
-// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
-// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-// PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL ALLEN AKIN BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-// DEALINGS IN THE SOFTWARE.
-//
-// END_COPYRIGHT
-
-
-// tpaths.h:  Basic test of GL rendering paths.
-// This test verifies that basic, trival OpenGL paths work as expected.
-// For example, glAlphaFunc(GL_GEQUAL, 0.0) should always pass and
-// glAlphaFunc(GL_LESS, 0.0) should always fail.  We setup trivial
-// pass and fail conditions for each of alpha test, blending, color mask,
-// depth test, logic ops, scissor, stencil, stipple, and texture and
-// make sure they work as expected.  We also setup trival-pass for all
-// these paths simultaneously and test that as well.
-//
-// To test for pass/fail we examine the color buffer for white or black,
-// respectively.
-//
-// Author: Brian Paul (brianp at valinux.com)  November 2000
-
-#include <stdlib.h>
-#include "tpaths.h"
-#include  <cstdlib>
-
-namespace GLEAN {
-
-void
-PathsTest::SetPathState(Path path, State state) const {
-
-       switch (path) {
-       case ALPHA:
-               if (state == ALWAYS_PASS) {
-                       glAlphaFunc(GL_GEQUAL, 0.0);
-                       glEnable(GL_ALPHA_TEST);
-               }
-               else if (state == ALWAYS_FAIL) {
-                       glAlphaFunc(GL_GREATER, 1.0);
-                       glEnable(GL_ALPHA_TEST);
-               }
-               else {
-                       glDisable(GL_ALPHA_TEST);
-               }
-               break;
-       case BLEND:
-               if (state == ALWAYS_PASS) {
-                       glBlendFunc(GL_ONE, GL_ZERO);
-                       glEnable(GL_BLEND);
-               }
-               else if (state == ALWAYS_FAIL) {
-                       glBlendFunc(GL_ZERO, GL_ONE);
-                       glEnable(GL_BLEND);
-               }
-               else {
-                       glDisable(GL_BLEND);
-               }
-               break;
-       case COLOR_MASK:
-               if (state == ALWAYS_PASS) {
-                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-               }
-               else if (state == ALWAYS_FAIL) {
-                       glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-               }
-               else {
-                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-               }
-               break;
-       case DEPTH:
-               if (state == ALWAYS_PASS) {
-                       glDepthFunc(GL_ALWAYS);
-                       glEnable(GL_DEPTH_TEST);
-               }
-               else if (state == ALWAYS_FAIL) {
-                       glDepthFunc(GL_NEVER);
-                       glEnable(GL_DEPTH_TEST);
-               }
-               else {
-                       glDisable(GL_DEPTH_TEST);
-               }
-               break;
-       case LOGIC:
-               if (state == ALWAYS_PASS) {
-                       glLogicOp(GL_OR);
-                       glEnable(GL_COLOR_LOGIC_OP);
-               }
-               else if (state == ALWAYS_FAIL) {
-                       glLogicOp(GL_AND);
-                       glEnable(GL_COLOR_LOGIC_OP);
-               }
-               else {
-                       glDisable(GL_COLOR_LOGIC_OP);
-               }
-               break;
-       case SCISSOR:
-               if (state == ALWAYS_PASS) {
-                       glScissor(0, 0, 10, 10);
-                       glEnable(GL_SCISSOR_TEST);
-               }
-               else if (state == ALWAYS_FAIL) {
-                       glScissor(0, 0, 0, 0);
-                       glEnable(GL_SCISSOR_TEST);
-               }
-               else {
-                       glDisable(GL_SCISSOR_TEST);
-               }
-               break;
-       case STENCIL:
-               if (state == ALWAYS_PASS) {
-                       // pass if reference <= stencil value (ref = 0)
-                       glStencilFunc(GL_LEQUAL, 0, ~0);
-                       glEnable(GL_STENCIL_TEST);
-               }
-               else if (state == ALWAYS_FAIL) {
-                       // pass if reference > stencil value (ref = 0)
-                       glStencilFunc(GL_GREATER, 0, ~0);
-                       glEnable(GL_STENCIL_TEST);
-               }
-               else {
-                       glDisable(GL_STENCIL_TEST);
-               }
-               break;
-       case STIPPLE:
-               if (state == ALWAYS_PASS) {
-                       GLubyte stipple[4*32];
-                       for (int i = 0; i < 4*32; i++)
-                               stipple[i] = 0xff;
-                       glPolygonStipple(stipple);
-                       glEnable(GL_POLYGON_STIPPLE);
-               }
-               else if (state == ALWAYS_FAIL) {
-                       GLubyte stipple[4*32];
-                       for (int i = 0; i < 4*32; i++)
-                               stipple[i] = 0x0;
-                       glPolygonStipple(stipple);
-                       glEnable(GL_POLYGON_STIPPLE);
-               }
-               else {
-                       glDisable(GL_POLYGON_STIPPLE);
-               }
-               break;
-       case TEXTURE:
-               if (state == DISABLE) {
-                       glDisable(GL_TEXTURE_2D);
-               }
-               else {
-                       GLubyte val = (state == ALWAYS_PASS) ? 0xff : 0x00;
-                       int i;
-                       GLubyte texImage[4*4*4];
-                       for (i = 0; i < 4*4*4; i++)
-                               texImage[i] = val;
-                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
-                                    GL_RGBA, GL_UNSIGNED_BYTE, texImage);
-                       glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
-                                       GL_NEAREST);
-                       glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
-                                       GL_NEAREST);
-                       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
-                                 GL_MODULATE);
-                       glEnable(GL_TEXTURE_2D);
-               }
-               break;
-       default:
-               abort(); // error
-       }
-}
-
-
-const char *
-PathsTest::PathName(Path path) const {
-
-       switch (path) {
-       case ALPHA:
-               return "Alpha Test";
-       case BLEND:
-               return "Blending";
-       case COLOR_MASK:
-               return "Color Mask";
-       case DEPTH:
-               return "Depth Test";
-       case LOGIC:
-               return "LogicOp";
-       case SCISSOR:
-               return "Scissor Test";
-       case STENCIL:
-               return "Stencil Test";
-       case STIPPLE:
-               return "Polygon Stipple";
-       case TEXTURE:
-               return "Modulated Texture";
-       case ZZZ:
-               return "paths";
-       default:
-               return "???";
-       }
-}
-
-
-void
-PathsTest::FailMessage(BasicResult &r, Path path, State state, GLfloat
pixel[3])
-                      const {
-       env->log << name << ":  FAIL "
-                << r.config->conciseDescription() << '\n';
-       if (state == ALWAYS_PASS) {
-               env->log << "\t" << PathName(path)
-                        << " should have had no effect (1, 1, 1)"
-                        << " but actually modified the fragment: "
-                        << "(" << pixel[0] << "," << pixel[1] << ","
-                        << pixel[2] << ")\n";
-       }
-       else {
-               env->log << "\t" << PathName(path)
-                        << " should have culled the fragment (0, 0, 0)"
-                        << " but actually didn't: (" << pixel[0] << ","
-                        << pixel[1] << "," << pixel[2] << ")\n";
-       }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-// runOne:  Run a single test case
-///////////////////////////////////////////////////////////////////////////////
-void
-PathsTest::runOne(BasicResult& r, Window&) {
-
-       Path p, paths[1000];
-       int i, numPaths = 0;
-
-       // draw 10x10 pixel quads
-       glViewport(0, 0, 10, 10);
-
-       glDisable(GL_DITHER);
-
-       // Build the list of paths to exercise.  Skip depth test if we have
no
-       // depth buffer.  Skip stencil test if we have no stencil buffer.
-       for (p = ALPHA; p != ZZZ; p = (Path) (p + 1)) {
-               if (!((p == DEPTH && r.config->z == 0) ||
-                     (p == STENCIL && r.config->s == 0))) {
-                       paths[numPaths++] = p;
-               }
-       }
-
-       // test always-pass paths
-       for (i = 0; i < numPaths; i++) {
-               glClear(GL_COLOR_BUFFER_BIT);
-
-               SetPathState(paths[i], ALWAYS_PASS);
-
-               // draw polygon
-               glColor4f(1, 1, 1, 1);
-               glBegin(GL_POLYGON);
-               glVertex2f(-1, -1);
-               glVertex2f( 1, -1);
-               glVertex2f( 1,  1);
-               glVertex2f(-1,  1);
-               glEnd();
-
-               SetPathState(paths[i], DISABLE);
-
-               // test buffer
-               GLfloat pixel[3];
-               glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
-               if (pixel[0] != 1.0 || pixel[1] != 1.0 || pixel[2] != 1.0) {
-                       FailMessage(r, paths[i], ALWAYS_PASS, pixel);
-                       r.pass = false;
-                       return;
-               }
-       }
-
-       // enable all always-pass paths
-       {
-               glClear(GL_COLOR_BUFFER_BIT);
-
-               for (i = 0; i < numPaths; i++) {
-                       SetPathState(paths[i], ALWAYS_PASS);
-               }
-
-               // draw polygon
-               glColor4f(1, 1, 1, 1);
-               glBegin(GL_POLYGON);
-               glVertex2f(-1, -1);
-               glVertex2f( 1, -1);
-               glVertex2f( 1,  1);
-               glVertex2f(-1,  1);
-               glEnd();
-
-               for (i = 0; i < numPaths; i++) {
-                       SetPathState(paths[i], DISABLE);
-               }
-
-               // test buffer
-               GLfloat pixel[3];
-               glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
-               if (pixel[0] != 1.0 || pixel[1] != 1.0 || pixel[2] != 1.0) {
-                       FailMessage(r, paths[i], ALWAYS_PASS, pixel);
-                       r.pass = false;
-                       return;
-               }
-       }
-
-       // test never-pass paths
-       for (i = 0; i < numPaths; i++) {
-               glClear(GL_COLOR_BUFFER_BIT);
-
-               SetPathState(paths[i], ALWAYS_FAIL);
-
-               // draw polygon
-               glColor4f(1, 1, 1, 1);
-               glBegin(GL_POLYGON);
-               glVertex2f(-1, -1);
-               glVertex2f( 1, -1);
-               glVertex2f( 1,  1);
-               glVertex2f(-1,  1);
-               glEnd();
-
-               SetPathState(paths[i], DISABLE);
-
-               // test buffer
-               GLfloat pixel[3];
-               glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
-               if (pixel[0] != 0.0 || pixel[1] != 0.0 || pixel[2] != 0.0) {
-                       FailMessage(r, paths[i], ALWAYS_FAIL, pixel);
-                       r.pass = false;
-                       return;
-               }
-       }
-
-       // success
-       r.pass = true;
-} // PathsTest::runOne
-
-///////////////////////////////////////////////////////////////////////////////
-// logOne:  Log a single test case
-///////////////////////////////////////////////////////////////////////////////
-void
-PathsTest::logOne(BasicResult& r) {
-       if (r.pass) {
-               logPassFail(r);
-               logConcise(r);
-       }
-} // PathsTest::logOne
-
-///////////////////////////////////////////////////////////////////////////////
-// The test object itself:
-///////////////////////////////////////////////////////////////////////////////
-PathsTest pathsTest("paths", "window, rgb",
-
-       "This test verifies that basic OpenGL operations such as the
alpha\n"
-       "test, depth test, blending, stippling, and texturing work for\n"
-       "trivial cases.\n");
-
-
-} // namespace GLEAN
diff --git a/tests/glean/tpaths.h b/tests/glean/tpaths.h
deleted file mode 100644
index 3b1704b..0000000
--- a/tests/glean/tpaths.h
+++ /dev/null
@@ -1,79 +0,0 @@
-// BEGIN_COPYRIGHT -*- glean -*-
-//
-// Copyright (C) 1999  Allen Akin   All Rights Reserved.
-//
-// Permission is hereby granted, free of charge, to any person
-// obtaining a copy of this software and associated documentation
-// files (the "Software"), to deal in the Software without
-// restriction, including without limitation the rights to use,
-// copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the
-// Software is furnished to do so, subject to the following
-// conditions:
-//
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the
-// Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
-// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
-// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-// PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL ALLEN AKIN BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-// DEALINGS IN THE SOFTWARE.
-//
-// END_COPYRIGHT
-
-
-// tpaths.h:  Basic test of GL rendering paths.
-// Author: Brian Paul (brianp at valinux.com)  November 2000
-
-
-#ifndef __tpaths_h__
-#define __tpaths_h__
-
-#include "tbasic.h"
-
-namespace GLEAN {
-
-class PathsTest: public BasicTest {
-    public:
-       PathsTest(const char* testName, const char* filter,
-                 const char* description):
-           BasicTest(testName, filter, description) {
-       }
-
-       virtual void runOne(BasicResult& r, Window& w);
-       virtual void logOne(BasicResult& r);
-
-    private:
-       enum Path {
-               ALPHA,
-               BLEND,
-               COLOR_MASK,
-               DEPTH,
-               LOGIC,
-               SCISSOR,
-               STENCIL,
-               STIPPLE,
-               TEXTURE,
-               ZZZ  // end-of-list token
-       };
-       enum State {
-               DISABLE,
-               ALWAYS_PASS,
-               ALWAYS_FAIL
-       };
-
-       const char *PathName(Path path) const;
-       void FailMessage(BasicResult &r, Path path, State state,
-                        GLfloat pixel[3]) const;
-       void SetPathState(Path path, State state) const;
-
-}; // class PathsTest
-
-} // namespace GLEAN
-
-#endif // __tpaths_h__
--
2.4.3
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/piglit/attachments/20150901/4a281b67/attachment-0001.html>


More information about the Piglit mailing list