[Piglit] [PATCH] Porting basic GL rendering tests to piglit
Emil Velikov
emil.l.velikov at gmail.com
Wed Sep 2 12:31:50 PDT 2015
Hi Juliet,
On 1 September 2015 at 22:49, Juliet Fru <julietfru at gmail.com> wrote:
> +enum piglit_result
> +piglit_display(void)
> +{
> + bool pass = true;
> + enum path p, paths[10];
> + int i, num_paths = 0;
> +
> + static const float white[3] = {1.0, 1.0, 1.0};
> +
> + /* draw 10x10 pixel quads */
> + glViewport(0, 0, 10, 10);
> +
> + glDisable(GL_DITHER);
> +
> + /* Build the list of paths to exercise */
> + for (p = ALPHA; p != ZZZ; p = (enum path) (p + 1)) {
> + paths[num_paths++] = p;
> + }
> +
The original test skips depth/stencil tests when we do not have the
buffer. As you've dropped both the checks and the comment does that
mean the tests work/pass ? Shouldn't we add the appropriate
PIGLIT_GL_VISUAL to the config ?
-Emil
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