[Piglit] [PATCH] Porting basic rendering GL tests from Glean to Piglit

Ilia Mirkin imirkin at alum.mit.edu
Thu Sep 3 07:14:18 PDT 2015


On Wed, Sep 2, 2015 at 8:09 PM, Juliet Fru <julietfru at gmail.com> wrote:
> ---
>  tests/all.py                        |   1 +
>  tests/spec/gl-1.0/CMakeLists.gl.txt |   1 +
>  tests/spec/gl-1.0/no-op-paths.c     | 304 ++++++++++++++++++++++++++++++++++++
>  3 files changed, 306 insertions(+)
>  create mode 100644 tests/spec/gl-1.0/no-op-paths.c
>
> diff --git a/tests/all.py b/tests/all.py
> index fcfc5cd..85973d6 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1000,6 +1000,7 @@ with profile.group_manager(
>      g(['gl-1.0-ortho-pos'])
>      g(['gl-1.0-readpixsanity'])
>      g(['gl-1.0-logicop'])
> +    g(['gl-1.0-no-op-paths'])
>
>  with profile.group_manager(
>          PiglitGLTest,
> diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt
> index d04b835..7a7f508 100644
> --- a/tests/spec/gl-1.0/CMakeLists.gl.txt
> +++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
> @@ -22,6 +22,7 @@ piglit_add_executable (gl-1.0-front-invalidate-back front-invalidate-back.c)
>  piglit_add_executable (gl-1.0-logicop logicop.c)
>  piglit_add_executable (gl-1.0-long-dlist long-dlist.c)
>  piglit_add_executable (gl-1.0-ortho-pos orthpos.c)
> +piglit_add_executable (gl-1.0-no-op-paths no-op-paths.c)
>  piglit_add_executable (gl-1.0-polygon-line-aa polygon-line-aa.c)
>  piglit_add_executable (gl-1.0-push-no-attribs push-no-attribs.c)
>  piglit_add_executable (gl-1.0-readpixsanity readpix.c)
> diff --git a/tests/spec/gl-1.0/no-op-paths.c b/tests/spec/gl-1.0/no-op-paths.c
> new file mode 100644
> index 0000000..7bf28e3
> --- /dev/null
> +++ b/tests/spec/gl-1.0/no-op-paths.c
> @@ -0,0 +1,304 @@
> +/*  BEGIN_COPYRIGHT -*- glean -*-
> + *
> + *  Copyright (C) 1999  Allen Akin   All Rights Reserved.
> + *  Copyright (C) 2015  Intel Corporation.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + *  END_COPYRIGHT
> + */
> +/** @file paths.c
> + *
> + *  Test basic GL rendering paths.
> + *
> + *
> + *     Based on the original Glean tpaths.cpp test, this test verifies
> + *     that basic, trival OpenGL paths work as expected. For example,
> + *     glAlphaFunc(GL_GEQUAL, 0.0) should always pass and
> + *     glAlphaFunc(GL_LESS, 0.0) should always fail.  We setup trivial
> + *     pass and fail conditions for each of alpha test, blending, color mask,
> + *     depth test, logic ops, scissor, stencil, stipple, and texture and
> + *     make sure they work as expected.  We also setup trival-pass for all
> + *     these paths simultaneously and test that as well.
> + *
> + *     To test for pass/fail we examine the color buffer for white or black,
> + *     respectively.
> + *
> + *     Authors:
> + *     Brian Paul <brianp at valinux.com>
> + *     Adapted to Piglit by Juliet Fru <julietfru at gmail.com>, August 2015.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +       config.supports_gl_compat_version = 10;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGBA |
> +       PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH |
> +       PIGLIT_GL_VISUAL_STENCIL;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum path
> +{
> +       ALPHA,
> +       BLEND,
> +       COLOR_MASK,
> +       DEPTH,
> +       LOGIC,
> +       SCISSOR,
> +       STENCIL,
> +       STIPPLE,
> +       TEXTURE,
> +       ZZZ                     /* end-of-list token */
> +};
> +
> +enum state
> +{
> +       DISABLE,
> +       ALWAYS_PASS,
> +       ALWAYS_FAIL
> +};
> +
> +const char *
> +path_name(enum path paths)
> +{
> +       switch (paths) {
> +       case ALPHA:
> +               return "Alpha Test";
> +       case BLEND:
> +               return "Blending";
> +       case COLOR_MASK:
> +               return "Color Mask";
> +       case DEPTH:
> +               return "Depth Test";
> +       case LOGIC:
> +               return "LogicOp";
> +       case SCISSOR:
> +               return "Scissor Test";
> +       case STENCIL:
> +               return "Stencil Test";
> +       case STIPPLE:
> +               return "Polygon Stipple";
> +       case TEXTURE:
> +               return "Modulated Texture";
> +       case ZZZ:
> +               return "paths";
> +       }
> +}
> +
> +void
> +set_path_state(enum path paths, enum state states)
> +{
> +       int i;
> +       switch (paths) {
> +       case ALPHA:
> +               if (states == ALWAYS_PASS) {
> +                       glAlphaFunc(GL_GEQUAL, 0.0);
> +                       glEnable(GL_ALPHA_TEST);
> +               } else if (states == ALWAYS_FAIL) {
> +                       glAlphaFunc(GL_GREATER, 1.0);
> +                       glEnable(GL_ALPHA_TEST);
> +               } else {
> +                       glDisable(GL_ALPHA_TEST);
> +               }
> +               break;
> +       case BLEND:
> +               if (states == ALWAYS_PASS) {
> +                       glBlendFunc(GL_ONE, GL_ZERO);
> +                       glEnable(GL_BLEND);
> +               } else if (states == ALWAYS_FAIL) {
> +                       glBlendFunc(GL_ZERO, GL_ONE);
> +                       glEnable(GL_BLEND);
> +               } else {
> +                       glDisable(GL_BLEND);
> +               }
> +               break;
> +       case COLOR_MASK:
> +               if (states == ALWAYS_PASS) {
> +                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
> +               } else if (states == ALWAYS_FAIL) {
> +                       glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
> +               } else {
> +                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
> +               }
> +               break;
> +       case DEPTH:
> +               if (states == ALWAYS_PASS) {
> +                       glDepthFunc(GL_ALWAYS);
> +                       glEnable(GL_DEPTH_TEST);
> +               } else if (states == ALWAYS_FAIL) {
> +                       glDepthFunc(GL_NEVER);
> +                       glEnable(GL_DEPTH_TEST);
> +               } else {
> +                       glDisable(GL_DEPTH_TEST);
> +               }
> +               break;
> +       case LOGIC:
> +               if (states == ALWAYS_PASS) {
> +                       glLogicOp(GL_OR);
> +                       glEnable(GL_COLOR_LOGIC_OP);
> +               } else if (states == ALWAYS_FAIL) {
> +                       glLogicOp(GL_AND);
> +                       glEnable(GL_COLOR_LOGIC_OP);
> +               } else {
> +                       glDisable(GL_COLOR_LOGIC_OP);
> +               }
> +               break;
> +       case SCISSOR:
> +               if (states == ALWAYS_PASS) {
> +                       glScissor(0, 0, 10, 10);
> +                       glEnable(GL_SCISSOR_TEST);
> +               } else if (states == ALWAYS_FAIL) {
> +                       glScissor(0, 0, 0, 0);
> +                       glEnable(GL_SCISSOR_TEST);
> +               } else {
> +                       glDisable(GL_SCISSOR_TEST);
> +               }
> +               break;
> +       case STENCIL:
> +               if (states == ALWAYS_PASS) {
> +                       /* pass if reference <= stencil value (ref = 0) */
> +                       glStencilFunc(GL_LEQUAL, 0, ~0);
> +                       glEnable(GL_STENCIL_TEST);
> +               } else if (states == ALWAYS_FAIL) {
> +                       /* pass if reference > stencil value (ref = 0) */
> +                       glStencilFunc(GL_GREATER, 0, ~0);
> +                       glEnable(GL_STENCIL_TEST);
> +               } else {
> +                       glDisable(GL_STENCIL_TEST);
> +               }
> +               break;
> +       case STIPPLE:
> +               if (states == ALWAYS_PASS) {
> +                       GLubyte stipple[4 * 32];
> +                       for (i = 0; i < 4 * 32; i++)
> +                               stipple[i] = 0xff;
> +                       glPolygonStipple(stipple);
> +                       glEnable(GL_POLYGON_STIPPLE);
> +               } else if (states == ALWAYS_FAIL) {
> +                       GLubyte stipple[4 * 32];
> +                       for (i = 0; i < 4 * 32; i++)
> +                               stipple[i] = 0x0;
> +                       glPolygonStipple(stipple);
> +                       glEnable(GL_POLYGON_STIPPLE);
> +               } else {
> +                       glDisable(GL_POLYGON_STIPPLE);
> +               }
> +               break;
> +       case TEXTURE:
> +               if (states == DISABLE) {
> +                       glDisable(GL_TEXTURE_2D);
> +               } else {
> +                       GLubyte val = (states == ALWAYS_PASS) ? 0xff : 0x00;
> +                       GLubyte texImage[4 * 4 * 4];
> +                       for (i = 0; i < 4 * 4 * 4; i++)
> +                               texImage[i] = val;
> +                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
> +                                    GL_RGBA, GL_UNSIGNED_BYTE, texImage);
> +                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> +                                       GL_NEAREST);
> +                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> +                                       GL_NEAREST);
> +                       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
> +                                 GL_MODULATE);
> +                       glEnable(GL_TEXTURE_2D);
> +               }
> +               break;
> +       default:
> +               break;
> +       }
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       /* No init */
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       enum path p, paths[10];
> +       int i, num_paths = 0;
> +
> +       static const float white[3] = { 1.0, 1.0, 1.0 };
> +
> +       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       glDisable(GL_DITHER);
> +
> +       /* Build the list of paths to exercise */
> +       for (p = ALPHA; p != ZZZ; p = (enum path) (p + 1)) {
> +               paths[num_paths++] = p;
> +       }

paths[i] == i, so no need for the paths array. I guess glean couldn't
enforce there being a depth/stencil visual, but since we can... no
reason for this, I think.

> +
> +       /* test always-pass paths */
> +       for (i = 0; i < num_paths; i++) {
> +               set_path_state(i, ALWAYS_PASS);
> +
> +               /* draw polygon */
> +               piglit_draw_rect(i * 10, 0, 10, 10);
> +
> +
> +               set_path_state(paths[i], DISABLE);
> +
> +               /* test buffer */
> +               if (!piglit_probe_pixel_rgb(i * 10 + 4, 4, white)) {
> +                       pass = false;
> +               }
> +       }
> +
> +       /* enable all always-pass paths */
> +       for (i = 0; i < num_paths; i++) {
> +               set_path_state(paths[i], ALWAYS_PASS);
> +
> +               /* draw polygon */
> +               piglit_draw_rect(10, 10, 10, 10);
> +
> +               set_path_state(paths[i], DISABLE);
> +
> +               /* test buffer */
> +               if (!piglit_probe_pixel_rgb(4, 14, white)) {
> +                       pass = false;
> +               }
> +       }
> +
> +       /* test never-pass paths */
> +       for (i = 0; i < num_paths; i++) {
> +               set_path_state(paths[i], ALWAYS_FAIL);
> +
> +               /* draw polygon */
> +               piglit_draw_rect(10 * i, 20, 10, 10);
> +
> +               set_path_state(paths[i], DISABLE);
> +
> +               /* test buffer */
> +               if (!piglit_probe_pixel_rgb(10 * i + 4, 24, white)) {
> +                       pass = false;
> +               }
> +       }
> +
> +       piglit_present_results();
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 2.4.3
>


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