[Piglit] [PATCH] Porting Arb Occlusion Query tests from Glean to Piglit
Brian Paul
brianp at vmware.com
Tue Sep 8 07:32:39 PDT 2015
A bunch of suggestions for cleaning up the original code...
On 09/08/2015 01:35 AM, Juliet Fru wrote:
> ---
> tests/spec/arb_occlusion_query/CMakeLists.gl.txt | 1 +
> .../arb_occlusion_query/occlusion_query_conform.c | 676 +++++++++++++++++++++
> 2 files changed, 677 insertions(+)
> create mode 100644 tests/spec/arb_occlusion_query/occlusion_query_conform.c
>
> diff --git a/tests/spec/arb_occlusion_query/CMakeLists.gl.txt b/tests/spec/arb_occlusion_query/CMakeLists.gl.txt
> index 01a499d..23a19e4 100644
> --- a/tests/spec/arb_occlusion_query/CMakeLists.gl.txt
> +++ b/tests/spec/arb_occlusion_query/CMakeLists.gl.txt
> @@ -10,6 +10,7 @@ link_libraries (
> )
>
> piglit_add_executable (occlusion_query occlusion_query.c)
> +piglit_add_executable (occlusion_query_conformance occlusion_query_conform.c)
> piglit_add_executable (occlusion_query_lifetime occlusion_query_lifetime.c)
> piglit_add_executable (occlusion_query_meta_no_fragments occlusion_query_meta_no_fragments.c)
> piglit_add_executable (occlusion_query_meta_fragments occlusion_query_meta_fragments.c)
> diff --git a/tests/spec/arb_occlusion_query/occlusion_query_conform.c b/tests/spec/arb_occlusion_query/occlusion_query_conform.c
> new file mode 100644
> index 0000000..1d1f1e3
> --- /dev/null
> +++ b/tests/spec/arb_occlusion_query/occlusion_query_conform.c
> @@ -0,0 +1,676 @@
> +/* BEGIN_COPYRIGHT -*- glean -*-
> + *
> + * Copyright (C) 1999 Allen Akin All Rights Reserved.
> + * Copyright (C) 2015 Intel Corporation.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + * END_COPYRIGHT
> + */
> +
> +/** @file occlusion_query_conform.c
> + *
> + * Conformance test on ARB_occlusion_query extension.
> + *
> + * Authors:
> + * Wei Wang <wei.z.wang at intel.com>
> + * Adapted to Piglit by Juliet Fru <julietfru at gmail.com>, September 2015
> + */
> +
> +#include "piglit-util-gl.h"
> +#include <stdlib.h>
> +#include <assert.h>
> +#include <string.h>
> +#include <stdio.h>
> +#include <math.h>
> +#include <time.h>
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10;
> +
> +config.window_width = 180;
> +config.window_height = 100;
> +config.window_visual =
> + PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE |
> + PIGLIT_GL_VISUAL_DEPTH;
> +
> +PIGLIT_GL_TEST_CONFIG_END
Let's insert a blank line or two here.
> +#define GL_GLEXT_PROTOTYPES
That can be omitted.
> +#define START_QUERY(id)\
> + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, id);
> +#define TERM_QUERY()\
> + glEndQueryARB(GL_SAMPLES_PASSED_ARB);
Let's get rid of these macros and just call the GL functions directly.
> +/* Generate a box which will be occluded by the occluder */
> + void
should be 'static void'
> +gen_box(GLfloat left, GLfloat right, GLfloat top, GLfloat btm)
> +{
> + glBegin(GL_POLYGON);
> + glVertex3f(left, top, 0);
> + glVertex3f(right, top, 0);
> + glVertex3f(right, btm, 0);
> + glVertex3f(left, btm, 0);
> + glEnd();
> +}
We could remove that function and just use piglit_draw_rect() instead.
It shouldn't be hard to translate the top/btm arguments into width/height.
> +
> +bool
> +chk_ext()
> +{
> + const char *ext = (const char *) glGetString(GL_EXTENSIONS);
> +
> + if (!strstr(ext, "GL_ARB _occlusion_query")) {
> + printf(" %s Warning: Extension GL_ARB_occlusion_query is missing.\n", ext);
> + return false;
> + }
> +
> + return true;
> +}
That function's not needed, as Tapani said.
> +
> +GLuint
> +find_unused_id()
static GLuint
find_unused_id(void)
> +{
> + /* used the regular random number generator. */
> + srand((unsigned) time(NULL));
> + unsigned int id;
> + int counter = 0;
> +
> +#define MAX_FIND_ID_ROUND 256
> +
> + while (1) {
> + /* assuming that at least 2^32-1 <id> can be generated */
> + id = rand();
> + if (id != 0 && glIsQueryARB(id) == GL_FALSE)
> + return id;
> + if (++counter >= MAX_FIND_ID_ROUND) {
> + char str[1000];
> + sprintf(str,
> + "Cannot find the unused id after [%d] tries.",
> + MAX_FIND_ID_ROUND);
> + printf("Warning: %s\n", str);
> + return 0;
> + }
> + }
That whole function is pretty weird and seems unnecessary. How about:
static GLuint
find_unused_id(void)
{
GLuint id;
glGenQueries(1, &id);
return id;
}
> +}
> +
> +/* If multiple queries are issued on the same target and id prior to calling
> + * GetQueryObject[u]iVARB, the result returned will always be from the last
> + * query issued. The results from any queries before the last one will be lost
> + * if the results are not retrieved before starting a new query on the same
> + * target and id.
> + */
> +bool
> +conformOQ_GetObjivAval_multi1(GLuint id)
This function and most of the rest can be declared static.
> +{
> + GLint ready;
> + GLuint passed = 0;
> +
> + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
> +
> + glMatrixMode(GL_PROJECTION);
> + glPushMatrix();
> + glLoadIdentity();
> + glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, 25.0);
> +
> + glMatrixMode(GL_MODELVIEW);
> + glPushMatrix();
> + glLoadIdentity();
> + glTranslatef(0.0, 0.0, -10.0);
> +
> + /* draw the occluder (red) */
> + glColorMask(1, 1, 1, 1);
> + glDepthMask(GL_TRUE);
> + glColor3f(1, 0, 0);
> + gen_box(-0.5, 0.5, 0.5, -0.5);
> +
> + glPushMatrix();
> + glTranslatef(0.0, 0.0, -5.0);
> + glColorMask(0, 0, 0, 0);
> + glDepthMask(GL_FALSE);
> +
> + /* draw the 1st box (gren) which is occluded by the occluder partly */
> + START_QUERY(id);
> + glColor3f(0, 1, 0);
> + gen_box(-0.51, 0.51, 0.51, -0.51);
> + TERM_QUERY();
> +
> + /* draw the 2nd box (blue) which is occluded by the occluder throughly */
> + START_QUERY(id);
> + glColor3f(0, 0, 1);
> + gen_box(-0.4, 0.4, 0.4, -0.4);
> + TERM_QUERY();
> +
> + glPopMatrix();
> +
> + glPopMatrix();
> + glMatrixMode(GL_PROJECTION);
> + glPopMatrix();
> +
> + do {
> + glGetQueryObjectivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB,
> + &ready);
> + } while (!ready);
> + glGetQueryObjectuivARB(id, GL_QUERY_RESULT_ARB, &passed);
> +
> + /* 'passed' should be zero */
> + return passed > 0 ? false : true;
> +}
> +
> +/* If mutiple queries are issued on the same target and diff ids prior
> + * to calling GetQueryObject[u]iVARB, the results should be
> + * corresponding to those queries (ids) respectively.
> + */
> +bool
> +conformOQ_GetObjivAval_multi2()
If there's no function parameters, we should use "(void)" instead of "()"
> +{
> + GLuint passed1 = 0, passed2 = 0, passed3 = 0;
> + GLuint id1, id2, id3;
> +
> + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
> +
> + glMatrixMode(GL_PROJECTION);
> + glPushMatrix();
> + glLoadIdentity();
> + glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, 25.0);
> +
> + glMatrixMode(GL_MODELVIEW);
> + glPushMatrix();
> + glLoadIdentity();
> + glTranslatef(0.0, 0.0, -10.0);
> +
> +
> + /* draw the occluder (red) */
> + glColorMask(1, 1, 1, 1);
> + glDepthMask(GL_TRUE);
> + glColor3f(1, 0, 0);
> + gen_box(-0.5, 0.5, 0.5, -0.5);
> +
> + glPushMatrix();
> + glTranslatef(0.0, 0.0, -5.0);
> + glColorMask(0, 0, 0, 0);
> + glDepthMask(GL_FALSE);
> +
> + id1 = find_unused_id();
> + START_QUERY(id1);
> + /* draw green quad, much larger than occluder */
> + glColor3f(0, 1, 0);
> + gen_box(-0.7, 0.7, 0.7, -0.7);
> + TERM_QUERY();
> +
> + id2 = find_unused_id();
> + START_QUERY(id2);
> + /* draw blue quad, slightly larger than occluder */
> + glColor3f(0, 0, 1);
> + gen_box(-0.53, 0.53, 0.53, -0.53);
> + TERM_QUERY();
> +
> + id3 = find_unused_id();
> + START_QUERY(id3);
> + /* draw white quad, smaller than occluder (should not be visible) */
> + glColor3f(1, 1, 1);
> + gen_box(-0.4, 0.4, 0.4, -0.4);
> + TERM_QUERY();
> +
> + glPopMatrix();
> +
> + glGetQueryObjectuivARB(id1, GL_QUERY_RESULT_ARB, &passed1);
> + glGetQueryObjectuivARB(id2, GL_QUERY_RESULT_ARB, &passed2);
> + glGetQueryObjectuivARB(id3, GL_QUERY_RESULT_ARB, &passed3);
> +
> + glDepthMask(GL_TRUE);
> +
> +
> + glDeleteQueriesARB(1, &id1);
> + glDeleteQueriesARB(1, &id2);
> + glDeleteQueriesARB(1, &id3);
> +
> + glPopMatrix();
> + glMatrixMode(GL_PROJECTION);
> + glPopMatrix();
> +
> + if (passed1 > passed2 && passed2 > passed3 && passed3 == 0)
> + return true;
> + else
> + return false;
> +}
> +
> +/*
> + * void GetQueryivARB(enum target, enum pname, int *params);
> + *
> + * If <pname> is QUERY_COUNTER_BITS_ARB, the number of bits in the counter
> + * for <target> will be placed in <params>. The minimum number of query
> + * counter bits allowed is a function of the implementation's maximum
> + * viewport dimensions (MAX_VIEWPORT_DIMS). If the counter is non-zero,
> + * then the counter must be able to represent at least two overdraws for
> + * every pixel in the viewport using only one sample buffer. The formula to
> + * compute the allowable minimum value is below (where n is the minimum
> + * number of bits):
> + * n = (min (32, ceil (log2 (maxViewportWidth x maxViewportHeight x 2) ) ) ) or 0
> + */
> +bool
> +conformOQ_GetQry_CnterBit()
> +{
> + int bit_num, dims[2];
> + GLenum err;
> + float min_impl, min_bit_num;
> +
> + /* get the minimum bit number supported by the implementation,
> + * and check the legality of result of GL_QUERY_COUNTER_BITS_ARB
> + */
> + glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB,
> + &bit_num);
> + glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
> + err = glGetError();
> + if (err == GL_INVALID_OPERATION || err == GL_INVALID_ENUM)
> + return false;
> +
> + min_impl =
> + ceil(logf((float) dims[0] * (float) dims[1] * 1.0 * 2.0) /
> + logf(2.0));
> + min_bit_num = 32.0 > min_impl ? min_impl : 32.0;
> +
> + if ((float) bit_num < min_bit_num)
> + return false;
> +
> + return true;
> +}
> +
> +/* If BeginQueryARB is called with an unused <id>, that name is marked as used
> + * and associated with a new query object.
> + */
> +bool
> +conformOQ_Begin_unused_id()
> +{
> + unsigned int id;
> + bool pass = true;
> +
> + id = find_unused_id();
> +
> + if (id == 0)
> + return false;
> +
> + glBeginQuery(GL_SAMPLES_PASSED_ARB, id);
> +
> + if (glIsQueryARB(id) == GL_FALSE) {
> + printf("Error : Begin with a unused id failed.");
> + pass = false;
> + }
> +
> + glEndQuery(GL_SAMPLES_PASSED_ARB);
> +
> + return pass;
> +}
> +
> +/* if EndQueryARB is called while no query with the same target is in progress,
> + * an INVALID_OPERATION error is generated.
> + */
> +bool
> +conformOQ_EndAfter(GLuint id)
> +{
> + START_QUERY(id);
> + TERM_QUERY();
> +
> + glEndQueryARB(GL_SAMPLES_PASSED_ARB);
> +
> + if (glGetError() != GL_INVALID_OPERATION) {
> + printf(" Error: No GL_INVALID_OPERATION generated if "
> + "EndQuery when there is no queries.\n");
> + return false;
> + }
That could be replaced with piglit_check_gl_error()
> +
> + return true;
> +}
> +
> +/* Calling either GenQueriesARB while any query of any target is active
> + * should not cause any error to be generated.
> + */
> +bool
> +conformOQ_GenIn(GLuint id)
> +{
> + int pass = true;
> +
> + START_QUERY(id);
> +
> + glGenQueriesARB(1, &id);
> + if (glGetError() != GL_NO_ERROR) {
> + printf(" Error: Error generated when GenQueries called "
> + "in the progress of another.\n");
> + pass = false;
> + }
> +
> + TERM_QUERY();
> +
> + return pass;
> +}
> +
> +/* Calling either DeleteQueriesARB while any query of any target is active
> + * should not cause any error to be generated.
> + */
> +bool
> +conformOQ_DeleteIn(GLuint id)
> +{
> + int pass = true;
> + unsigned int another_id;
> +
> + START_QUERY(id);
> +
> + if (id > 0) {
> + glGenQueriesARB(1, &another_id);
> + glDeleteQueriesARB(1, &another_id);
> +
> + if (glGetError() != GL_NO_ERROR) {
> + printf(" Error: Error generated when DeleteQueries called " "in the progress of another.\n");
> + pass = false;
> + }
piglit_check_gl_error()
> + }
> +
> + TERM_QUERY();
> +
> + return pass;
> +}
> +
> +/* If BeginQueryARB is called while another query is already in progress with
> + * the same target, an INVALID_OPERATION error should be generated.
> + */
> +bool
> +conformOQ_BeginIn(GLuint id)
> +{
> + int pass = true;
> +
> + START_QUERY(id);
> +
> + /* Issue another BeginQueryARB while another query is already in progress */
> + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, id);
> +
> + if (glGetError() != GL_INVALID_OPERATION) {
> + printf(" Error: No GL_INVALID_OPERATION generated if "
> + "BeginQuery in the progress of another.\n");
> + pass = false;
> + }
piglit_check_gl_error()
> +
> + TERM_QUERY();
> + return pass;
> +}
> +
> +/* if the query object named by <id> is currently active, then an
> + * INVALID_OPERATION error is generated.
> + */
> +bool
> +conformOQ_GetObjAvalIn(GLuint id)
> +{
> + int pass = true;
> + GLint param;
> +
> + START_QUERY(id);
> +
> + glGetQueryObjectivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB, ¶m);
> + if (glGetError() != GL_INVALID_OPERATION)
> + pass = false;
> +
> + glGetQueryObjectuivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB,
> + (GLuint *) & param);
> + if (glGetError() != GL_INVALID_OPERATION)
> + pass = false;
piglit_check_gl_error()
> +
> + if (pass == false) {
> + printf(" Error: No GL_INVALID_OPERATION generated if "
> + "GetQueryObjectuiv with GL_QUERY_RESULT_AVAILABLE_ARB "
> + "in the active progress.\n");
> + }
> +
> + TERM_QUERY();
> +
> + return pass;
> +}
> +
> +/* if the query object named by <id> is currently active, then an
> + * INVALID_OPERATION error is generated. */
> +bool
> +conformOQ_GetObjResultIn(GLuint id)
> +{
> + int pass = true;
> + GLint param;
> +
> + START_QUERY(id);
> +
> + glGetQueryObjectivARB(id, GL_QUERY_RESULT_ARB, ¶m);
> + if (glGetError() != GL_INVALID_OPERATION)
> + pass = false;
> +
> + glGetQueryObjectuivARB(id, GL_QUERY_RESULT_ARB, (GLuint *) & param);
> + if (glGetError() != GL_INVALID_OPERATION)
> + pass = false;
piglit_check_gl_error()
> +
> + if (pass == false) {
> + printf(" Error: No GL_INVALID_OPERATION generated if "
> + "GetQueryObject[u]iv with GL_QUERY_RESULT_ARB "
> + "in the active progress.\n");
> + }
> + TERM_QUERY();
> +
> + return pass;
> +}
> +
> +/* If <id> is not the name of a query object, then an INVALID_OPERATION error
> + * is generated.
> + */
> +bool
> +conformOQ_GetObjivAval(GLuint id)
> +{
> + GLuint id_tmp;
> + GLint param;
> +
> + START_QUERY(id);
> + TERM_QUERY();
> +
> + id_tmp = find_unused_id();
> +
> + if (id_tmp == 0)
> + return false;
> +
> + glGetQueryObjectivARB(id_tmp, GL_QUERY_RESULT_AVAILABLE_ARB, ¶m);
> +
> + if (glGetError() != GL_INVALID_OPERATION) {
piglit_check_gl_error()
> + printf(" Error: No GL_INVALID_OPERATION generated if "
> + "GetQueryObjectuiv can still query the result"
> + "by an unused query id. \n");
> + return false;
> + }
> +
> + return true;
> +}
> +
> +/* Basic tests on query id generation and deletion */
> +bool
> +conformOQ_Gen_Delete(unsigned int id_n)
> +{
> + GLuint *ids1 = NULL, *ids2 = NULL;
> + unsigned int i, j;
> + bool pass = true;
> +
> + ids1 = (GLuint *) malloc(id_n * sizeof(GLuint));
> + ids2 = (GLuint *) malloc(id_n * sizeof(GLuint));
> +
> + if (!ids1 || !ids2) {
> + printf(" Error: Cannot alloc memory to pointer ids[12].\n");
> + if (ids1)
> + free(ids1);
> + if (ids2)
> + free(ids2);
> + return false;
> + }
> +
> + glGenQueriesARB(id_n, ids1);
> + glGenQueriesARB(id_n, ids2);
> +
> + /* compare whether <id> generated during the previous 2 rounds are
> + * duplicated */
> + for (i = 0; i < id_n; i++) {
> + for (j = 0; j < id_n; j++) {
> + if (ids1[i] == ids2[j]) {
> + char str[1000];
> + sprintf(str, "ids1[%d] == ids2[%d] == %u.", i,
> + j, ids1[i]);
> + printf(" Error: %s\n", str);
> + pass = false;
> + }
> + }
> + }
> +
> + /* Note: the spec seems to indicate that glGenQueries reserves query
> + * IDs but doesn't create query objects for those IDs. A query object
> + * isn't created until they are used by glBeginQuery. So this part
> + * of the test is invalid.
> + */
> +#if 0
> + /* Checkout whether the Query ID just generated is valid */
> + for (i = 0; i < id_n; i++) {
> + if (glIsQueryARB(ids1[i]) == GL_FALSE) {
> + char str[1000];
> + sprintf(str, "id [%d] just generated is not valid.",
> + ids1[i]);
> + printf(" Error: %s\n", str);
> + pass = false;
> + }
> + }
> +#endif
> +
> + /* if <id> is a non-zero value that is not the name of a query object,
> + * IsQueryARB returns FALSE.
> + */
> + glDeleteQueriesARB(id_n, ids1);
> + for (i = 0; i < id_n; i++) {
> + if (glIsQueryARB(ids1[i]) == GL_TRUE) {
> + char str[1000];
> + sprintf(str, "id [%d] just deleted is still valid.",
> + ids1[i]);
> + printf(" Error: %s\n", str);
> + pass = false;
> + }
> + }
> +
> + /* Delete only for sanity purpose */
> + glDeleteQueriesARB(id_n, ids2);
> +
> + if (ids1)
> + free(ids1);
> + if (ids2)
> + free(ids2);
> +
> +
> + ids1 = (GLuint *) malloc(id_n * sizeof(GLuint));
> + if (ids1 == NULL)
> + return false;
> +
> + for (i = 0; i < id_n; i++) {
> + glGenQueriesARB(1, ids1 + i);
> + for (j = 0; j < i; j++) {
> + if (ids1[i] == ids1[j]) {
> + char str[1000];
> + sprintf(str, "duplicated id generated [%u]",
> + ids1[i]);
> + printf(" Error: %s\n", str);
> + pass = false;
> + }
> + }
> + }
> +
> + glDeleteQueriesARB(id_n, ids1);
> + if (ids1)
> + free(ids1);
> +
> + return pass;
> +}
> +
> +/* If <id> is zero, IsQueryARB should return FALSE.*/
> +bool
> +conformOQ_IsIdZero(void)
> +{
> + if (glIsQueryARB(0) == GL_TRUE) {
> + printf(" Error: zero is treated as a valid id by glIsQueryARB().\n");
> + return false;
> + }
> +
> + return true;
> +}
> +
> +/* If BeginQueryARB is called with an <id> of zero, an INVALID_OPERATION error
> + * should be generated.
> + */
> +bool
> +conformOQ_BeginIdZero(void)
> +{
> + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, 0);
> + if (glGetError() != GL_INVALID_OPERATION) {
piglit_check_gl_error()
> + printf(" Error: No GL_INVALID_OPERATION generated if "
> + "BeginQuery with zero ID.");
> + return false;
> + }
> +
> + return true;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + glClearColor(0.0, 0.2, 0.3, 0.0);
> + glClearDepth(1.0);
> +
> + glEnable(GL_DEPTH_TEST);
> + glDepthFunc(GL_LESS);
> +
> + piglit_require_extension("GL_ARB_occlusion_query");
> + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + bool pass = true;
> + GLuint queryId;
> +
> + if (!chk_ext())
> + return PIGLIT_FAIL;
> + glEnable(GL_DEPTH_TEST);
> + glGenQueriesARB(1, &queryId);
> +
> + if (queryId == 0)
> + return PIGLIT_FAIL;
> +
> +#if defined(GL_ARB_occlusion_query)
You can get rid of that #if test.
> + pass &= conformOQ_GetQry_CnterBit();
Let's change these to read:
pass = conformOQ_GetQry_CnterBit() && pass;
otherwise, we'll stop running tests after the first failure.
> + pass &= conformOQ_GetObjivAval_multi1(queryId);
> + pass &= conformOQ_GetObjivAval_multi2();
> + pass &= conformOQ_Begin_unused_id();
> + pass &= conformOQ_EndAfter(queryId);
> + pass &= conformOQ_GenIn(queryId);
> + pass &= conformOQ_BeginIn(queryId);
> + pass &= conformOQ_DeleteIn(queryId);
> + pass &= conformOQ_GetObjAvalIn(queryId);
> + pass &= conformOQ_GetObjResultIn(queryId);
> + pass &= conformOQ_GetObjivAval(queryId);
> + pass &= conformOQ_Gen_Delete(64);
> + pass &= conformOQ_IsIdZero();
> + pass &= conformOQ_BeginIdZero();
> + glDeleteQueriesARB(1, &queryId);
> +
> + piglit_present_results();
> +#endif
> +
> + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
>
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