[Piglit] [PATCH 03/14] arb_direct_state_access: Port texunits to core profile
Ian Romanick
idr at freedesktop.org
Wed Sep 9 13:20:56 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
The "supports_gl_compat_version = 10" was rubbish anyway because DSA
requires OpenGL 2.0, and the test's piglit_init function was already
doing piglit_require_gl_version(13).
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/spec/arb_direct_state_access/texunits.c | 25 ++++++-------------------
1 file changed, 6 insertions(+), 19 deletions(-)
diff --git a/tests/spec/arb_direct_state_access/texunits.c b/tests/spec/arb_direct_state_access/texunits.c
index cb78610..ccf7779 100644
--- a/tests/spec/arb_direct_state_access/texunits.c
+++ b/tests/spec/arb_direct_state_access/texunits.c
@@ -30,7 +30,8 @@
PIGLIT_GL_TEST_CONFIG_BEGIN
- config.supports_gl_compat_version = 10;
+ config.supports_gl_core_version = 31;
+ config.supports_gl_compat_version = 20;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
@@ -153,26 +154,12 @@ piglit_display(void)
void
piglit_init(int argc, char *argv[])
{
- piglit_require_gl_version(13);
piglit_require_extension("GL_ARB_direct_state_access");
- if (piglit_is_extension_supported("GL_ARB_vertex_shader")) {
- glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits);
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits);
- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &MaxTextureVertexUnits);
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &MaxTextureCombinedUnits);
- } else if (piglit_is_extension_supported("GL_ARB_fragment_shader") ||
- piglit_is_extension_supported("GL_ARB_fragment_program")) {
- glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits);
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits);
- MaxTextureVertexUnits = 0;
- MaxTextureCombinedUnits = MaxTextureImageUnits;
- } else {
- glGetIntegerv(GL_MAX_TEXTURE_UNITS, &MaxTextureCoordUnits);
- MaxTextureImageUnits =
- MaxTextureCombinedUnits = MaxTextureCoordUnits;
- MaxTextureVertexUnits = 0;
- }
+ glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits);
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits);
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &MaxTextureVertexUnits);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &MaxTextureCombinedUnits);
report_info();
--
2.1.0
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