[Piglit] [PATCH] Porting basic GL rendering tests from Glean to Piglit. Test replaces original glean tpaths.cpp test.

Brian Paul brianp at vmware.com
Wed Sep 9 13:48:02 PDT 2015


The first line of the commit message should be a short summary:

"Port basic GL rendering test from Glean to Piglit"

Then, the body of the comment can have more information:

"This test replaces the original glean tpaths.cpp test."



On 09/08/2015 05:35 PM, Juliet Fru wrote:
> ---
>   tests/all.py                        |   1 +
>   tests/spec/gl-1.0/CMakeLists.gl.txt |   1 +
>   tests/spec/gl-1.0/no-op-paths.c     | 292 ++++++++++++++++++++++++++++++++++++
>   3 files changed, 294 insertions(+)
>   create mode 100644 tests/spec/gl-1.0/no-op-paths.c
>
> diff --git a/tests/all.py b/tests/all.py
> index fcfc5cd..85973d6 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1000,6 +1000,7 @@ with profile.group_manager(
>       g(['gl-1.0-ortho-pos'])
>       g(['gl-1.0-readpixsanity'])
>       g(['gl-1.0-logicop'])
> +    g(['gl-1.0-no-op-paths'])
>
>   with profile.group_manager(
>           PiglitGLTest,
> diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt
> index d04b835..7a7f508 100644
> --- a/tests/spec/gl-1.0/CMakeLists.gl.txt
> +++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
> @@ -22,6 +22,7 @@ piglit_add_executable (gl-1.0-front-invalidate-back front-invalidate-back.c)
>   piglit_add_executable (gl-1.0-logicop logicop.c)
>   piglit_add_executable (gl-1.0-long-dlist long-dlist.c)
>   piglit_add_executable (gl-1.0-ortho-pos orthpos.c)
> +piglit_add_executable (gl-1.0-no-op-paths no-op-paths.c)
>   piglit_add_executable (gl-1.0-polygon-line-aa polygon-line-aa.c)
>   piglit_add_executable (gl-1.0-push-no-attribs push-no-attribs.c)
>   piglit_add_executable (gl-1.0-readpixsanity readpix.c)
> diff --git a/tests/spec/gl-1.0/no-op-paths.c b/tests/spec/gl-1.0/no-op-paths.c
> new file mode 100644
> index 0000000..0925a8d
> --- /dev/null
> +++ b/tests/spec/gl-1.0/no-op-paths.c
> @@ -0,0 +1,292 @@
> +/*  BEGIN_COPYRIGHT -*- glean -*-
> + *
> + *  Copyright (C) 1999  Allen Akin   All Rights Reserved.
> + *  Copyright (C) 2015  Intel Corporation.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + *  END_COPYRIGHT
> + */
> +/** @file paths.c
> + *
> + *  Test basic GL rendering paths.
> + *
> + *
> + *     Based on the original Glean tpaths.cpp test, this test verifies
> + *     that basic, trival OpenGL paths work as expected. For example,
> + *     glAlphaFunc(GL_GEQUAL, 0.0) should always pass and
> + *     glAlphaFunc(GL_LESS, 0.0) should always fail.  We setup trivial
> + *     pass and fail conditions for each of alpha test, blending, color mask,
> + *     depth test, logic ops, scissor, stencil, stipple, and texture and
> + *     make sure they work as expected.  We also setup trival-pass for all
> + *     these paths simultaneously and test that as well.
> + *
> + *     To test for pass/fail we examine the color buffer for white or black,
> + *     respectively.
> + *
> + *     Authors:
> + *     Brian Paul <brianp at valinux.com>
> + *     Adapted to Piglit by Juliet Fru <julietfru at gmail.com>, August 2015.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10;
> +
> +config.window_visual = PIGLIT_GL_VISUAL_RGBA |
> +	PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH |
> +	PIGLIT_GL_VISUAL_STENCIL;
> +
> +PIGLIT_GL_TEST_CONFIG_END enum path
> +{
> +	ALPHA,
> +	BLEND,
> +	COLOR_MASK,
> +	DEPTH,
> +	LOGIC,
> +	SCISSOR,
> +	STENCIL,
> +	STIPPLE,
> +	TEXTURE,
> +	NUM_PATHS		/* end-of-list token */
> +};
> +
> +enum state
> +{
> +	DISABLE,
> +	ALWAYS_PASS,
> +	ALWAYS_FAIL
> +};
> +
> +const char *
> +path_name(enum path paths)
> +{
> +	switch (paths) {
> +	case ALPHA:
> +		return "Alpha Test";
> +	case BLEND:
> +		return "Blending";
> +	case COLOR_MASK:
> +		return "Color Mask";
> +	case DEPTH:
> +		return "Depth Test";
> +	case LOGIC:
> +		return "LogicOp";
> +	case SCISSOR:
> +		return "Scissor Test";
> +	case STENCIL:
> +		return "Stencil Test";
> +	case STIPPLE:
> +		return "Polygon Stipple";
> +	case TEXTURE:
> +		return "Modulated Texture";
> +	case NUM_PATHS:
> +		return "paths";
> +	}
> +}
> +
> +void
> +set_path_state(enum path paths, enum state states)
> +{
> +	int i;
> +	switch (paths) {
> +	case ALPHA:
> +		if (states == ALWAYS_PASS) {
> +			glAlphaFunc(GL_GEQUAL, 0.0);
> +			glEnable(GL_ALPHA_TEST);
> +		} else if (states == ALWAYS_FAIL) {
> +			glAlphaFunc(GL_GREATER, 1.0);
> +			glEnable(GL_ALPHA_TEST);
> +		} else {
> +			glDisable(GL_ALPHA_TEST);
> +		}
> +		break;
> +	case BLEND:
> +		if (states == ALWAYS_PASS) {
> +			glBlendFunc(GL_ONE, GL_ZERO);
> +			glEnable(GL_BLEND);
> +		} else if (states == ALWAYS_FAIL) {
> +			glBlendFunc(GL_ZERO, GL_ONE);
> +			glEnable(GL_BLEND);
> +		} else {
> +			glDisable(GL_BLEND);
> +		}
> +		break;
> +	case COLOR_MASK:
> +		if (states == ALWAYS_PASS) {
> +			glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
> +		} else if (states == ALWAYS_FAIL) {
> +			glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
> +		} else {
> +			glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
> +		}
> +		break;
> +	case DEPTH:
> +		if (states == ALWAYS_PASS) {
> +			glDepthFunc(GL_ALWAYS);
> +			glEnable(GL_DEPTH_TEST);
> +		} else if (states == ALWAYS_FAIL) {
> +			glDepthFunc(GL_NEVER);
> +			glEnable(GL_DEPTH_TEST);
> +		} else {
> +			glDisable(GL_DEPTH_TEST);
> +		}
> +		break;
> +	case LOGIC:
> +		if (states == ALWAYS_PASS) {
> +			glLogicOp(GL_OR);
> +			glEnable(GL_COLOR_LOGIC_OP);
> +		} else if (states == ALWAYS_FAIL) {
> +			glLogicOp(GL_AND);
> +			glEnable(GL_COLOR_LOGIC_OP);
> +		} else {
> +			glDisable(GL_COLOR_LOGIC_OP);
> +		}
> +		break;
> +	case SCISSOR:
> +		if (states == ALWAYS_PASS) {
> +			glScissor(0, 0, 10, 10);
> +			glEnable(GL_SCISSOR_TEST);
> +		} else if (states == ALWAYS_FAIL) {
> +			glScissor(0, 0, 0, 0);
> +			glEnable(GL_SCISSOR_TEST);
> +		} else {
> +			glDisable(GL_SCISSOR_TEST);
> +		}
> +		break;
> +	case STENCIL:
> +		if (states == ALWAYS_PASS) {
> +			/* pass if reference <= stencil value (ref = 0) */
> +			glStencilFunc(GL_LEQUAL, 0, ~0);
> +			glEnable(GL_STENCIL_TEST);
> +		} else if (states == ALWAYS_FAIL) {
> +			/* pass if reference > stencil value (ref = 0) */
> +			glStencilFunc(GL_GREATER, 0, ~0);
> +			glEnable(GL_STENCIL_TEST);
> +		} else {
> +			glDisable(GL_STENCIL_TEST);
> +		}
> +		break;
> +	case STIPPLE:
> +		if (states == ALWAYS_PASS) {
> +			GLubyte stipple[4 * 32];
> +			for (i = 0; i < 4 * 32; i++)
> +				stipple[i] = 0xff;
> +			glPolygonStipple(stipple);
> +			glEnable(GL_POLYGON_STIPPLE);
> +		} else if (states == ALWAYS_FAIL) {
> +			GLubyte stipple[4 * 32];
> +			for (i = 0; i < 4 * 32; i++)
> +				stipple[i] = 0x0;
> +			glPolygonStipple(stipple);
> +			glEnable(GL_POLYGON_STIPPLE);
> +		} else {
> +			glDisable(GL_POLYGON_STIPPLE);
> +		}
> +		break;
> +	case TEXTURE:
> +		if (states == DISABLE) {
> +			glDisable(GL_TEXTURE_2D);
> +		} else {
> +			GLubyte val = (states == ALWAYS_PASS) ? 0xff : 0x00;
> +			GLubyte texImage[4 * 4 * 4];
> +			for (i = 0; i < 4 * 4 * 4; i++)
> +				texImage[i] = val;
> +			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
> +				     GL_RGBA, GL_UNSIGNED_BYTE, texImage);
> +			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> +					GL_NEAREST);
> +			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> +					GL_NEAREST);
> +			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
> +				  GL_MODULATE);
> +			glEnable(GL_TEXTURE_2D);
> +		}
> +		break;
> +	default:
> +		break;
> +	}
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	/* No init */
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	bool pass = true;
> +	int i;
> +
> +	static const float white[3] = { 1.0, 1.0, 1.0 };
> +
> +	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	glDisable(GL_DITHER);
> +
> +	/* test always-pass paths */
> +	for (i = 0; i < NUM_PATHS; i++)
> +		set_path_state(i, ALWAYS_PASS);
> +
> +	/* draw polygon */
> +	piglit_draw_rect(i * 10, 0, 10, 10);

Here, i==NUM_PATHS and that seems unexpected.


> +
> +
> +	set_path_state(i, DISABLE);
> +
> +	/* test buffer */
> +	if (!piglit_probe_pixel_rgb(i * 10 + 4, 4, white)) {
> +		pass = false;
> +	}

As Emil has said, you need to enclose all the above statements in the 
loop, like the original Glean test did.  Ex:

	/* test always-pass paths */
	for (i = 0; i < NUM_PATHS; i++) {
		glClear(GL_COLOR_BUFFER_BIT);

		set_path_state(i, ALWAYS_PASS);

		/* draw polygon */
		piglit_draw_rect(0, 0, 10, 10);

		set_path_state(i, DISABLE);

		/* test buffer */
		if (!piglit_probe_pixel_rgb(4, 4, white)) {
			pass = false;
		}
	}

Also note that you don't need to draw all the rects (nor probe) at 
different positions.


> +
> +	/* enable all always-pass paths */
> +	for (i = 0; i < NUM_PATHS; i++)
> +		set_path_state(i, ALWAYS_PASS);
> +
> +	/* draw polygon */
> +	piglit_draw_rect(10, 10, 10, 10);
> +
> +	set_path_state(i, DISABLE);
> +
> +	/* test buffer */
> +	if (!piglit_probe_pixel_rgb(4, 14, white)) {
> +		pass = false;
> +	}
> +
> +	/* test never-pass paths */
> +	for (i = 0; i < NUM_PATHS; i++)

This loop should enclose the following statements too, as the original 
glean test did.


> +		set_path_state(i, ALWAYS_FAIL);
> +
> +	/* draw polygon */
> +	piglit_draw_rect(10 * i, 20, 10, 10);
> +
> +	set_path_state(i, DISABLE);
> +
> +	/* test buffer */
> +	if (!piglit_probe_pixel_rgb(10 * i + 4, 24, white)) {
> +		pass = false;
> +	}
> +
> +	piglit_present_results();
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
>


Thanks for sticking with this, Juliet.  I know it can be difficult to go 
through a lot of review cycles like this, but it's important that tests 
operate correctly.  I'm sure you're learning a lot during the process.

-Brian



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