[Piglit] [PATCH 2/2] sso: Add a test that passes data using the legacy gl_TexCoord varyings.
Kenneth Graunke
kenneth at whitecape.org
Fri Sep 11 23:52:27 PDT 2015
In compatiblity profiles, the GL_ARB_separate_shader_objects extension
allows passing data via built-in varyings such as gl_TexCoord[]. We
don't do compatibility profiles, but we do expose SSO in legacy GL
contexts and allow it with GLSL 1.30.
This test actually tries to do that in a rendering test.
This is particularly interesting because Mesa's VARYING_SLOT_* enums
handle built-in varyings different than generic ones. I wanted to be
able to see how those came through; this provides a simple example.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
.../arb_separate_shader_objects/CMakeLists.gl.txt | 1 +
.../arb_separate_shader_objects/compat-builtins.c | 111 +++++++++++++++++++++
2 files changed, 112 insertions(+)
create mode 100644 tests/spec/arb_separate_shader_objects/compat-builtins.c
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
index f7feb27..b596f67 100644
--- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -12,6 +12,7 @@ link_libraries (
piglit_add_executable (arb_separate_shader_object-400-combinations 400-combinations.c)
piglit_add_executable (arb_separate_shader_object-active-sampler-conflict active-sampler-conflict.c)
piglit_add_executable (arb_separate_shader_object-ActiveShaderProgram-invalid-program ActiveShaderProgram-invalid-program.c)
+piglit_add_executable (arb_separate_shader_object-compat-builtins compat-builtins.c)
piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgramPipelineiv.c)
piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c)
piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage ProgramUniform-coverage.c)
diff --git a/tests/spec/arb_separate_shader_objects/compat-builtins.c b/tests/spec/arb_separate_shader_objects/compat-builtins.c
new file mode 100644
index 0000000..e84b746
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compat-builtins.c
@@ -0,0 +1,111 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ * Copyright © 2015 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 30;
+ config.supports_gl_core_version = 0;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint pipeline;
+
+static const char *vs_code =
+ "#version 130\n"
+ "#extension GL_ARB_separate_shader_objects: require\n"
+ "#extension GL_ARB_explicit_attrib_location: require\n"
+ "\n"
+ "out vec4 gl_TexCoord[2];\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = gl_Vertex;\n"
+ " gl_TexCoord[0] = vec4(0.1, 0.2, 0.3, 0.4);\n"
+ " gl_TexCoord[1] = vec4(0.01, 0.02, 0.03, 0.04);\n"
+ "}\n"
+ ;
+
+static const char *fs_code =
+ "#version 130\n"
+ "#extension GL_ARB_separate_shader_objects: require\n"
+ "#extension GL_ARB_explicit_attrib_location: require\n"
+ "\n"
+ "in vec4 gl_TexCoord[2];\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = gl_TexCoord[0] + gl_TexCoord[1];\n"
+ "}\n"
+ ;
+
+enum piglit_result
+piglit_display(void)
+{
+ static const float expected[] = {
+ 0.11, 0.22, 0.33, 0.44
+ };
+ bool pass;
+
+ glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBindProgramPipeline(pipeline);
+ piglit_draw_rect(-1, -1, 2, 2);
+
+ pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+ expected);
+
+ piglit_present_results();
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ GLuint vs_prog, fs_prog;
+
+ piglit_require_extension("GL_ARB_separate_shader_objects");
+ piglit_require_GLSL_version(130);
+
+ vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
+ (const GLchar *const*)&vs_code);
+ piglit_link_check_status(vs_prog);
+
+ fs_prog = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
+ (const GLchar *const *)&fs_code);
+ piglit_link_check_status(fs_prog);
+
+ glGenProgramPipelines(1, &pipeline);
+ glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vs_prog);
+ glUseProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, fs_prog);
+ piglit_program_pipeline_check_status(pipeline);
+
+ if (!piglit_check_gl_error(0))
+ piglit_report_result(PIGLIT_FAIL);
+}
--
2.5.1
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