[Piglit] [PATCH] sso: fix issues in ValidateProgramPipeline
Tapani Pälli
tapani.palli at intel.com
Mon Sep 14 01:34:25 PDT 2015
When fixing some ES 3.1 conformance issues I noticed several subtests
started to fail. Patch fixes 2 issues in the test:
- pipeline has to be bound for validation to return expected results
- validate_pipe needs to set global value 'pass' to true when validation
passes.
This makes subtests to pass with planned Mesa changes.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
index a2741aa..5c9230ce 100644
--- a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
+++ b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
@@ -174,6 +174,7 @@ validate_pipe(GLuint pipe, bool expected, const char *test_name)
pass = false;
} else {
piglit_report_subtest_result(PIGLIT_PASS, "%s", test_name);
+ pass = true;
}
}
@@ -323,6 +324,7 @@ piglit_init(int argc, char **argv)
/* Create the pipeline */
glGenProgramPipelines(1, &pipe);
+ glBindProgramPipeline(pipe);
build_and_validate_pipe(pipe, true,
"VS/FS program, single glUseProgramStages "
--
2.4.3
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