[Piglit] [PATCH v7] Port basic GL rendering test from Glean to Piglit

Brian Paul brianp at vmware.com
Mon Sep 14 18:38:48 PDT 2015


On 09/13/2015 11:20 AM, Juliet Fru wrote:
> Hello Brian,
>
> Could you please give the sample array for testing the black colour?

You just need to declare black like this:

static const float black[3] = { 0.0, 0.0, 0.0 };

then test for that color in the probe function.

-Brian

> Regards,
> Juliet
>
> On Fri, Sep 11, 2015 at 10:23 PM, Brian Paul <brianp at vmware.com
> <mailto:brianp at vmware.com>> wrote:
>
>     On 09/11/2015 12:55 PM, Juliet Fru wrote:
>
>         This test replaces the original glean tpaths.cpp test.
>         ---
>            tests/all.py                        |   1 +
>            tests/spec/gl-1.0/CMakeLists.gl.txt |   1 +
>            tests/spec/gl-1.0/no-op-paths.c     | 294
>         ++++++++++++++++++++++++++++++++++++
>            3 files changed, 296 insertions(+)
>            create mode 100644 tests/spec/gl-1.0/no-op-paths.c
>
>         diff --git a/tests/all.py b/tests/all.py
>         index fcfc5cd..85973d6 100644
>         --- a/tests/all.py
>         +++ b/tests/all.py
>         @@ -1000,6 +1000,7 @@ with profile.group_manager(
>                g(['gl-1.0-ortho-pos'])
>                g(['gl-1.0-readpixsanity'])
>                g(['gl-1.0-logicop'])
>         +    g(['gl-1.0-no-op-paths'])
>
>            with profile.group_manager(
>                    PiglitGLTest,
>         diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt
>         b/tests/spec/gl-1.0/CMakeLists.gl.txt
>         index d04b835..7a7f508 100644
>         --- a/tests/spec/gl-1.0/CMakeLists.gl.txt
>         +++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
>         @@ -22,6 +22,7 @@ piglit_add_executable
>         (gl-1.0-front-invalidate-back front-invalidate-back.c)
>            piglit_add_executable (gl-1.0-logicop logicop.c)
>            piglit_add_executable (gl-1.0-long-dlist long-dlist.c)
>            piglit_add_executable (gl-1.0-ortho-pos orthpos.c)
>         +piglit_add_executable (gl-1.0-no-op-paths no-op-paths.c)
>            piglit_add_executable (gl-1.0-polygon-line-aa polygon-line-aa.c)
>            piglit_add_executable (gl-1.0-push-no-attribs push-no-attribs.c)
>            piglit_add_executable (gl-1.0-readpixsanity readpix.c)
>         diff --git a/tests/spec/gl-1.0/no-op-paths.c
>         b/tests/spec/gl-1.0/no-op-paths.c
>         new file mode 100644
>         index 0000000..a573b07
>         --- /dev/null
>         +++ b/tests/spec/gl-1.0/no-op-paths.c
>         @@ -0,0 +1,294 @@
>         +/*  BEGIN_COPYRIGHT -*- glean -*-
>         + *
>         + *  Copyright (C) 1999  Allen Akin   All Rights Reserved.
>         + *  Copyright (C) 2015  Intel Corporation.
>         + *
>         + * Permission is hereby granted, free of charge, to any person
>         obtaining a
>         + * copy of this software and associated documentation files
>         (the "Software"),
>         + * to deal in the Software without restriction, including
>         without limitation
>         + * the rights to use, copy, modify, merge, publish, distribute,
>         sublicense,
>         + * and/or sell copies of the Software, and to permit persons to
>         whom the
>         + * Software is furnished to do so, subject to the following
>         conditions:
>         + *
>         + * The above copyright notice and this permission notice
>         (including the next
>         + * paragraph) shall be included in all copies or substantial
>         portions of the
>         + * Software.
>         + *
>         + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
>         KIND, EXPRESS OR
>         + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>         MERCHANTABILITY,
>         + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO
>         EVENT SHALL
>         + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
>         DAMAGES OR OTHER
>         + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
>         OTHERWISE, ARISING
>         + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
>         OR OTHER
>         + * DEALINGS IN THE SOFTWARE.
>         + *
>         + *  END_COPYRIGHT
>         + */
>         +/** @file paths.c
>         + *
>         + *  Test basic GL rendering paths.
>         + *
>         + *
>         + *     Based on the original Glean tpaths.cpp test, this test
>         verifies
>         + *     that basic, trival OpenGL paths work as expected. For
>         example,
>         + *     glAlphaFunc(GL_GEQUAL, 0.0) should always pass and
>         + *     glAlphaFunc(GL_LESS, 0.0) should always fail.  We setup
>         trivial
>         + *     pass and fail conditions for each of alpha test,
>         blending, color mask,
>         + *     depth test, logic ops, scissor, stencil, stipple, and
>         texture and
>         + *     make sure they work as expected.  We also setup
>         trival-pass for all
>         + *     these paths simultaneously and test that as well.
>         + *
>         + *     To test for pass/fail we examine the color buffer for
>         white or black,
>         + *     respectively.
>         + *
>         + *     Authors:
>         + *     Brian Paul <brianp at valinux.com <mailto:brianp at valinux.com>>
>         + *     Adapted to Piglit by Juliet Fru <julietfru at gmail.com
>         <mailto:julietfru at gmail.com>>, August 2015.
>         + */
>         +
>         +#include "piglit-util-gl.h"
>         +
>         +PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10;
>         +
>         +config.window_visual = PIGLIT_GL_VISUAL_RGBA |
>         +       PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH |
>         +       PIGLIT_GL_VISUAL_STENCIL;
>         +
>         +PIGLIT_GL_TEST_CONFIG_END enum path
>         +{
>         +       ALPHA,
>         +       BLEND,
>         +       COLOR_MASK,
>         +       DEPTH,
>         +       LOGIC,
>         +       SCISSOR,
>         +       STENCIL,
>         +       STIPPLE,
>         +       TEXTURE,
>         +       NUM_PATHS               /* end-of-list token */
>         +};
>         +
>         +enum state
>         +{
>         +       DISABLE,
>         +       ALWAYS_PASS,
>         +       ALWAYS_FAIL
>         +};
>         +
>         +const char *
>         +path_name(enum path paths)
>         +{
>         +       switch (paths) {
>         +       case ALPHA:
>         +               return "Alpha Test";
>         +       case BLEND:
>         +               return "Blending";
>         +       case COLOR_MASK:
>         +               return "Color Mask";
>         +       case DEPTH:
>         +               return "Depth Test";
>         +       case LOGIC:
>         +               return "LogicOp";
>         +       case SCISSOR:
>         +               return "Scissor Test";
>         +       case STENCIL:
>         +               return "Stencil Test";
>         +       case STIPPLE:
>         +               return "Polygon Stipple";
>         +       case TEXTURE:
>         +               return "Modulated Texture";
>         +       case NUM_PATHS:
>         +               return "paths";
>         +       }
>         +}
>         +
>         +void
>         +set_path_state(enum path paths, enum state states)
>         +{
>         +       int i;
>         +       switch (paths) {
>         +       case ALPHA:
>         +               if (states == ALWAYS_PASS) {
>         +                       glAlphaFunc(GL_GEQUAL, 0.0);
>         +                       glEnable(GL_ALPHA_TEST);
>         +               } else if (states == ALWAYS_FAIL) {
>         +                       glAlphaFunc(GL_GREATER, 1.0);
>         +                       glEnable(GL_ALPHA_TEST);
>         +               } else {
>         +                       glDisable(GL_ALPHA_TEST);
>         +               }
>         +               break;
>         +       case BLEND:
>         +               if (states == ALWAYS_PASS) {
>         +                       glBlendFunc(GL_ONE, GL_ZERO);
>         +                       glEnable(GL_BLEND);
>         +               } else if (states == ALWAYS_FAIL) {
>         +                       glBlendFunc(GL_ZERO, GL_ONE);
>         +                       glEnable(GL_BLEND);
>         +               } else {
>         +                       glDisable(GL_BLEND);
>         +               }
>         +               break;
>         +       case COLOR_MASK:
>         +               if (states == ALWAYS_PASS) {
>         +                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE,
>         GL_TRUE);
>         +               } else if (states == ALWAYS_FAIL) {
>         +                       glColorMask(GL_FALSE, GL_FALSE,
>         GL_FALSE, GL_FALSE);
>         +               } else {
>         +                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE,
>         GL_TRUE);
>         +               }
>         +               break;
>         +       case DEPTH:
>         +               if (states == ALWAYS_PASS) {
>         +                       glDepthFunc(GL_ALWAYS);
>         +                       glEnable(GL_DEPTH_TEST);
>         +               } else if (states == ALWAYS_FAIL) {
>         +                       glDepthFunc(GL_NEVER);
>         +                       glEnable(GL_DEPTH_TEST);
>         +               } else {
>         +                       glDisable(GL_DEPTH_TEST);
>         +               }
>         +               break;
>         +       case LOGIC:
>         +               if (states == ALWAYS_PASS) {
>         +                       glLogicOp(GL_OR);
>         +                       glEnable(GL_COLOR_LOGIC_OP);
>         +               } else if (states == ALWAYS_FAIL) {
>         +                       glLogicOp(GL_AND);
>         +                       glEnable(GL_COLOR_LOGIC_OP);
>         +               } else {
>         +                       glDisable(GL_COLOR_LOGIC_OP);
>         +               }
>         +               break;
>         +       case SCISSOR:
>         +               if (states == ALWAYS_PASS) {
>         +                       glScissor(0, 0, 10, 10);
>         +                       glEnable(GL_SCISSOR_TEST);
>         +               } else if (states == ALWAYS_FAIL) {
>         +                       glScissor(0, 0, 0, 0);
>         +                       glEnable(GL_SCISSOR_TEST);
>         +               } else {
>         +                       glDisable(GL_SCISSOR_TEST);
>         +               }
>         +               break;
>         +       case STENCIL:
>         +               if (states == ALWAYS_PASS) {
>         +                       /* pass if reference <= stencil value
>         (ref = 0) */
>         +                       glStencilFunc(GL_LEQUAL, 0, ~0);
>         +                       glEnable(GL_STENCIL_TEST);
>         +               } else if (states == ALWAYS_FAIL) {
>         +                       /* pass if reference > stencil value
>         (ref = 0) */
>         +                       glStencilFunc(GL_GREATER, 0, ~0);
>         +                       glEnable(GL_STENCIL_TEST);
>         +               } else {
>         +                       glDisable(GL_STENCIL_TEST);
>         +               }
>         +               break;
>         +       case STIPPLE:
>         +               if (states == ALWAYS_PASS) {
>         +                       GLubyte stipple[4 * 32];
>         +                       for (i = 0; i < 4 * 32; i++)
>         +                               stipple[i] = 0xff;
>         +                       glPolygonStipple(stipple);
>         +                       glEnable(GL_POLYGON_STIPPLE);
>         +               } else if (states == ALWAYS_FAIL) {
>         +                       GLubyte stipple[4 * 32];
>         +                       for (i = 0; i < 4 * 32; i++)
>         +                               stipple[i] = 0x0;
>         +                       glPolygonStipple(stipple);
>         +                       glEnable(GL_POLYGON_STIPPLE);
>         +               } else {
>         +                       glDisable(GL_POLYGON_STIPPLE);
>         +               }
>         +               break;
>         +       case TEXTURE:
>         +               if (states == DISABLE) {
>         +                       glDisable(GL_TEXTURE_2D);
>         +               } else {
>         +                       GLubyte val = (states == ALWAYS_PASS) ?
>         0xff : 0x00;
>         +                       GLubyte texImage[4 * 4 * 4];
>         +                       for (i = 0; i < 4 * 4 * 4; i++)
>         +                               texImage[i] = val;
>         +                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
>         4, 4, 0,
>         +                                    GL_RGBA, GL_UNSIGNED_BYTE,
>         texImage);
>         +                       glTexParameteri(GL_TEXTURE_2D,
>         GL_TEXTURE_MIN_FILTER,
>         +                                       GL_NEAREST);
>         +                       glTexParameteri(GL_TEXTURE_2D,
>         GL_TEXTURE_MAG_FILTER,
>         +                                       GL_NEAREST);
>         +                       glTexEnvi(GL_TEXTURE_ENV,
>         GL_TEXTURE_ENV_MODE,
>         +                                 GL_MODULATE);
>         +                       glEnable(GL_TEXTURE_2D);
>         +               }
>         +               break;
>         +       default:
>         +               break;
>         +       }
>         +}
>         +
>         +void
>         +piglit_init(int argc, char **argv)
>         +{
>         +       /* No init */
>         +}
>         +
>         +enum piglit_result
>         +piglit_display(void)
>         +{
>         +       bool pass = true;
>         +       int i;
>         +
>         +       static const float white[3] = { 1.0, 1.0, 1.0 };
>         +
>         +       piglit_ortho_projection(piglit_width, piglit_height,
>         GL_FALSE);
>         +       glClear(GL_COLOR_BUFFER_BIT);
>         +
>         +       glDisable(GL_DITHER);
>         +
>         +       /* test always-pass paths */
>         +       for (i = 0; i < NUM_PATHS; i++) {
>
>
>     The glClear() which was first in the loop in the Glean test is
>     missing here.
>
>
>
>         +               set_path_state(i, ALWAYS_PASS);
>         +
>         +               /* draw polygon */
>         +               piglit_draw_rect(i * 10, 0, 10, 10);
>         +
>         +               set_path_state(i, DISABLE);
>         +
>         +               /* test buffer */
>         +               if (!piglit_probe_pixel_rgb(i * 10 + 4, 4, white)) {
>         +                       pass = false;
>         +               }
>         +       }
>         +
>         +       /* enable all always-pass paths */
>         +       for (i = 0; i < NUM_PATHS; i++) {
>         +               set_path_state(i, ALWAYS_PASS);
>         +
>         +               /* draw polygon */
>         +               piglit_draw_rect(10, 10, 10, 10);
>         +
>         +               set_path_state(i, DISABLE);
>         +
>         +               /* test buffer */
>         +               if (!piglit_probe_pixel_rgb(4, 14, white)) {
>         +                       pass = false;
>         +               }
>         +       }
>
>
>     That test section is still incorrect.  There should be two loops,
>     like in the original Glean test:
>
>              glClear(GL_COLOR_BUFFER_BIT);
>
>              for (i = 0; i < NUM_PATHS; i++) {
>                      set_path_state(i, ALWAYS_PASS);
>              }
>
>              /* draw polygon */
>              piglit_draw_rect(10, 10, 10, 10);
>
>              for (i = 0; i < NUM_PATHS; i++) {
>                      set_path_state(i, DISABLE);
>              }
>
>              /* test buffer */
>              if (!piglit_probe_pixel_rgb(4, 14, white)) {
>                      pass = false;
>              }
>
>
>         +
>         +       /* test never-pass paths */
>         +       for (i = 0; i < NUM_PATHS; i++) {
>
>
>     Missing glClear() here.
>
>         +               set_path_state(i, ALWAYS_FAIL);
>         +
>         +               /* draw polygon */
>         +               piglit_draw_rect(10 * i, 20, 10, 10);
>         +
>         +               set_path_state(i, DISABLE);
>         +
>         +               /* test buffer */
>         +               if (!piglit_probe_pixel_rgb(10 * i + 4, 24,
>         white)) {
>
>
>     Should test for black (not white) here like the Glean test.
>
>
>
>         +                       pass = false;
>         +               }
>         +       }
>         +
>         +       piglit_present_results();
>         +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>         +}
>
>
>



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