[Piglit] [PATCH] arb_shader_storage_buffer_object: Test std430 packing of vec2/vec3 array data
Jordan Justen
jordan.l.justen at intel.com
Tue Sep 15 11:48:51 PDT 2015
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Cc: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
Passes on NVidia's 340.76 driver & Igalia's SSBO branch for i965
.../layout-std430-write-shader.c | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
diff --git a/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c b/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c
index c25e921..f821f69 100644
--- a/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c
+++ b/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c
@@ -46,7 +46,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
PIGLIT_GL_TEST_CONFIG_END
-#define SSBO_SIZE 48
+#define SSBO_SIZE 64
static const char vs_pass_thru_text[] =
"#version 130\n"
@@ -65,6 +65,8 @@ static const char vs_pass_thru_text[] =
" float f;\n"
" A s;\n"
" mat3x4 m;\n"
+ " vec2 v2a[3];\n"
+ " vec3 v3a[2];\n"
" float unsized_array[];\n"
"};\n"
"in vec4 piglit_vertex;\n"
@@ -78,6 +80,10 @@ static const char vs_pass_thru_text[] =
" s.sb[0].b1[0] = 18.0;\n"
" s.sb[0].b1[1] = 19.0;\n"
" m[1] = vec4(25.0, 26.0, 27.0, 28.0);\n"
+ " v2a[0].yx = vec2(34.0, 33.0);\n"
+ " v2a[1].y = 36.0;\n"
+ " v3a[0].xz = vec2(39.0, 41.0);\n"
+ " v3a[1].y = 43.0;\n"
" int index = int(v.x); // index should be zero\n"
" unsized_array[index + gl_VertexID] = unsized_array.length();\n"
"}\n";
@@ -99,6 +105,8 @@ static const char fs_source[] =
" float f;\n"
" A s;\n"
" mat3x4 m;\n"
+ " vec2 v2a[3];\n"
+ " vec3 v3a[2];\n"
" float unsized_array[];\n"
"};\n"
"out vec4 color;\n"
@@ -112,6 +120,10 @@ static const char fs_source[] =
" s.sb[1].b1[2] = 20.0;\n"
" m[0] = vec4(21.0, 22.0, 23.0, 24.0);\n"
" m[2] = vec4(29.0, 30.0, 31.0, 32.0);\n"
+ " v2a[1].x = 35.0;\n"
+ " v2a[2].xy = vec2(37.0, 38.0);\n"
+ " v3a[0].y = 40.0;\n"
+ " v3a[1].xz = vec2(42.0, 44.0);\n"
" int index = int(v.z + gl_FragCoord.x);\n"
" unsized_array[index] = unsized_array.length() * 2.0;\n"
"}\n";
@@ -129,6 +141,10 @@ float expected[SSBO_SIZE] = { 0.0, 1.0, 2.0, 3.0, // vec4 v
21.0, 22.0, 23.0, 24.0, // mat3x4 m[0]
25.0, 26.0, 27.0, 28.0, // mat3x4 m[1]
29.0, 30.0, 31.0, 32.0, // mat3x4 m[2]
+ 33.0, 34.0, 35.0, 36.0, // vec2 v2a[3]
+ 37.0, 38.0, 0.0, 0.0, //
+ 39.0, 40.0, 41.0, 0.0, // vec3 v3a[2]
+ 42.0, 43.0, 44.0, 0.0, //
4.0, 4.0, 8.0, 8.0 // float unsized_array[0]
};
--
2.5.0
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