[Piglit] [PATCH 12/17] glean: Just use glTexImage2D in ttexgen
Ian Romanick
idr at freedesktop.org
Tue Sep 22 08:36:37 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
The test sets the filter modes to GL_NEAREST, so levels other than zero
are never used.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/glean/ttexgen.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/tests/glean/ttexgen.cpp b/tests/glean/ttexgen.cpp
index e81c2a5..f44cb9a 100644
--- a/tests/glean/ttexgen.cpp
+++ b/tests/glean/ttexgen.cpp
@@ -231,7 +231,9 @@ TexgenTest::runOne(BasicResult& r, Window&) {
redBlueCheck[(x+(256*y))*3 + 2] = ((xPastHalf && !yPastHalf) || (!xPastHalf && yPastHalf)) ? 255 : 0;
}
}
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, 256, 256, GL_RGB, GL_UNSIGNED_BYTE, redBlueCheck);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB,
+ GL_UNSIGNED_BYTE, redBlueCheck);
// Setup our arrays of configuration info; we loop over the rendering pass a number of times,
// using a different GL primitive path each time.
--
2.1.0
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