[Piglit] [PATCH] arb_shader_subroutine: add a vertex shader test
Timothy Arceri
t_arceri at yahoo.com.au
Wed Sep 30 22:03:52 PDT 2015
On Thu, 2015-10-01 at 10:58 +1000, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This tests vertex shaders work with shader subroutine.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
Reviewed-by: Timothy Arceri <t_arceri at yahoo.com.au>
> ---
> .../execution/vs-simple-subroutine.shader-test | 52
> ++++++++++++++++++++++
> 1 file changed, 52 insertions(+)
> create mode 100644 tests/spec/arb_shader_subroutine/execution/vs
> -simple-subroutine.shader-test
>
> diff --git a/tests/spec/arb_shader_subroutine/execution/vs-simple
> -subroutine.shader-test
> b/tests/spec/arb_shader_subroutine/execution/vs-simple
> -subroutine.shader-test
> new file mode 100644
> index 0000000..1dfe6d3
> --- /dev/null
> +++ b/tests/spec/arb_shader_subroutine/execution/vs-simple
> -subroutine.shader-test
> @@ -0,0 +1,52 @@
> +# simple test using one shader subroutine.
> +[require]
> +GLSL >= 1.50
> +GL_ARB_shader_subroutine
> +
> +[vertex shader]
> +#version 150
> +#extension GL_ARB_shader_subroutine: enable
> +
> +in vec4 piglit_vertex;
> +out vec4 fcolor;
> +subroutine vec4 getcolor();
> +subroutine uniform getcolor GetColor;
> +
> +subroutine(getcolor)
> +vec4 color_red()
> +{
> + return vec4(1.0, 0.0, 0.0, 1.0);
> +}
> +
> +subroutine(getcolor)
> +vec4 color_green()
> +{
> + return vec4(0.0, 1.0, 0.0, 1.0);
> +}
> +
> +void main()
> +{
> + gl_Position = piglit_vertex;
> + fcolor = GetColor();
> +}
> +
> +[fragment shader]
> +#version 150
> +
> +in vec4 fcolor;
> +out vec4 color;
> +
> +void main()
> +{
> + color = fcolor;
> +}
> +
> +[test]
> +clear color 0.0 0.0 1.0 0.0
> +clear
> +subuniform GL_VERTEX_SHADER GetColor color_red
> +draw rect -1 -1 2 2
> +probe all rgba 1.0 0.0 0.0 1.0
> +subuniform GL_VERTEX_SHADER GetColor color_green
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
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