[Piglit] [PATCH 4/8] generated_tests: Fix spelling mistakes
Eric Engestrom
eric at engestrom.ch
Sun Apr 3 18:21:28 UTC 2016
Signed-off-by: Eric Engestrom <eric at engestrom.ch>
---
generated_tests/gen_builtin_packing_tests.py | 2 +-
generated_tests/gen_builtin_uniform_tests.py | 2 +-
generated_tests/gen_builtin_uniform_tests_fp64.py | 2 +-
generated_tests/random_ubo.py | 2 +-
generated_tests/random_ubo_trim.py | 2 +-
5 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/generated_tests/gen_builtin_packing_tests.py b/generated_tests/gen_builtin_packing_tests.py
index ae8557a..97d31f1 100644
--- a/generated_tests/gen_builtin_packing_tests.py
+++ b/generated_tests/gen_builtin_packing_tests.py
@@ -352,7 +352,7 @@ def pack_half_1x16(f32, func_opts):
# - Otherwise, f32 = 2^E * F where 0.5 <= F < 1.0 .
#
# Since we decomposed `abs(f32)`, we only need be concerned with the
- # postive cases.
+ # positive cases.
if isnan(F):
# The resultant float16 is NaN.
e = 31
diff --git a/generated_tests/gen_builtin_uniform_tests.py b/generated_tests/gen_builtin_uniform_tests.py
index 69decfe..29bd2e7 100644
--- a/generated_tests/gen_builtin_uniform_tests.py
+++ b/generated_tests/gen_builtin_uniform_tests.py
@@ -489,7 +489,7 @@ def make_test_shader(self, additional_declarations, prefix_statements,
called. output_var is the variable that the result of the
built-in function should be assigned to, after conversion to a
vec4. suffix_statements is a string containing any additional
- statements that need to be inside the main() funciton of the
+ statements that need to be inside the main() function of the
shader, after the built-in function is called.
"""
shader = ''
diff --git a/generated_tests/gen_builtin_uniform_tests_fp64.py b/generated_tests/gen_builtin_uniform_tests_fp64.py
index 78c2ace..4538c81 100644
--- a/generated_tests/gen_builtin_uniform_tests_fp64.py
+++ b/generated_tests/gen_builtin_uniform_tests_fp64.py
@@ -415,7 +415,7 @@ def make_test_shader(self, additional_declarations, prefix_statements,
called. output_var is the variable that the result of the
built-in function should be assigned to, after conversion to a
vec4. suffix_statements is a string containing any additional
- statements that need to be inside the main() funciton of the
+ statements that need to be inside the main() function of the
shader, after the built-in function is called.
"""
shader = ''
diff --git a/generated_tests/random_ubo.py b/generated_tests/random_ubo.py
index 5b4f813..1fb9b93 100644
--- a/generated_tests/random_ubo.py
+++ b/generated_tests/random_ubo.py
@@ -357,7 +357,7 @@ def generate_layouts(fields, required_layouts, allow_row_major_structure):
layouts.append(lay)
elif isstructure(type) and not allow_row_major_structure:
# This would work-around a bug in NVIDIA closed source drivers.
- # They do not propogate row-major down into structures.
+ # They do not propagate row-major down into structures.
layouts.append("#column_major")
elif ismatrix(type) or isstructure(type):
diff --git a/generated_tests/random_ubo_trim.py b/generated_tests/random_ubo_trim.py
index 2a1dc5c..438d9c7 100644
--- a/generated_tests/random_ubo_trim.py
+++ b/generated_tests/random_ubo_trim.py
@@ -41,7 +41,7 @@ def remove_empty_structure(s, do_remove = True):
if s == x:
continue
- # A previous caller may be in the proces of deleting this structure
+ # A previous caller may be in the process of deleting this structure
# type, so just skip it for now.
if len(struct_types[x]) == 0:
continue
--
2.8.0
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