[Piglit] [PATCH 3/8] shader_runner: allow multiple ssbo bindings and add ssbo subdata command
Nicolai Hähnle
nhaehnle at gmail.com
Thu Apr 7 01:10:47 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
tests/shaders/shader_runner.c | 31 ++++++++++++----------
.../execution/basic-ssbo.shader_test | 2 +-
2 files changed, 18 insertions(+), 15 deletions(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 2d127e2..fb0a1f3 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -113,7 +113,7 @@ GLenum geometry_layout_input_type = GL_TRIANGLES;
GLenum geometry_layout_output_type = GL_TRIANGLE_STRIP;
GLint geometry_layout_vertices_out = 0;
GLuint atomics_bo = 0;
-GLuint ssbo = 0;
+GLuint ssbo[32];
#define SHADER_TYPES 6
static GLuint *subuniform_locations[SHADER_TYPES];
@@ -2704,7 +2704,7 @@ probe_atomic_counter(GLint counter_num, const char *op, uint32_t value)
}
static bool
-probe_ssbo_uint(GLint ssbo_offset, const char *op, uint32_t value)
+probe_ssbo_uint(GLint ssbo_index, GLint ssbo_offset, const char *op, uint32_t value)
{
uint32_t *p;
uint32_t observed;
@@ -2713,7 +2713,7 @@ probe_ssbo_uint(GLint ssbo_offset, const char *op, uint32_t value)
process_comparison(op, &cmp);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo);
+ glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo[ssbo_index]);
p = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, ssbo_offset,
sizeof(uint32_t), GL_MAP_READ_BIT);
@@ -2995,13 +2995,13 @@ piglit_display(void)
if (!probe_atomic_counter(x, s, y)) {
piglit_report_result(PIGLIT_FAIL);
}
- } else if (sscanf(line, "probe ssbo uint %d %s 0x%x",
- &x, s, &y) == 3) {
- if (!probe_ssbo_uint(x, s, y))
+ } else if (sscanf(line, "probe ssbo uint %d %d %s 0x%x",
+ &x, &y, s, &z) == 4) {
+ if (!probe_ssbo_uint(x, y, s, z))
pass = false;
- } else if (sscanf(line, "probe ssbo uint %d %s %d",
- &x, s, &y) == 3) {
- if (!probe_ssbo_uint(x, s, y))
+ } else if (sscanf(line, "probe ssbo uint %d %d %s %d",
+ &x, &y, s, &z) == 4) {
+ if (!probe_ssbo_uint(x, y, s, z))
pass = false;
} else if (sscanf(line,
"relative probe rgba ( %f , %f ) "
@@ -3076,13 +3076,16 @@ piglit_display(void)
glShadeModel(GL_SMOOTH);
} else if (string_match("shade model flat", line)) {
glShadeModel(GL_FLAT);
- } else if (sscanf(line, "ssbo %d", &x) == 1) {
- GLuint *ssbo_init = calloc(x, 1);
- glGenBuffers(1, &ssbo);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo);
- glBufferData(GL_SHADER_STORAGE_BUFFER, x,
+ } else if (sscanf(line, "ssbo %d %d", &x, &y) == 2) {
+ GLuint *ssbo_init = calloc(y, 1);
+ glGenBuffers(1, &ssbo[x]);
+ glBindBufferBase(GL_SHADER_STORAGE_BUFFER, x, ssbo[x]);
+ glBufferData(GL_SHADER_STORAGE_BUFFER, y,
ssbo_init, GL_DYNAMIC_DRAW);
free(ssbo_init);
+ } else if (sscanf(line, "ssbo %d subdata float %d %f", &x, &y, &c[0]) == 3) {
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo[x]);
+ glBufferSubData(GL_SHADER_STORAGE_BUFFER, y, 4, &c[0]);
} else if (sscanf(line, "texture rgbw %d ( %d", &tex, &w) == 2) {
GLenum int_fmt = GL_RGBA;
int num_scanned =
diff --git a/tests/spec/arb_compute_shader/execution/basic-ssbo.shader_test b/tests/spec/arb_compute_shader/execution/basic-ssbo.shader_test
index 4bf7e1c..f73d84f 100644
--- a/tests/spec/arb_compute_shader/execution/basic-ssbo.shader_test
+++ b/tests/spec/arb_compute_shader/execution/basic-ssbo.shader_test
@@ -47,7 +47,7 @@ void main()
[test]
atomic counters 1
-ssbo 1024
+ssbo 0 1024
uniform uint mode 0
compute 1 1 1
--
2.5.0
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