[Piglit] [PATCH] Fixes for arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag
Ilia Mirkin
imirkin at alum.mit.edu
Wed Apr 13 01:13:04 UTC 2016
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
On Tue, Apr 12, 2016 at 9:11 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Core profile 4.20 does not have the gl_FragColor built-in, and atomic
> counters need a binding.
> ---
> tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag | 5 +++--
> 1 file changed, 3 insertions(+), 2 deletions(-)
>
> diff --git a/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag b/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag
> index e0dd221..da4fa3e 100644
> --- a/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag
> +++ b/tests/spec/arb_arrays_of_arrays/compiler/glsl-4.20-basic-types.frag
> @@ -9,7 +9,7 @@
> #version 420
> #extension GL_ARB_arrays_of_arrays: enable
>
> -uniform atomic_uint array01[1][1];
> +layout (binding = 0) uniform atomic_uint array01[1][1];
> writeonly uniform image1D array02[1][1];
> writeonly uniform iimage1D array03[1][1];
> writeonly uniform uimage1D array04[1][1];
> @@ -43,5 +43,6 @@ writeonly uniform uimage2DMS array31[1][1];
> writeonly uniform image2DMSArray array32[1][1];
> writeonly uniform iimage2DMSArray array33[1][1];
> writeonly uniform uimage2DMSArray array34[1][1];
> +out vec4 color;
>
> -void main() { gl_FragColor = vec4(0.0); }
> +void main() { color = vec4(0.0); }
> --
> 2.5.0
>
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