[Piglit] [PATCH] arb_gpu_shader_fp64: Adds conversion tests generator

Andres Gomez agomez at igalia.com
Thu Apr 14 09:40:25 UTC 2016


Also, removed 5 redundant tests replaced by
the generator.

Signed-off-by: Andres Gomez <agomez at igalia.com>
---
 generated_tests/CMakeLists.txt                     |  24 +
 generated_tests/gen_conversion_fp64.py             | 604 +++++++++++++++++++++
 .../templates/gen_conversion_fp64/base.mako        |  12 +
 .../gen_conversion_fp64/compiler.frag.mako         |   3 +
 .../gen_conversion_fp64/compiler.geom.mako         |   3 +
 .../gen_conversion_fp64/compiler.vert.mako         |   3 +
 .../gen_conversion_fp64/compiler_base.mako         |  25 +
 .../execution-zero-sign.frag.shader_test.mako      |   8 +
 .../execution-zero-sign.geom.shader_test.mako      |  27 +
 .../execution-zero-sign.vert.shader_test.mako      |  16 +
 .../execution.frag.shader_test.mako                |   7 +
 .../execution.geom.shader_test.mako                |  27 +
 .../execution.vert.shader_test.mako                |  16 +
 .../gen_conversion_fp64/execution_base.mako        |  28 +
 .../gen_conversion_fp64/shader-zero-sign.frag.mako |  18 +
 .../gen_conversion_fp64/shader-zero-sign.geom.mako |  27 +
 .../gen_conversion_fp64/shader-zero-sign.vert.mako |  20 +
 .../templates/gen_conversion_fp64/shader.frag.mako |  16 +
 .../templates/gen_conversion_fp64/shader.geom.mako |  25 +
 .../templates/gen_conversion_fp64/shader.vert.mako |  18 +
 .../templates/gen_conversion_fp64/shader_base.mako |  11 +
 .../implicit-conversion-double-float-bad.vert      |  20 -
 .../implicit-conversion-dvec2-vec2-bad.vert        |  20 -
 .../implicit-conversion-dvec3-vec3-bad.vert        |  20 -
 .../implicit-conversion-dvec4-vec4-bad.vert        |  20 -
 .../compiler/implicit-conversions.vert             | 115 ----
 26 files changed, 938 insertions(+), 195 deletions(-)
 create mode 100644 generated_tests/gen_conversion_fp64.py
 create mode 100644 generated_tests/templates/gen_conversion_fp64/base.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/compiler.frag.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/compiler.geom.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/compiler.vert.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/compiler_base.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/execution.frag.shader_test.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/execution.geom.shader_test.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/execution.vert.shader_test.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/execution_base.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/shader-zero-sign.frag.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/shader-zero-sign.vert.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/shader.frag.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/shader.geom.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/shader.vert.mako
 create mode 100644 generated_tests/templates/gen_conversion_fp64/shader_base.mako
 delete mode 100644 tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-double-float-bad.vert
 delete mode 100644 tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec2-vec2-bad.vert
 delete mode 100644 tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec3-vec3-bad.vert
 delete mode 100644 tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec4-vec4-bad.vert
 delete mode 100644 tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversions.vert

diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index 3c5b11a..c2505e2 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -130,6 +130,29 @@ piglit_make_generated_tests(
 	templates/gen_flat_interpolation_qualifier/template.frag.mako
 	)
 piglit_make_generated_tests(
+	conversion_fp64.list
+	gen_conversion_fp64.py
+	templates/gen_conversion_fp64/base.mako
+	templates/gen_conversion_fp64/compiler.frag.mako
+	templates/gen_conversion_fp64/compiler.geom.mako
+	templates/gen_conversion_fp64/compiler.vert.mako
+	templates/gen_conversion_fp64/compiler_base.mako
+	templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako
+	templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako
+	templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako
+	templates/gen_conversion_fp64/execution.frag.shader_test.mako
+	templates/gen_conversion_fp64/execution.geom.shader_test.mako
+	templates/gen_conversion_fp64/execution.vert.shader_test.mako
+	templates/gen_conversion_fp64/execution_base.mako
+	templates/gen_conversion_fp64/shader-zero-sign.frag.mako
+	templates/gen_conversion_fp64/shader-zero-sign.geom.mako
+	templates/gen_conversion_fp64/shader-zero-sign.vert.mako
+	templates/gen_conversion_fp64/shader.frag.mako
+	templates/gen_conversion_fp64/shader.geom.mako
+	templates/gen_conversion_fp64/shader.vert.mako
+	templates/gen_conversion_fp64/shader_base.mako
+	)
+piglit_make_generated_tests(
 	shader_precision_tests.list
 	gen_shader_precision_tests.py
 	builtin_function.py
@@ -188,6 +211,7 @@ add_custom_target(gen-gl-tests
 			constant_array_size_tests_fp64.list
 			inout_fp64.list
 			flat_interpolation_qualifier.list
+			conversion_fp64.list
 			shader_precision_tests.list
 			shader_image_load_store_tests.list
 			variable_index_read_tests.list
diff --git a/generated_tests/gen_conversion_fp64.py b/generated_tests/gen_conversion_fp64.py
new file mode 100644
index 0000000..5fe0bf2
--- /dev/null
+++ b/generated_tests/gen_conversion_fp64.py
@@ -0,0 +1,604 @@
+# coding=utf-8
+#
+# Copyright © 2016 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+"""Generate fp64 types conversion tests."""
+
+from __future__ import print_function, division, absolute_import
+import abc
+import argparse
+import os
+import itertools
+import struct
+import numpy as np
+
+from templates import template_dir
+from modules import utils
+
+TEMPLATES = template_dir(os.path.basename(os.path.splitext(__file__)[0]))
+
+# pylint: disable=bad-whitespace,line-too-long,bad-continuation
+DOUBLE_INFS                 = ['0xfff0000000000000', # -inf
+                               '0x7ff0000000000000'] # +inf
+
+DOUBLE_NEG_ZERO             = ['0x8000000000000000'] # Negative underflow (-0.0)
+
+DOUBLE_POS_ZERO             = ['0x0000000000000000'] # Positive underflow (+0.0)
+
+# Double values causing an underflow to zero in any other type
+DOUBLE_DENORMAL_VALUES      = ['0x800fffffffffffff', # Negative maximum denormalized -- Denormalized may be flushed to 0
+                               '0x8000000000000001', # Negative minimum denormalized -- Denormalized may be flushed to 0
+                               '0x0000000000000001', # Positive minimum denormalized -- Denormalized may be flushed to 0
+                               '0x000fffffffffffff'] # Positive maximum denormalized -- Denormalized may be flushed to 0
+
+DOUBLE_NORMAL_VALUES        = ['0x8010000000000000', # Negative minimum normalized
+                               '0x0010000000000000'] # Positive minimum normalized
+
+# Double +/-inf
+DOUBLE_FLOAT_INFS           = ['0xc7effffff0000000', # Negative overflow (-inf)
+                               '0x47effffff0000000'] # Positive overflow (+inf)
+
+DOUBLE_FLOAT_VALUES         = ['0xc7efffffefffffff', # Negative maximum normalized
+                               '0xc170000000000000', # -16777216.0
+                               '0xc014000000000000', # -5.0
+                               '0xbfff25ce60000000', # -1.9467300176620483
+                               '0xb80fffffe0000000', # Negative minimum normalized
+                               '0xb69fffffffffffff', # Negative underflow
+                               '0x369fffffffffffff', # Positive underflow
+                               '0x380fffffe0000000', # Positive minimum normalized
+                               '0x3fff25ce60000000', # +1.9467300176620483
+                               '0x4014000000000000', # +5.0
+                               '0x4170000000000000', # +16777216.0
+                               '0x47efffffefffffff'] # Positive maximum normalized
+
+DOUBLE_UINT_VALUES          = ['0xbfeccccccccccccd', # -0.9
+                               #'0x8010000000000000', # Negative minimum normalized          -- Already checked
+                               #'0x800fffffffffffff', # Negative maximum denormalized        -- Already checked
+                               #'0x8000000000000001', # Negative minimum denormalized        -- Already checked
+                               #'0x8000000000000000', # Negative minimum        (-0)         -- Already checked
+                               #'0x0000000000000000', # Positive minimum        (+0)         -- Already checked
+                               '0x3fff25ce60000000', # +1.9467300176620483
+                               '0x4014000000000000', # +5.0
+                               '0x4170000000000000', # +16777216.0
+                               '0x41dfffffffc00000', # Signed int low frontier (+2147483647)
+                               '0x41e0000000000000', # Signed int up frontier  (+2147483648)
+                               '0x41efffffffe00000'] # Maximum                 (+4294967295)
+
+DOUBLE_INT_VALUES           = ['0xc1e0000000000000', # Minimum          (-2147483648)
+                               '0xc170000000000000', # -16777216.0
+                               '0xc014000000000000', # -5.0
+                               '0xbfff25ce60000000', # -1.9467300176620483
+                               #'0x8000000000000000', # Negative minimum        (-0)         -- Already checked
+                               #'0x0000000000000000', # Minimum                 (+0)         -- Already checked
+                               '0x3fff25ce60000000', # +1.9467300176620483
+                               '0x4014000000000000', # +5.0
+                               '0x4170000000000000', # +16777216.0
+                               '0x41dfffffffc00000'] # Maximum          (+2147483647)
+
+DOUBLE_BOOL_VALUES          = [#'0x8010000000000000', # Minimum negative True value -- Already checked
+                               #'0x0000000000000000', # False                       -- Already checked
+                               #'0x0010000000000000', # Minimum positive True value -- Already checked
+                              ]
+
+FLOAT_INFS                  = ['0xff800000', # -inf
+                               '0x7f800000'] # +inf
+
+FLOAT_NEG_ZERO              = ['0x80000000'] # Negative underflow (-0.0)
+
+FLOAT_POS_ZERO              = ['0x00000000'] # Positive underflow (+0.0)
+
+FLOAT_VALUES                = ['0xff7fffff', # Negative maximum normalized
+                               '0xcb800000', # -16777216.0
+                               '0xc0a00000', # -5.0
+                               '0xbff92e73', # -1.9467300176620483
+                               '0x80800000', # Negative minimum normalized
+                               #'0x807fffff', # Negative maximum denormalized -- Denormalized may be flushed to 0
+                               #'0x80000001', # Negative minimum denormalized -- Denormalized may be flushed to 0
+                               #'0x00000001', # Positive minimum denormalized -- Denormalized may be flushed to 0
+                               #'0x007fffff', # Positive maximum denormalized -- Denormalized may be flushed to 0
+                               '0x00800000', # Positive minimum normalized
+                               '0x3ff92e73', # +1.9467300176620483
+                               '0x40a00000', # +5.0
+                               '0x4b800000', # +16777216.0
+                               '0x7f7fffff'] # Positive maximum normalized
+
+UINT_VALUES                 = ['0', # Minimum
+                               '5',
+                               '2147483647', # Signed int low frontier
+                               '2147483648', # Signed int up frontier
+                               '4294967295'] # Maximum
+
+INT_VALUES                  = ['-2147483648', # Minimum
+                               '-5',
+                               '-1',
+                               '0',
+                               '1',
+                               '5',
+                               '2147483647'] # Maximum
+
+BOOL_VALUES                 = ['0', # False
+                               '1'] # True
+# pylint: enable=bad-whitespace,line-too-long,bad-continuation
+
+def get_dir_name(ver, test_type):
+    """Returns the directory name to save tests given a GLSL version and a
+       test type.
+    """
+
+    assert isinstance(ver, str)
+    assert isinstance(test_type, str)
+    if ver.startswith('GL_'):
+        feature_dir = ver[3:].lower()
+    else:
+        feature_dir = 'glsl-{}.{}'.format(ver[0], ver[1:])
+
+    return os.path.join('spec', feature_dir, test_type,
+                        'conversion')
+
+
+class TestTuple(object):
+    """A float64 derived and other type derived tuple to generate the
+       needed conversion tests.
+    """
+
+    @staticmethod
+    def float_to_hex(fvalue):
+        """Returns the hexadecimal representation from a float32 value."""
+        assert isinstance(fvalue, np.float32)
+        return hex(struct.unpack('<I', struct.pack('<f', fvalue))[0])
+
+    @staticmethod
+    def double_to_hex(fvalue):
+        """Returns the hexadecimal representation from a float64 value."""
+        assert isinstance(fvalue, float)
+        return hex(struct.unpack('<Q', struct.pack('<d', fvalue))[0]).rstrip("L")
+
+    @staticmethod
+    def hex_to_float(hstr):
+        """Returns a float32 value from its hexadecimal representation."""
+        assert isinstance(hstr, str)
+        return struct.unpack('<f', struct.pack('<I', int(hstr, 16)))[0]
+
+    @staticmethod
+    def hex_to_double(hstr):
+        """Returns a float64 value from its hexadecimal representation."""
+
+        assert isinstance(hstr, str)
+        return struct.unpack('<d', struct.pack('<Q', int(hstr, 16)))[0]
+
+    @staticmethod
+    def float_hex_to_double_hex(hstr):
+        """Returns the float64 hexadecimal representation from a float32
+           hexadecimal representation.
+        """
+        assert isinstance(hstr, str)
+        double_value = TestTuple.hex_to_float(hstr)
+        return TestTuple.double_to_hex(double_value)
+
+    @staticmethod
+    def float_hex_to_inv_double_hex(hstr):
+        """Returns the inverted float64 hexadecimal representation from a
+           float32 hexadecimal representation.
+        """
+        assert isinstance(hstr, str)
+        temp = TestTuple.hex_to_float(hstr)
+        double_value = np.divide(1.0, temp)
+        return TestTuple.double_to_hex(double_value)
+
+    @staticmethod
+    def int_str_to_double_str(istr):
+        """Returns a float64 string from an int32 string."""
+        assert isinstance(istr, str)
+        return str(float(istr))
+
+    @staticmethod
+    def doble_hex_to_bool_str(hstr):
+        """Returns a bool string from a float64 hexadecimal representation."""
+        assert isinstance(hstr, str)
+        bool_double = TestTuple.hex_to_double(hstr)
+        return '1' if bool_double != 0.0 else '0'
+
+    @staticmethod
+    def doble_hex_to_int_str(hstr):
+        """Returns an int32 string from a float64 hexadecimal
+           representation.
+        """
+        assert isinstance(hstr, str)
+        int_double = TestTuple.hex_to_double(hstr)
+        if int_double > np.iinfo(np.dtype('int32')).max:
+            return str(np.iinfo(np.dtype('int32')).max)
+        if int_double < np.iinfo(np.dtype('int32')).min:
+            return str(np.iinfo(np.dtype('int32')).min)
+        return str(int(int_double))
+
+    @staticmethod
+    def doble_hex_to_uint_str(hstr):
+        """Returns an uint32 string from a float64 hexadecimal
+           representation.
+        """
+        assert isinstance(hstr, str)
+        uint_double = TestTuple.hex_to_double(hstr)
+        if uint_double > np.iinfo(np.dtype('uint32')).max:
+            return str(np.iinfo(np.dtype('uint32')).max)
+        if uint_double < np.iinfo(np.dtype('uint32')).min:
+            return str(np.iinfo(np.dtype('uint32')).min)
+        return str(int(uint_double))
+
+    @staticmethod
+    def doble_hex_to_float_hex(hstr):
+        """Returns the float32 hexadecimal representation from a float64
+           hexadecimal representation.
+        """
+        assert isinstance(hstr, str)
+        float_double = np.float32(TestTuple.hex_to_double(hstr))
+        return TestTuple.float_to_hex(float_double)
+
+    @staticmethod
+    def doble_hex_to_inv_float_hex(hstr):
+        """Returns the inverted float32 hexadecimal representation from a
+           float64 hexadecimal representation.
+        """
+        assert isinstance(hstr, str)
+        temp = np.divide(1.0, TestTuple.hex_to_double(hstr))
+        float_double = np.float32(temp)
+        return TestTuple.float_to_hex(float_double)
+
+    def __init__(self, ver, stage,
+                 first_dimension, second_dimension,
+                 basic_type, names_only):
+        assert stage in ('vert', 'geom', 'frag')
+        assert first_dimension in ('1', '2', '3', '4')
+        assert second_dimension in ('1', '2', '3', '4')
+        assert isinstance(names_only, bool)
+
+        self._ver = ver
+        self._stage = stage
+        self._basic_type = basic_type
+        self._names_only = names_only
+        self._double_type = ''
+        self._conversion_type = ''
+        self._uniform_type = ''
+        self._amount = int(first_dimension) * int(second_dimension)
+        self._filenames = []
+
+        if first_dimension != '1':
+            dimensional_type = 'mat' + first_dimension
+            if first_dimension != second_dimension:
+                dimensional_type += 'x' + second_dimension
+        elif second_dimension != '1':
+            dimensional_type = 'vec' + second_dimension
+        else:
+            dimensional_type = ''
+
+        if dimensional_type == '':
+            if basic_type == 'b':
+                self._conversion_type = 'bool'
+                self._uniform_type = 'int'
+            elif basic_type == 'i':
+                self._conversion_type = 'int'
+            elif basic_type == 'u':
+                self._conversion_type = 'uint'
+            elif basic_type == 'f':
+                self._conversion_type = 'float'
+            self._double_type = 'double'
+            if self._uniform_type == '':
+                self._uniform_type = self._conversion_type
+        else:
+            self._conversion_type = (basic_type if basic_type != 'f' else '') + dimensional_type
+            if basic_type == 'b':
+                self._uniform_type = 'i' + dimensional_type
+            else:
+                self._uniform_type = self._conversion_type
+            self._double_type = 'd' + dimensional_type
+
+    @abc.abstractmethod
+    def _gen_to_double(self):
+        """Generates the test files for conversions to float64."""
+
+    @abc.abstractmethod
+    def _gen_from_double(self):
+        """Generates the test files for conversions from float64."""
+
+    @property
+    def filenames(self):
+        """Returns the test file names this tuple will generate."""
+        if self._filenames == []:
+            tmp = self._names_only
+            self._names_only = True
+            self.generate_test_files()
+            self._names_only = tmp
+        return self._filenames
+
+    def generate_test_files(self):
+        """Generate the GLSL parser tests."""
+        self._filenames = []
+
+        self._gen_to_double()
+        self._gen_from_double()
+
+
+class RegularTestTuple(TestTuple):
+    """Derived class for conversion tests using regular values within the
+       edges of the used types.
+    """
+
+    @staticmethod
+    def all_tests(names_only):
+        """Returns all the possible contained conversion test instances."""
+
+        assert isinstance(names_only, bool)
+        stages = ['vert', 'geom', 'frag']
+        dimensions = ['1', '2', '3', '4']
+        basic_types = ['b', 'u', 'i', 'f']
+        glsl_ver = ['GL_ARB_gpu_shader_fp64', '400']
+
+        if not names_only:
+            test_types = ['compiler', 'execution']
+            for ver, test_type in itertools.product(glsl_ver, test_types):
+                utils.safe_makedirs(get_dir_name(ver, test_type))
+
+        for ver, stage, first_dimension, second_dimension, basic_type in itertools.product(
+                glsl_ver,
+                stages,
+                dimensions,
+                dimensions,
+                basic_types):
+            if not (first_dimension != '1' and (second_dimension == '1' or basic_type != 'f')):
+                yield RegularTestTuple(ver, stage,
+                                       first_dimension, second_dimension,
+                                       basic_type, names_only)
+
+    def __init__(self, ver, stage,
+                 first_dimension, second_dimension,
+                 basic_type, names_only):
+        assert ver in ('GL_ARB_gpu_shader_fp64', '400')
+        assert basic_type in ('b', 'u', 'i', 'f')
+        assert not (first_dimension != '1' and (second_dimension == '1' or basic_type != 'f'))
+        super(RegularTestTuple, self).__init__(ver, stage,
+                                               first_dimension, second_dimension,
+                                               basic_type, names_only)
+
+    def _gen_comp_test(self, from_type, to_type, converted_from):
+        filename = os.path.join(
+            get_dir_name(self._ver, 'compiler'),
+            '{}-conversion-implicit-{}-{}-bad.{}'.format(self._stage, from_type, to_type,
+                                                         self._stage))
+
+        self._filenames.append(filename)
+
+        if not self._names_only:
+            with open(filename, 'w') as test_file:
+                test_file.write(TEMPLATES.get_template(
+                    'compiler.{}.mako'.format(self._stage)).render_unicode(
+                        ver=self._ver,
+                        from_type=from_type,
+                        to_type=to_type,
+                        converted_from=converted_from))
+
+    def _gen_exec_test(self, from_type, to_type,
+                       uniform_from_type, uniform_to_type,
+                       explicit, converted_from, conversions):
+        filename = os.path.join(
+            get_dir_name(self._ver, 'execution'),
+            '{}-conversion-{}-{}-{}.shader_test'.format(self._stage, explicit,
+                                                        from_type, to_type))
+
+        self._filenames.append(filename)
+
+        if not self._names_only:
+            with open(filename, 'w') as test_file:
+                test_file.write(TEMPLATES.get_template(
+                    'execution.{}.shader_test.mako'.format(self._stage)).render_unicode(
+                        ver=self._ver,
+                        amount=self._amount,
+                        from_type=from_type,
+                        to_type=to_type,
+                        converted_from=converted_from,
+                        uniform_from_type=uniform_from_type,
+                        uniform_to_type=uniform_to_type,
+                        conversions=conversions))
+
+    def _gen_to_double(self):
+        converted_from = 'from'
+        explicit = 'implicit'
+
+        if self._basic_type == 'b':
+            explicit = 'explicit'
+            self._gen_comp_test(self._conversion_type, self._double_type,
+                                converted_from)
+            converted_from = self._double_type + '(from)'
+            conversion_values = BOOL_VALUES
+            conversion_function = TestTuple.int_str_to_double_str
+        elif self._basic_type == 'i':
+            conversion_values = INT_VALUES
+            conversion_function = TestTuple.int_str_to_double_str
+        elif self._basic_type == 'u':
+            conversion_values = UINT_VALUES
+            conversion_function = TestTuple.int_str_to_double_str
+        elif self._basic_type == 'f':
+            conversion_values = FLOAT_INFS + FLOAT_NEG_ZERO + FLOAT_POS_ZERO + FLOAT_VALUES
+            conversion_function = TestTuple.float_hex_to_double_hex
+
+        conversions = []
+        for value in conversion_values:
+            to_value = conversion_function(value)
+            item = {'from': value, 'to': to_value}
+            conversions.append(item)
+
+        self._gen_exec_test(self._conversion_type, self._double_type,
+                            self._uniform_type, self._double_type,
+                            explicit, converted_from, conversions)
+
+    def _gen_from_double(self):
+        converted_from = 'from'
+        self._gen_comp_test(self._double_type, self._conversion_type,
+                            converted_from)
+
+        converted_from = self._conversion_type + '(from)'
+        explicit = 'explicit'
+
+        if self._basic_type == 'b':
+            conversion_values = DOUBLE_INFS + DOUBLE_NORMAL_VALUES + DOUBLE_BOOL_VALUES
+            conversion_function = TestTuple.doble_hex_to_bool_str
+        elif self._basic_type == 'i':
+            conversion_values = DOUBLE_DENORMAL_VALUES + DOUBLE_NORMAL_VALUES + DOUBLE_INT_VALUES
+            conversion_function = TestTuple.doble_hex_to_int_str
+        elif self._basic_type == 'u':
+            conversion_values = DOUBLE_DENORMAL_VALUES + DOUBLE_NORMAL_VALUES + DOUBLE_UINT_VALUES
+            conversion_function = TestTuple.doble_hex_to_uint_str
+        elif self._basic_type == 'f':
+            conversion_values = DOUBLE_INFS + DOUBLE_FLOAT_INFS + DOUBLE_FLOAT_VALUES
+            conversion_function = TestTuple.doble_hex_to_float_hex
+
+        conversions = []
+        for value in DOUBLE_NEG_ZERO + DOUBLE_POS_ZERO + conversion_values:
+            to_value = conversion_function(value)
+            item = {'from': value, 'to': to_value}
+            conversions.append(item)
+
+        self._gen_exec_test(self._double_type, self._conversion_type,
+                            self._double_type, self._uniform_type,
+                            explicit, converted_from, conversions)
+
+
+class ZeroSignTestTuple(TestTuple):
+    """Derived class for conversion tests using the float32 and float64
+       +/-0.0 values.
+    """
+
+    @staticmethod
+    def all_tests(names_only):
+        """Returns all the possible zero sign conversion test instances."""
+
+        assert isinstance(names_only, bool)
+        stages = ['vert', 'geom', 'frag']
+        dimensions = ['1', '2', '3', '4']
+        basic_types = ['f']
+        glsl_ver = ['410', '420']
+
+        if not names_only:
+            for ver in glsl_ver:
+                utils.safe_makedirs(get_dir_name(ver, 'execution'))
+
+        for ver, stage, first_dimension, second_dimension, basic_type in itertools.product(
+                glsl_ver,
+                stages,
+                dimensions,
+                dimensions,
+                basic_types):
+            if not (first_dimension != '1' and second_dimension == '1'):
+                yield ZeroSignTestTuple(ver, stage,
+                                        first_dimension, second_dimension,
+                                        basic_type, names_only)
+
+    def __init__(self, ver, stage,
+                 first_dimension, second_dimension,
+                 basic_type, names_only):
+        assert ver in ('410', '420')
+        assert basic_type == 'f'
+        assert not (first_dimension != '1' and second_dimension == '1')
+        super(ZeroSignTestTuple, self).__init__(ver, stage,
+                                                first_dimension, second_dimension,
+                                                basic_type, names_only)
+
+    def __gen_zero_sign_exec_test(self, from_type, to_type,
+                                  uniform_from_type, uniform_to_type,
+                                  explicit, converted_from, conversions):
+        filename = os.path.join(
+            get_dir_name(self._ver, 'execution'),
+            '{}-conversion-{}-{}-{}-zero-sign.shader_test'.format(self._stage, explicit,
+                                                                  from_type, to_type))
+
+        self._filenames.append(filename)
+
+        if not self._names_only:
+            with open(filename, 'w') as test_file:
+                test_file.write(TEMPLATES.get_template(
+                    'execution-zero-sign.{}.shader_test.mako'.format(
+                        self._stage)).render_unicode(
+                            ver=self._ver,
+                            amount=self._amount,
+                            from_type=from_type,
+                            to_type=to_type,
+                            converted_from=converted_from,
+                            uniform_from_type=uniform_from_type,
+                            uniform_to_type=uniform_to_type,
+                            conversions=conversions))
+
+    def _gen_to_double(self):
+        if self._ver == '410':
+            conversion_values = FLOAT_POS_ZERO
+        elif self._ver == '420':
+            conversion_values = FLOAT_NEG_ZERO
+
+        conversions = []
+        for value in conversion_values:
+            to_value = TestTuple.float_hex_to_inv_double_hex(value)
+            item = {'from': value, 'to': to_value}
+            conversions.append(item)
+
+        self.__gen_zero_sign_exec_test(self._conversion_type, self._double_type,
+                                       self._uniform_type, self._double_type,
+                                       'implicit', 'from', conversions)
+
+    def _gen_from_double(self):
+        if self._ver == '410':
+            conversion_values = DOUBLE_POS_ZERO
+        elif self._ver == '420':
+            conversion_values = DOUBLE_NEG_ZERO
+
+        conversions = []
+        for value in conversion_values:
+            to_value = TestTuple.doble_hex_to_inv_float_hex(value)
+            item = {'from': value, 'to': to_value}
+            conversions.append(item)
+
+        self.__gen_zero_sign_exec_test(self._double_type, self._conversion_type,
+                                       self._double_type, self._uniform_type,
+                                       'explicit', self._conversion_type + '(from)', conversions)
+
+
+def main():
+    """Main function."""
+
+    parser = argparse.ArgumentParser(
+        description="Generate shader tests that check the conversions from and "
+        "to fp64")
+    parser.add_argument(
+        '--names-only',
+        dest='names_only',
+        action='store_true',
+        default=False,
+        help="Don't output files, just generate a list of filenames to stdout")
+    args = parser.parse_args()
+
+    np.seterr(divide='ignore')
+
+    for test in (list(RegularTestTuple.all_tests(args.names_only)) +
+                 list(ZeroSignTestTuple.all_tests(args.names_only))):
+        test.generate_test_files()
+        for filename in test.filenames:
+            print(filename)
+
+
+if __name__ == '__main__':
+    main()
diff --git a/generated_tests/templates/gen_conversion_fp64/base.mako b/generated_tests/templates/gen_conversion_fp64/base.mako
new file mode 100644
index 0000000..bcb479f
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/base.mako
@@ -0,0 +1,12 @@
+## coding=utf-8
+<%def name="versioning()"><%
+    if ver == 'GL_ARB_gpu_shader_fp64':
+        glsl_version_int = '150'
+    else:
+        glsl_version_int = ver
+
+    glsl_version = '{}.{}'.format(glsl_version_int[0], glsl_version_int[1:3])
+
+    return (glsl_version, glsl_version_int)
+%></%def>\
+${next.body()}\
diff --git a/generated_tests/templates/gen_conversion_fp64/compiler.frag.mako b/generated_tests/templates/gen_conversion_fp64/compiler.frag.mako
new file mode 100644
index 0000000..2ae22df
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/compiler.frag.mako
@@ -0,0 +1,3 @@
+## coding=utf-8
+<%inherit file="compiler_base.mako"/>\
+<%include file="shader.frag.mako"/>\
diff --git a/generated_tests/templates/gen_conversion_fp64/compiler.geom.mako b/generated_tests/templates/gen_conversion_fp64/compiler.geom.mako
new file mode 100644
index 0000000..1e2e340
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/compiler.geom.mako
@@ -0,0 +1,3 @@
+## coding=utf-8
+<%inherit file="compiler_base.mako"/>\
+<%include file="shader.geom.mako"/>\
diff --git a/generated_tests/templates/gen_conversion_fp64/compiler.vert.mako b/generated_tests/templates/gen_conversion_fp64/compiler.vert.mako
new file mode 100644
index 0000000..d9148f1
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/compiler.vert.mako
@@ -0,0 +1,3 @@
+## coding=utf-8
+<%inherit file="compiler_base.mako"/>\
+<%include file="shader.vert.mako"/>\
diff --git a/generated_tests/templates/gen_conversion_fp64/compiler_base.mako b/generated_tests/templates/gen_conversion_fp64/compiler_base.mako
new file mode 100644
index 0000000..96ecc36
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/compiler_base.mako
@@ -0,0 +1,25 @@
+## coding=utf-8
+<%inherit file="base.mako"/>\
+<%
+    (glsl_version, glsl_version_int) = self.versioning()
+%>\
+/* [config]
+ * expect_result: fail
+ * glsl_version: ${glsl_version}
+% if ver == 'GL_ARB_gpu_shader_fp64':
+ * require_extensions: ${ver}
+ * [end config]
+ *
+ * ${ver} spec states:
+ *
+ *     "No implicit conversions are
+ *      provided to convert from unsigned to signed integer types, from
+ *      floating-point to integer types, or from higher-precision to
+ *      lower-precision types.  There are no implicit array or structure
+ *      conversions."
+% else:
+ * [end config]
+% endif
+ */
+
+${next.body()}\
diff --git a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako
new file mode 100644
index 0000000..2d0123b
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako
@@ -0,0 +1,8 @@
+## coding=utf-8
+<%inherit file="execution_base.mako"/>\
+
+[vertex shader passthrough]
+
+[fragment shader]
+<%include file="shader-zero-sign.frag.mako"/>
+
diff --git a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako
new file mode 100644
index 0000000..a4fef76
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako
@@ -0,0 +1,27 @@
+## coding=utf-8
+<%inherit file="execution_base.mako"/>\
+
+[vertex shader]
+#version 150
+
+in vec4 piglit_vertex;
+out vec4 vertex_to_gs;
+
+void main()
+{
+    vertex_to_gs = piglit_vertex;
+}
+
+[geometry shader]
+<%include file="shader-zero-sign.geom.mako"/>
+[fragment shader]
+#version 150
+
+in vec4 fs_color;
+out vec4 color;
+
+void main()
+{
+    color = fs_color;
+}
+
diff --git a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako
new file mode 100644
index 0000000..5715a61
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako
@@ -0,0 +1,16 @@
+## coding=utf-8
+<%inherit file="execution_base.mako"/>\
+
+[vertex shader]
+<%include file="shader-zero-sign.vert.mako"/>
+[fragment shader]
+#version 150
+
+in vec4 fs_color;
+out vec4 color;
+
+void main()
+{
+    color = fs_color;
+}
+
diff --git a/generated_tests/templates/gen_conversion_fp64/execution.frag.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution.frag.shader_test.mako
new file mode 100644
index 0000000..60507ee
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/execution.frag.shader_test.mako
@@ -0,0 +1,7 @@
+## coding=utf-8
+<%inherit file="execution_base.mako"/>\
+
+[vertex shader passthrough]
+
+[fragment shader]
+<%include file="shader.frag.mako"/>
diff --git a/generated_tests/templates/gen_conversion_fp64/execution.geom.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution.geom.shader_test.mako
new file mode 100644
index 0000000..ed53475
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/execution.geom.shader_test.mako
@@ -0,0 +1,27 @@
+## coding=utf-8
+<%inherit file="execution_base.mako"/>\
+
+[vertex shader]
+#version 150
+
+in vec4 piglit_vertex;
+out vec4 vertex_to_gs;
+
+void main()
+{
+    vertex_to_gs = piglit_vertex;
+}
+
+[geometry shader]
+<%include file="shader.geom.mako"/>
+[fragment shader]
+#version 150
+
+in vec4 fs_color;
+out vec4 color;
+
+void main()
+{
+    color = fs_color;
+}
+
diff --git a/generated_tests/templates/gen_conversion_fp64/execution.vert.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution.vert.shader_test.mako
new file mode 100644
index 0000000..a0d13c2
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/execution.vert.shader_test.mako
@@ -0,0 +1,16 @@
+## coding=utf-8
+<%inherit file="execution_base.mako"/>\
+
+[vertex shader]
+<%include file="shader.vert.mako"/>
+[fragment shader]
+#version 150
+
+in vec4 fs_color;
+out vec4 color;
+
+void main()
+{
+    color = fs_color;
+}
+
diff --git a/generated_tests/templates/gen_conversion_fp64/execution_base.mako b/generated_tests/templates/gen_conversion_fp64/execution_base.mako
new file mode 100644
index 0000000..419259c
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/execution_base.mako
@@ -0,0 +1,28 @@
+## coding=utf-8
+<%inherit file="base.mako"/>\
+<%
+    (glsl_version, glsl_version_int) = self.versioning()
+%>\
+<%! from six.moves import range %>\
+[require]
+GLSL >= ${glsl_version}
+% if ver == 'GL_ARB_gpu_shader_fp64':
+${ver}
+% endif
+${next.body()}\
+[test]
+% for conversion in conversions:
+uniform ${uniform_from_type} from \
+% for i in range(amount):
+${conversion['from']} \
+% endfor
+
+uniform ${uniform_to_type} to \
+% for i in range(amount):
+${conversion['to']} \
+% endfor
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+% endfor
diff --git a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.frag.mako b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.frag.mako
new file mode 100644
index 0000000..1a38b7a
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.frag.mako
@@ -0,0 +1,18 @@
+## coding=utf-8
+<%inherit file="shader_base.mako"/>\
+uniform ${from_type} from;
+uniform ${to_type} to;
+
+out vec4 color;
+
+#define ONE 1.0
+#define RED vec4(1.0, 0.0, 0.0, 1.0)
+#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
+
+void main()
+{
+    ${to_type} pre_converted = ${converted_from};
+    ${to_type} converted = ONE / pre_converted;
+    bool match = converted == to;
+    color = match ? GREEN : RED;
+}
diff --git a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
new file mode 100644
index 0000000..22f366f
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
@@ -0,0 +1,27 @@
+## coding=utf-8
+<%inherit file="shader_base.mako"/>\
+layout(triangles) in;
+layout(triangle_strip, max_vertices = 3) out;
+
+uniform ${from_type} from;
+uniform ${to_type} to;
+
+in vec4 vertex_to_gs[3];
+out vec4 fs_color;
+
+#define ONE 1.0
+#define RED vec4(1.0, 0.0, 0.0, 1.0)
+#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
+
+void main()
+{
+    ${to_type} pre_converted = ${converted_from};
+    ${to_type} converted = ONE / pre_converted;
+    bool match = converted == to;
+    fs_color = match ? GREEN : RED;
+
+    for (int i = 0; i < 3; i++) {
+        gl_Position = vertex_to_gs[i];
+        EmitVertex();
+    }
+}
diff --git a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.vert.mako b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.vert.mako
new file mode 100644
index 0000000..a49add1
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.vert.mako
@@ -0,0 +1,20 @@
+## coding=utf-8
+<%inherit file="shader_base.mako"/>\
+uniform ${from_type} from;
+uniform ${to_type} to;
+
+in vec4 piglit_vertex;
+out vec4 fs_color;
+
+#define ONE 1.0
+#define RED vec4(1.0, 0.0, 0.0, 1.0)
+#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
+
+void main()
+{
+    gl_Position = piglit_vertex;
+    ${to_type} pre_converted = ${converted_from};
+    ${to_type} converted = ONE / pre_converted;
+    bool match = converted == to;
+    fs_color = match ? GREEN : RED;
+}
diff --git a/generated_tests/templates/gen_conversion_fp64/shader.frag.mako b/generated_tests/templates/gen_conversion_fp64/shader.frag.mako
new file mode 100644
index 0000000..346b77b
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/shader.frag.mako
@@ -0,0 +1,16 @@
+## coding=utf-8
+<%inherit file="shader_base.mako"/>\
+uniform ${from_type} from;
+uniform ${to_type} to;
+
+out vec4 color;
+
+#define RED vec4(1.0, 0.0, 0.0, 1.0)
+#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
+
+void main()
+{
+    ${to_type} converted = ${converted_from};
+    bool match = converted == to;
+    color = match ? GREEN : RED;
+}
diff --git a/generated_tests/templates/gen_conversion_fp64/shader.geom.mako b/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
new file mode 100644
index 0000000..987adbc
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
@@ -0,0 +1,25 @@
+## coding=utf-8
+<%inherit file="shader_base.mako"/>\
+layout(triangles) in;
+layout(triangle_strip, max_vertices = 3) out;
+
+uniform ${from_type} from;
+uniform ${to_type} to;
+
+in vec4 vertex_to_gs[3];
+out vec4 fs_color;
+
+#define RED vec4(1.0, 0.0, 0.0, 1.0)
+#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
+
+void main()
+{
+    ${to_type} converted = ${converted_from};
+    bool match = converted == to;
+    fs_color = match ? GREEN : RED;
+
+    for (int i = 0; i < 3; i++) {
+        gl_Position = vertex_to_gs[i];
+        EmitVertex();
+    }
+}
diff --git a/generated_tests/templates/gen_conversion_fp64/shader.vert.mako b/generated_tests/templates/gen_conversion_fp64/shader.vert.mako
new file mode 100644
index 0000000..8f5c797
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/shader.vert.mako
@@ -0,0 +1,18 @@
+## coding=utf-8
+<%inherit file="shader_base.mako"/>\
+uniform ${from_type} from;
+uniform ${to_type} to;
+
+in vec4 piglit_vertex;
+out vec4 fs_color;
+
+#define RED vec4(1.0, 0.0, 0.0, 1.0)
+#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
+
+void main()
+{
+    gl_Position = piglit_vertex;
+    ${to_type} converted = ${converted_from};
+    bool match = converted == to;
+    fs_color = match ? GREEN : RED;
+}
diff --git a/generated_tests/templates/gen_conversion_fp64/shader_base.mako b/generated_tests/templates/gen_conversion_fp64/shader_base.mako
new file mode 100644
index 0000000..33d88b8
--- /dev/null
+++ b/generated_tests/templates/gen_conversion_fp64/shader_base.mako
@@ -0,0 +1,11 @@
+## coding=utf-8
+<%inherit file="base.mako"/>\
+<%
+    (glsl_version, glsl_version_int) = self.versioning()
+%>\
+#version ${glsl_version_int}
+% if ver == 'GL_ARB_gpu_shader_fp64':
+#extension GL_ARB_gpu_shader_fp64 : require
+% endif
+
+${next.body()}\
diff --git a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-double-float-bad.vert b/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-double-float-bad.vert
deleted file mode 100644
index 3e2b15a..0000000
--- a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-double-float-bad.vert
+++ /dev/null
@@ -1,20 +0,0 @@
-// [config]
-// expect_result: fail
-// glsl_version: 1.50
-// require_extensions: GL_ARB_gpu_shader_fp64
-// [end config]
-//
-// Test double -> float implicit conversion doesn't happen
-
-#version 150
-#extension GL_ARB_gpu_shader_fp64 : enable
-
-float _float = 0.0f;
-
-double _double = 0.0lf;
-
-void test() {
-
-    /* double cannot be converted to float (and for vectors of same) */
-    _float = _double;
-}
diff --git a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec2-vec2-bad.vert b/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec2-vec2-bad.vert
deleted file mode 100644
index 225636d..0000000
--- a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec2-vec2-bad.vert
+++ /dev/null
@@ -1,20 +0,0 @@
-// [config]
-// expect_result: fail
-// glsl_version: 1.50
-// require_extensions: GL_ARB_gpu_shader_fp64
-// [end config]
-//
-// Test double -> float implicit conversion doesn't happen
-
-#version 150
-#extension GL_ARB_gpu_shader_fp64 : enable
-
-vec2 _vec2 = vec2(0.0f);
-
-dvec2 _dvec2 = dvec2(0.0lf);
-
-void test() {
-
-    /* double cannot be converted to float (and for vectors of same) */
-    _vec2 = _dvec2;
-}
diff --git a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec3-vec3-bad.vert b/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec3-vec3-bad.vert
deleted file mode 100644
index cf8583e..0000000
--- a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec3-vec3-bad.vert
+++ /dev/null
@@ -1,20 +0,0 @@
-// [config]
-// expect_result: fail
-// glsl_version: 1.50
-// require_extensions: GL_ARB_gpu_shader_fp64
-// [end config]
-//
-// Test double -> float implicit conversion doesn't happen
-
-#version 150
-#extension GL_ARB_gpu_shader_fp64 : enable
-
-vec3 _vec3 = vec3(0.0f);
-
-dvec3 _dvec3 = dvec3(0.0lf);
-
-void test() {
-
-    /* double cannot be converted to float (and for vectors of same) */
-    _vec3 = _dvec3;
-}
diff --git a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec4-vec4-bad.vert b/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec4-vec4-bad.vert
deleted file mode 100644
index dd394e5..0000000
--- a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversion-dvec4-vec4-bad.vert
+++ /dev/null
@@ -1,20 +0,0 @@
-// [config]
-// expect_result: fail
-// glsl_version: 1.50
-// require_extensions: GL_ARB_gpu_shader_fp64
-// [end config]
-//
-// Test double -> float implicit conversion doesn't happen
-
-#version 150
-#extension GL_ARB_gpu_shader_fp64 : enable
-
-vec4 _vec4 = vec4(0.0f);
-
-dvec4 _dvec4 = dvec4(0.0lf);
-
-void test() {
-
-    /* double cannot be converted to float (and for vectors of same) */
-    _vec4 = _dvec4;
-}
diff --git a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversions.vert b/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversions.vert
deleted file mode 100644
index 0b88b40..0000000
--- a/tests/spec/arb_gpu_shader_fp64/compiler/implicit-conversions.vert
+++ /dev/null
@@ -1,115 +0,0 @@
-// [config]
-// expect_result: pass
-// glsl_version: 1.50
-// require_extensions: GL_ARB_gpu_shader_fp64
-// [end config]
-//
-// Test that implicit conversions are allowed as specified in GL_ARB_gpu_shader_fp64
-//
-// GL_ARB_gpu_shader_fp64 spec presents following conversion table:
-//
-//                             Can be implicitly
-//     Type of expression        converted to
-//     ---------------------   -------------------
-//     int                     uint(*), float, double
-//     ivec2                   uvec2(*), vec2, dvec2
-//     ivec3                   uvec3(*), vec3, dvec3
-//     ivec4                   uvec4(*), vec4, dvec4
-//
-//     uint                    float, double
-//     uvec2                   vec2, dvec2
-//     uvec3                   vec3, dvec3
-//     uvec4                   vec4, dvec4
-//
-//     float                   double
-//     vec2                    dvec2
-//     vec3                    dvec3
-//     vec4                    dvec4
-//
-//     mat2                    dmat2
-//     mat3                    dmat3
-//     mat4                    dmat4
-//     mat2x3                  dmat2x3
-//     mat2x4                  dmat2x4
-//     mat3x2                  dmat3x2
-//     mat3x4                  dmat3x4
-//     mat4x2                  dmat4x2
-//     mat4x3                  dmat4x3
-//
-//     (*) if ARB_gpu_shader5 or NV_gpu_shader5 is supported
-//
-
-#version 150
-#extension GL_ARB_gpu_shader_fp64 : enable
-
-int _int = 0;
-ivec2 _ivec2 = ivec2(0);
-ivec3 _ivec3 = ivec3(0);
-ivec4 _ivec4 = ivec4(0);
-
-uint _uint = 0u;
-uvec2 _uvec2 = uvec2(0u);
-uvec3 _uvec3 = uvec3(0u);
-uvec4 _uvec4 = uvec4(0u);
-
-float _float = 0.0f;
-vec2 _vec2 = vec2(0.0f);
-vec3 _vec3 = vec3(0.0f);
-vec4 _vec4 = vec4(0.0f);
-
-double _double;
-dvec2 _dvec2;
-dvec3 _dvec3;
-dvec4 _dvec4;
-
-mat2 _mat2 = mat2(1.0);
-mat3 _mat3 = mat3(1.0);
-mat4 _mat4 = mat4(1.0);
-mat2x3 _mat2x3 = mat2x3(1.0);
-mat2x4 _mat2x4 = mat2x4(1.0);
-mat3x2 _mat3x2 = mat3x2(1.0);
-mat3x4 _mat3x4 = mat3x4(1.0);
-mat4x2 _mat4x2 = mat4x2(1.0);
-mat4x3 _mat4x3 = mat4x3(1.0);
-
-dmat2 _dmat2;
-dmat3 _dmat3;
-dmat4 _dmat4;
-dmat2x3 _dmat2x3;
-dmat2x4 _dmat2x4;
-dmat3x2 _dmat3x2;
-dmat3x4 _dmat3x4;
-dmat4x2 _dmat4x2;
-dmat4x3 _dmat4x3;
-
-void test() {
-
-	/* int can be converted to double (and for vectors of same) */
-	_double = _int;
-	_dvec2 = _ivec2;
-	_dvec3 = _ivec3;
-	_dvec4 = _ivec4;
-
-	/* uint can be converted to double (and for vectors of same) */
-	_double = _uint;
-	_dvec2 = _uvec2;
-	_dvec3 = _uvec3;
-	_dvec4 = _uvec4;
-
-	/* float can be converted to double (and for vectors of same) */
-	_double = _float;
-	_dvec2 = _vec2;
-	_dvec3 = _vec3;
-	_dvec4 = _vec4;
-
-	/* mat -> dmat conversions */
-	_dmat2 = _mat2;
-	_dmat3 = _mat3;
-	_dmat4 = _mat4;
-	_dmat2x3 = _mat2x3;
-	_dmat2x4 = _mat2x4;
-	_dmat3x2 = _mat3x2;
-	_dmat3x4 = _mat3x4;
-	_dmat4x2 = _mat4x2;
-	_dmat4x3 = _mat4x3;
-}
-- 
2.8.0.rc3



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