[Piglit] [PATCH 1/8] shader_runner: support integer textures
Matt Turner
mattst88 at gmail.com
Mon Apr 25 18:08:48 UTC 2016
On Wed, Apr 6, 2016 at 6:10 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> ---
> tests/shaders/shader_runner.c | 17 +++++++++++++++++
> tests/util/piglit-util-gl.c | 35 +++++++++++++++++++++++++++++++++++
> tests/util/piglit-util-gl.h | 1 +
> 3 files changed, 53 insertions(+)
>
> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
> index 8d2a9bd..206258c 100644
> --- a/tests/shaders/shader_runner.c
> +++ b/tests/shaders/shader_runner.c
> @@ -3102,6 +3102,23 @@ piglit_display(void)
> GL_UNSIGNED_NORMALIZED);
> if (!piglit_is_core_profile)
> glEnable(GL_TEXTURE_2D);
> + } else if (sscanf(line, "texture integer %d ( %d", &tex, &w) == 2) {
> + GLenum int_fmt;
> + int b, a;
> + int num_scanned =
> + sscanf(line,
> + "texture integer %d ( %d , %d ) ( %d, %d ) %31s",
> + &tex, &w, &h, &b, &a, s);
> + if (num_scanned < 6) {
> + fprintf(stderr,
> + "invalid texture integer command!\n");
> + piglit_report_result(PIGLIT_FAIL);
> + }
> +
> + int_fmt = piglit_get_gl_enum_from_name(s);
> +
> + glActiveTexture(GL_TEXTURE0 + tex);
> + piglit_integer_texture(int_fmt, w, h, b, a);
> } else if (sscanf(line, "texture miptree %d", &tex) == 1) {
> glActiveTexture(GL_TEXTURE0 + tex);
> piglit_miptree_texture();
> diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
> index dbdfb13..e8a47c5 100644
> --- a/tests/util/piglit-util-gl.c
> +++ b/tests/util/piglit-util-gl.c
> @@ -2494,6 +2494,41 @@ piglit_rgbw_texture(GLenum internalFormat, int w, int h, GLboolean mip,
> }
>
> /**
> + * Generates a texture with the given integer internal format.
> + * Pixel data will be filled as R = x, G = y, B = b, A = a.
> + */
> +GLuint piglit_integer_texture(GLenum internalFormat, int w, int h, int b, int a)
Returns GLuint, but there's no return in the function, and the call
site doesn't use the result. I think you meant to make this void.
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