[Piglit] [PATCH] Test that glShaderSource does not change compile status.
Ian Romanick
idr at freedesktop.org
Tue Apr 26 07:19:43 UTC 2016
On 04/26/2016 07:04 AM, Jamey Sharp wrote:
> OpenGL 4.5 Core Profile section 7.1, in the documentation for
> CompileShader, says: "Changing the source code of a shader object with
> ShaderSource does not change its compile status or the compiled shader
> code." (I haven't checked older versions of the spec.)
>
> This test creates a shader, compiles it, changes its source, and links
> it. The spec requires rendering done with this shader to be consistent
> with the old source, not the new source, since the shader isn't compiled
> again after the source is changed.
>
> According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
> Edition" depends on this odd quirk of the spec. See:
> https://lists.freedesktop.org/archives/mesa-dev/2016-March/109789.html
>
> This test fails against current Mesa master, but passes with a one-line
> patch to src/mesa/main/shaderapi.c. That patch, together with
> MESA_GL_VERSION_OVERRIDE=4.2, also allowed "Divinity" to start up
> successfully on i965, though rendering bugs remain.
>
> Based on Karol's report, I expect this test should pass on Catalyst, but
> I only have Intel hardware to test on.
>
> Signed-off-by: Jamey Sharp <jamey at minilop.net>
> Cc: Karol Herbst <nouveau at karolherbst.de>
> ---
> tests/all.py | 1 +
> tests/shaders/CMakeLists.gl.txt | 1 +
> tests/shaders/shadersource-no-compile.c | 107 ++++++++++++++++++++++++++++++++
> 3 files changed, 109 insertions(+)
> create mode 100644 tests/shaders/shadersource-no-compile.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 93d64e6..9f5c019 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -572,6 +572,7 @@ with profile.group_manager(PiglitGLTest, 'shaders') as g:
> g(['glsl-kwin-blur-2'])
> g(['gpu_shader4_attribs'])
> g(['link-unresolved-function'])
> + g(['shadersource-no-compile'])
> g(['sso-simple'])
> g(['sso-uniforms-01'])
> g(['sso-uniforms-02'])
> diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
> index afbcc4b..2db2ded 100644
> --- a/tests/shaders/CMakeLists.gl.txt
> +++ b/tests/shaders/CMakeLists.gl.txt
> @@ -150,6 +150,7 @@ ENDIF (UNIX)
> piglit_add_executable (glsl-kwin-blur-1 glsl-kwin-blur-1.c)
> piglit_add_executable (glsl-kwin-blur-2 glsl-kwin-blur-2.c)
> piglit_add_executable (link-unresolved-function link-unresolved-function.c)
> +piglit_add_executable (shadersource-no-compile shadersource-no-compile.c)
> piglit_add_executable (sso-simple sso-simple.c)
> piglit_add_executable (sso-uniforms-01 sso-uniforms-01.c)
> piglit_add_executable (sso-uniforms-02 sso-uniforms-02.c)
> diff --git a/tests/shaders/shadersource-no-compile.c b/tests/shaders/shadersource-no-compile.c
> new file mode 100644
> index 0000000..922f0f3
> --- /dev/null
> +++ b/tests/shaders/shadersource-no-compile.c
> @@ -0,0 +1,107 @@
> +/*
> + * Copyright © 2016 Jamey Sharp
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file shadersource-no-compile.c
> + * OpenGL 4.5 Core Profile section 7.1, in the documentation for CompileShader,
> + * says: "Changing the source code of a shader object with ShaderSource does not
> + * change its compile status or the compiled shader code."
> + *
> + * This test creates a shader, compiles it, changes its source, and links it.
> + * The spec requires rendering done with this shader to be consistent with the
> + * old source, not the new source, since the shader isn't compiled again after
> + * the source is changed.
> + *
> + * According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
> + * Edition" depends on this odd quirk of the spec. See:
> + * https://lists.freedesktop.org/archives/mesa-dev/2016-March/109789.html
> + *
> + * \author Jamey Sharp <jamey at minilop.net>
We don't add Authors: or \author lines anymore. GIT does a fine job
tracking that for us.
> + */
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 10;
Just do config.supports_gl_compat_version = 20; here and remove the
piglit_require_gl_version(20); below.
> +
> + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char vs_text[] =
> + "void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; "
The newer idiom is to just do 'gl_Position = gl_Vertex in the shader,
don't call piglit_ortho_projection, and use piglit_draw_rect(-1, -1, 2,
2) to draw.
> + "gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0); }";
> +
> +static const char good_fs_text[] =
> + "void main() { gl_FragColor = gl_Color; }";
> +
> +/* It is important that this shader *not* use gl_Color.
> + */
> +static const char bad_fs_text[] =
> + "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + static const float green[3] = { 0.0, 1.0, 0.0 };
> + static const float blue[3] = { 0.0, 0.0, 1.0 };
> + enum piglit_result result = PIGLIT_PASS;
> + GLuint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
> + GLuint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, good_fs_text);
> + GLuint prog;
> +
> + /* Change the shader source, but don't recompile it before linking. */
> + glShaderSource(fs, 1, (const GLchar *[]) { bad_fs_text }, NULL);
> + prog = piglit_link_simple_program(vs, fs);
> + if (!prog)
> + piglit_report_result(PIGLIT_FAIL);
> +
> + glDeleteShader(vs);
> + glDeleteShader(fs);
> +
> + glClear(GL_COLOR_BUFFER_BIT);
Blank line here
> + /* good_fs_text uses the color from the vertex shader, which is green.
> + * bad_fs_text uses a constant red color. Both are distinct from the
> + * color set here, and from the clear-color. */
The */ goes on its own line for multiline comments.
> + glColor3fv(blue);
> +
> + glUseProgram(prog);
> + piglit_draw_rect(10, 10, 10, 10);
> + if (!piglit_probe_pixel_rgb(15, 15, green))
> + result = PIGLIT_FAIL;
> +
> + if (!piglit_automatic)
I don't think the !piglit_automatic check is necessary.
> + piglit_present_results();
> +
> + return result;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + piglit_require_gl_version(20);
> +
> + glClearColor(0.3, 0.3, 0.3, 0.0);
> +
> + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +}
>
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