[Piglit] [PATCH 4/7] util: Add support for vertical gradient in piglit_depth_texture()
Topi Pohjolainen
topi.pohjolainen at intel.com
Thu Apr 28 19:17:07 UTC 2016
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
tests/fbo/fbo-generatemipmap-formats.c | 3 ++-
tests/shaders/shader_runner.c | 15 ++++++++----
tests/util/piglit-util-gl.c | 43 +++++++++++++++++++++++++++-------
tests/util/piglit-util-gl.h | 17 +++++++++++++-
4 files changed, 63 insertions(+), 15 deletions(-)
diff --git a/tests/fbo/fbo-generatemipmap-formats.c b/tests/fbo/fbo-generatemipmap-formats.c
index 1075e78..a1b39aa 100644
--- a/tests/fbo/fbo-generatemipmap-formats.c
+++ b/tests/fbo/fbo-generatemipmap-formats.c
@@ -81,7 +81,8 @@ create_tex(GLenum internalformat, GLenum baseformat, GLenum basetype)
if ((baseformat == GL_DEPTH_COMPONENT) || (baseformat == GL_DEPTH_STENCIL)) {
tex = piglit_depth_texture(GL_TEXTURE_2D, internalformat,
- tex_width, tex_height, 1, GL_FALSE);
+ tex_width, tex_height, 1, GL_FALSE,
+ DEPTH_GRAD_X);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
if (internalformat == GL_DEPTH32F_STENCIL8) {
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index c72de83..c11a418 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -3169,7 +3169,8 @@ piglit_display(void)
&tex, &w, &h) == 3) {
glActiveTexture(GL_TEXTURE0 + tex);
piglit_depth_texture(GL_TEXTURE_2D, GL_DEPTH_COMPONENT,
- w, h, 1, GL_FALSE);
+ w, h, 1, GL_FALSE,
+ DEPTH_GRAD_X);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_COMPARE_MODE,
GL_COMPARE_R_TO_TEXTURE);
@@ -3184,7 +3185,8 @@ piglit_display(void)
&tex, &w, &h) == 3) {
glActiveTexture(GL_TEXTURE0 + tex);
piglit_depth_texture(GL_TEXTURE_RECTANGLE, GL_DEPTH_COMPONENT,
- w, h, 1, GL_FALSE);
+ w, h, 1, GL_FALSE,
+ DEPTH_GRAD_X);
glTexParameteri(GL_TEXTURE_RECTANGLE,
GL_TEXTURE_COMPARE_MODE,
GL_COMPARE_R_TO_TEXTURE);
@@ -3196,7 +3198,8 @@ piglit_display(void)
&tex, &w) == 2) {
glActiveTexture(GL_TEXTURE0 + tex);
piglit_depth_texture(GL_TEXTURE_1D, GL_DEPTH_COMPONENT,
- w, 1, 1, GL_FALSE);
+ w, 1, 1, GL_FALSE,
+ DEPTH_GRAD_X);
glTexParameteri(GL_TEXTURE_1D,
GL_TEXTURE_COMPARE_MODE,
GL_COMPARE_R_TO_TEXTURE);
@@ -3208,7 +3211,8 @@ piglit_display(void)
&tex, &w, &l) == 3) {
glActiveTexture(GL_TEXTURE0 + tex);
piglit_depth_texture(GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT,
- w, l, 1, GL_FALSE);
+ w, l, 1, GL_FALSE,
+ DEPTH_GRAD_X);
glTexParameteri(GL_TEXTURE_1D_ARRAY,
GL_TEXTURE_COMPARE_MODE,
GL_COMPARE_R_TO_TEXTURE);
@@ -3220,7 +3224,8 @@ piglit_display(void)
&tex, &w, &h, &l) == 4) {
glActiveTexture(GL_TEXTURE0 + tex);
piglit_depth_texture(GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT,
- w, h, l, GL_FALSE);
+ w, h, l, GL_FALSE,
+ DEPTH_GRAD_X);
glTexParameteri(GL_TEXTURE_2D_ARRAY,
GL_TEXTURE_COMPARE_MODE,
GL_COMPARE_R_TO_TEXTURE);
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
index d09ce8e..9280d1a 100644
--- a/tests/util/piglit-util-gl.c
+++ b/tests/util/piglit-util-gl.c
@@ -2625,15 +2625,35 @@ GLuint piglit_integer_texture(GLenum internalFormat, int w, int h, int b, int a)
}
static void
-generate_depth_layer(GLenum internalformat, int w, int h, int layer, void *data)
+generate_depth_layer(GLenum internalformat, int w, int h,
+ enum depth_value_base depth_base,
+ int layer, void *data)
{
int x, y;
float *f = data, *f2 = data;
unsigned int *i = data;
+ if (depth_base == DEPTH_GRAD_EVEN_LAYER_X_ODD_Y)
+ depth_base = layer % 2 ? DEPTH_GRAD_Y : DEPTH_GRAD_X;
+
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
- float val = (float)(x) / (w - 1);
+ float val;
+
+ switch (depth_base) {
+ case DEPTH_CONST_ZERO:
+ val = 0;
+ break;
+ case DEPTH_GRAD_X:
+ val = (float)(x) / (w - 1);
+ break;
+ case DEPTH_GRAD_Y:
+ val = (float)(y) / (h - 1);
+ break;
+ case DEPTH_GRAD_EVEN_LAYER_X_ODD_Y:
+ assert(!"should be X or Y");
+ break;
+ };
if (internalformat == GL_DEPTH_STENCIL_EXT ||
internalformat == GL_DEPTH24_STENCIL8_EXT) {
@@ -2649,14 +2669,17 @@ generate_depth_layer(GLenum internalformat, int w, int h, int layer, void *data)
static void
setup_depth_level(GLenum target, GLenum internalformat, GLenum format,
- GLenum type, int w, int h, int d, int level)
+ GLenum type, int w, int h, int d,
+ enum depth_value_base depth_base,
+ int level)
{
int layer;
void *data = malloc(w * h * 4 * sizeof(GLfloat));
switch (target) {
case GL_TEXTURE_1D:
- generate_depth_layer(internalformat, w, h, 0, data);
+ generate_depth_layer(internalformat, w, h,
+ depth_base, 0, data);
glTexImage1D(target, level,
internalformat,
w, 0,
@@ -2666,7 +2689,8 @@ setup_depth_level(GLenum target, GLenum internalformat, GLenum format,
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
- generate_depth_layer(internalformat, w, h, 0, data);
+ generate_depth_layer(internalformat, w, h,
+ depth_base, 0, data);
glTexImage2D(target, level,
internalformat,
w, h, 0,
@@ -2679,7 +2703,9 @@ setup_depth_level(GLenum target, GLenum internalformat, GLenum format,
w, h, d, 0,
format, type, NULL);
for (layer = 0; layer < d; layer++) {
- generate_depth_layer(internalformat, w, h, layer, data);
+ generate_depth_layer(internalformat, w, h,
+ depth_base, layer,
+ data);
glTexSubImage3D(target, level,
0, 0, layer, w, h, 1,
format, type, data);
@@ -2707,7 +2733,8 @@ setup_depth_level(GLenum target, GLenum internalformat, GLenum format,
* \return the new texture object id
*/
GLuint
-piglit_depth_texture(GLenum target, GLenum internalformat, int w, int h, int d, GLboolean mip)
+piglit_depth_texture(GLenum target, GLenum internalformat, int w, int h, int d,
+ GLboolean mip, enum depth_value_base depth_base)
{
int size, level;
GLuint tex;
@@ -2743,7 +2770,7 @@ piglit_depth_texture(GLenum target, GLenum internalformat, int w, int h, int d,
for (level = 0, size = w > h ? w : h; size > 0; level++, size >>= 1) {
setup_depth_level(target, internalformat, format, type,
- w, h, d, level);
+ w, h, d, depth_base, level);
if (!mip)
break;
diff --git a/tests/util/piglit-util-gl.h b/tests/util/piglit-util-gl.h
index 956804b..8a57610 100644
--- a/tests/util/piglit-util-gl.h
+++ b/tests/util/piglit-util-gl.h
@@ -46,6 +46,20 @@ extern const unsigned int fdo_bitmap_height;
extern bool piglit_is_core_profile;
/**
+ * Tells if the gradient content for depth texture is built vertically
+ * (DEPTH_GRAD_Y) or horizontally (DEPTH_GRAD_Y) - constant zero simply sets
+ * all the values to zero.
+ * Last option (DEPTH_GRAD_EVEN_LAYER_X_ODD_Y) varies the direction between
+ * layers allowing off-by-one layer accesses to be detected.
+ */
+enum depth_value_base {
+ DEPTH_CONST_ZERO,
+ DEPTH_GRAD_X,
+ DEPTH_GRAD_Y,
+ DEPTH_GRAD_EVEN_LAYER_X_ODD_Y
+};
+
+/**
* Determine if the API is OpenGL ES.
*/
bool piglit_is_gles(void);
@@ -263,7 +277,8 @@ GLubyte *piglit_rgbw_image_ubyte(int w, int h, GLboolean alpha);
GLuint piglit_rgbw_texture(GLenum internalFormat, int w, int h, GLboolean mip,
GLboolean alpha, GLenum basetype);
GLuint piglit_integer_texture(GLenum internalFormat, int w, int h, int b, int a);
-GLuint piglit_depth_texture(GLenum target, GLenum format, int w, int h, int d, GLboolean mip);
+GLuint piglit_depth_texture(GLenum target, GLenum format, int w, int h, int d,
+ GLboolean mip, enum depth_value_base depth);
GLuint piglit_array_texture(GLenum target, GLenum format, int w, int h, int d, GLboolean mip);
GLuint piglit_multisample_texture(GLenum target, GLenum tex,
GLenum internalFormat,
--
2.5.5
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