[Piglit] [PATCH] arb_program_interface_query: add compare-with-shader-subroutine test

Alejandro Piñeiro apinheiro at igalia.com
Fri Aug 19 18:18:24 UTC 2016


There are some queries using methods defined at ARB_shader_subroutine
that are equivalent to some queries defined at ARB_program_interface_query,
specifically those related with the number of active subroutine uniforms.

This test checks that the value returned from both specs are the same.
---
 tests/all.py                                       |   1 +
 .../arb_program_interface_query/CMakeLists.gl.txt  |   1 +
 .../compare-with-shader-subroutine.c               | 355 +++++++++++++++++++++
 3 files changed, 357 insertions(+)
 create mode 100644 tests/spec/arb_program_interface_query/compare-with-shader-subroutine.c

diff --git a/tests/all.py b/tests/all.py
index e110f59..0f71721 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2444,6 +2444,7 @@ with profile.group_manager(
     g(['arb_program_interface_query-getprogramresourceindex'], run_concurrent=False)
     g(['arb_program_interface_query-getprogramresourcename'], run_concurrent=False)
     g(['arb_program_interface_query-getprogramresourceiv'], run_concurrent=False)
+    g(['arb_program_interface_query-compare-with-shader-subroutine'], run_concurrent=False)
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_program_interface_query/CMakeLists.gl.txt b/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
index f976f3c..8f4c076 100755
--- a/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
+++ b/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
@@ -14,3 +14,4 @@ piglit_add_executable (arb_program_interface_query-getprograminterfaceiv getprog
 piglit_add_executable (arb_program_interface_query-getprogramresourceindex getprogramresourceindex.c)
 piglit_add_executable (arb_program_interface_query-getprogramresourcename getprogramresourcename.c)
 piglit_add_executable (arb_program_interface_query-getprogramresourceiv getprogramresourceiv.c)
+piglit_add_executable (arb_program_interface_query-compare-with-shader-subroutine compare-with-shader-subroutine.c)
diff --git a/tests/spec/arb_program_interface_query/compare-with-shader-subroutine.c b/tests/spec/arb_program_interface_query/compare-with-shader-subroutine.c
new file mode 100644
index 0000000..a874d9b
--- /dev/null
+++ b/tests/spec/arb_program_interface_query/compare-with-shader-subroutine.c
@@ -0,0 +1,355 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file compare-with-shader-subroutine
+ *
+ * Tests that the values returned by equivalent queries from
+ * ARB_shader_subroutine (glGetProgramStageiv) and
+ * ARB_program_interface_query (glGetProgramInterfaveiv) return the
+ * same value.
+ *
+ * From the GL_ARB_program_interface_query spec:
+ *      "The command
+ *
+ *      void GetProgramInterfaceiv(uint program, enum programInterface,
+ *                                 enum pname, int *params);
+ *
+ *      queries a property of the interface <programInterface> in program
+ *      <program>, returning its value in <params>.  The property to return is
+ *      specified by <pname>.
+ *
+ *      If <pname> is ACTIVE_RESOURCES, the value returned is the number of
+ *      resources in the active resource list for <programInterface>. If the
+ *      list of active resources for <programInterface> is empty, zero is
+ *      returned."
+ *
+ *      "The supported values for <programInterface> are as follows:
+ *
+ *     * VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_SUBROUTINE_UNIFORM,
+ *       TESS_EVALUATION_SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_UNIFORM,
+ *       FRAGMENT_SUBROUTINE_UNIFORM, and COMPUTE_SUBROUTINE_UNIFORM correspond
+ *       to the set of active subroutine uniform variables used by the vertex,
+ *       tessellation control, tessellation evaluation, geometry, fragment, and
+ *       compute shader stages of <program>, respectively (section 2.14.8)."
+ *
+ * From the GL_ARB_shader_subroutine spec:
+ *
+ *     "The command
+ *
+ *      void GetProgramStageiv(uint program, enum shadertype,
+ *                             enum pname, int *values);
+ *
+ *      returns properties of the program object <program> specific to the
+ *      programmable stage corresponding to <shadertype> in <values>. The
+ *      parameter value to return is specified by <pname>.  If <pname> is
+ *      ACTIVE_SUBROUTINE_UNIFORMS, the number of active subroutine variables in
+ *      the stage is returned."
+ */
+
+#include "piglit-util-gl.h"
+#include "common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+        config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/* The shaders try to be as simple as possible for each stage, using
+ * subroutines
+ **/
+static const char *vs_text = {
+        "#version 150\n"
+        "#extension GL_ARB_shader_subroutine : require\n"
+        "\n"
+        "in vec4 vs_input;\n"
+        "out vec4 vs_output;\n"
+        "\n"
+        "subroutine vec4 vs_subroutine();\n"
+        "subroutine uniform vs_subroutine vs[2];\n"
+        "subroutine(vs_subroutine) vec4 vs1() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "subroutine(vs_subroutine) vec4 vs2() {\n"
+        "       return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "void main() {\n"
+        "        gl_Position = vs_input;\n"
+        "        vs_output = vs[0]() + vs[1]();\n"
+        "}\n"
+};
+
+static const char *tcs_text = {
+        "#version 150\n"
+        "#extension GL_ARB_shader_subroutine : require\n"
+        "#extension GL_ARB_tessellation_shader: require\n"
+        "\n"
+        "layout(vertices = 3) out;\n"
+        "\n"
+        "subroutine vec4 tcs_subroutine();\n"
+        "subroutine uniform tcs_subroutine tcs[2];\n"
+        "subroutine(tcs_subroutine) vec4 tcs1() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "subroutine(tcs_subroutine) vec4 tcs2() {\n"
+        "       return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "void main() {\n"
+        "        gl_out[gl_InvocationID].gl_Position = tcs[0]() + tcs[1]();\n"
+        "        gl_TessLevelInner[0] = 1.0;\n"
+        "        gl_TessLevelInner[1] = 1.0;\n"
+        "        gl_TessLevelOuter[0] = 1.0;\n"
+        "        gl_TessLevelOuter[1] = 1.0;\n"
+        "        gl_TessLevelOuter[2] = 1.0;\n"
+        "}\n"
+};
+
+static const char *tes_text = {
+        "#version 150\n"
+        "#extension GL_ARB_shader_subroutine : require\n"
+        "#extension GL_ARB_tessellation_shader: require\n"
+        "\n"
+        "layout(triangles, equal_spacing) in;\n"
+        "\n"
+        "subroutine vec4 tes_subroutine();\n"
+        "subroutine uniform tes_subroutine tes[2];\n"
+        "subroutine(tes_subroutine) vec4 tes1() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "subroutine(tes_subroutine) vec4 tes2() {\n"
+        "       return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "void main() {\n"
+        "        gl_Position = tes[0]() + tes[1]();\n"
+        "}\n"
+};
+
+static const char *gs_text = {
+        "#version 150\n"
+        "#extension GL_ARB_shader_subroutine : require\n"
+        "layout(triangles) in;\n"
+        "layout(triangle_strip, max_vertices = 4) out;\n"
+        "\n"
+        "subroutine vec4 gs_subroutine();\n"
+        "subroutine uniform gs_subroutine gs[4];\n"
+        "subroutine(gs_subroutine) vec4 gs1() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "subroutine(gs_subroutine) vec4 gs2() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "void main() {\n"
+        "        gl_Position = gs[0]();\n"
+        "        EmitVertex();\n"
+        "        gl_Position = gs[1]();\n"
+        "        EmitVertex();\n"
+        "        gl_Position = gs[2]();\n"
+        "        EmitVertex();\n"
+        "        gl_Position = gs[3]();\n"
+        "        EmitVertex();\n"
+        "        EndPrimitive();\n"
+        "}\n"
+};
+
+static const char *fs_text = {
+        "#version 150\n"
+        "#extension GL_ARB_shader_subroutine : require\n"
+        "\n"
+        "out vec4 fs_output;\n"
+        "\n"
+        "subroutine vec4 fs_subroutine();\n"
+        "subroutine uniform fs_subroutine fs[3];\n"
+        "subroutine(fs_subroutine) vec4 fs1() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "subroutine(fs_subroutine) vec4 fs2() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "void main() {\n"
+        "        fs_output = fs[0]() + fs[1]() + fs[2]();\n"
+        "}\n"
+};
+
+/* We need SSBO in order to be able to use a buffer. And we need a
+ * buffer so the subroutine uniforms get active, in order to get a num
+ * of active uniforms different to 0.
+ */
+static const char *cs_text = {
+        "#version 150\n"
+        "#extension GL_ARB_shader_subroutine : require\n"
+        "#extension GL_ARB_compute_shader : require\n"
+        "#extension GL_ARB_shader_storage_buffer_object : require\n"
+        "\n"
+        "layout(local_size_x = 1) in;\n"
+        "\n"
+        "buffer out_buffer {\n"
+        "        vec4 data;\n"
+        "} g_out;\n"
+        "\n"
+        "subroutine vec4 cs_subroutine();\n"
+        "subroutine uniform cs_subroutine cs[4];\n"
+        "subroutine(cs_subroutine) vec4 cs1() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "subroutine(cs_subroutine) vec4 cs2() {\n"
+        "        return vec4(1, 0, 0, 0);\n"
+        "}\n"
+        "void main() {\n"
+        "        g_out.data = cs[0]() + cs[1]();\n"
+        "}\n"
+};
+
+static const GLenum subtests[] = {
+        GL_VERTEX_SUBROUTINE_UNIFORM,
+        GL_TESS_CONTROL_SUBROUTINE_UNIFORM,
+        GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,
+        GL_GEOMETRY_SUBROUTINE_UNIFORM,
+        GL_FRAGMENT_SUBROUTINE_UNIFORM,
+        GL_COMPUTE_SUBROUTINE_UNIFORM,
+};
+
+static GLenum
+get_shadertype_from_program_interface(const GLenum programInterface)
+{
+        switch(programInterface) {
+        case GL_VERTEX_SUBROUTINE_UNIFORM:
+                return GL_VERTEX_SHADER;
+        case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+                return GL_TESS_CONTROL_SHADER;
+        case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+                return GL_TESS_EVALUATION_SHADER;
+        case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+                return GL_GEOMETRY_SHADER;
+        case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+                return GL_FRAGMENT_SHADER;
+        case GL_COMPUTE_SUBROUTINE_UNIFORM:
+                return GL_COMPUTE_SHADER;
+        default:
+                assert(!"unexpected programInterface value");
+        }
+}
+
+static GLuint
+create_program(const GLenum programInterface)
+{
+        GLuint program = 0;
+
+        switch(programInterface) {
+        case GL_VERTEX_SUBROUTINE_UNIFORM:
+        case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+        case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+                program = piglit_build_simple_program_multiple_shaders(
+                                              GL_VERTEX_SHADER, vs_text,
+                                              GL_GEOMETRY_SHADER, gs_text,
+                                              GL_FRAGMENT_SHADER, fs_text, 0);
+                break;
+
+        case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+        case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+                program = piglit_build_simple_program_multiple_shaders(
+                                              GL_VERTEX_SHADER, vs_text,
+                                              GL_TESS_CONTROL_SHADER, tcs_text,
+                                              GL_TESS_EVALUATION_SHADER, tes_text, 0);
+                break;
+
+        case GL_COMPUTE_SUBROUTINE_UNIFORM:
+                program = piglit_build_simple_program_multiple_shaders(
+                                              GL_COMPUTE_SHADER, cs_text, 0);
+                break;
+        default:
+                assert(!"unexpected programInterface value");
+        }
+
+        piglit_check_gl_error(GL_NO_ERROR);
+        glUseProgram(program);
+
+        return program;
+}
+
+static bool
+skip_subtest(const GLenum programInterface)
+{
+        switch(programInterface) {
+        case GL_COMPUTE_SUBROUTINE_UNIFORM:
+                return !piglit_is_extension_supported("GL_ARB_compute_shader") ||
+                        !piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object");
+
+        case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+        case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+                return !piglit_is_extension_supported("GL_ARB_tessellation_shader");
+
+        default:
+                return false;
+        }
+}
+
+static bool
+run_subtest(const GLenum programInterface)
+{
+        GLenum shader_type;
+        GLint value;
+        GLint value2;
+        GLuint program = 0;
+
+        if (skip_subtest(programInterface))
+                return true;
+
+        program = create_program(programInterface);
+        shader_type = get_shadertype_from_program_interface(programInterface);
+
+        glGetProgramStageiv(program, shader_type, GL_ACTIVE_SUBROUTINE_UNIFORMS, &value);
+        glGetProgramInterfaceiv(program, programInterface, GL_ACTIVE_RESOURCES, &value2);
+
+        if (value == value2) {
+                piglit_report_subtest_result(PIGLIT_PASS, "%s",
+                                             piglit_get_gl_enum_name(programInterface));
+
+        } else {
+                piglit_report_subtest_result(PIGLIT_FAIL, "%s: GetProgramStage returns %i, "
+                                             "GetProgramInterfaceiv returns %i",
+                                             piglit_get_gl_enum_name(programInterface),
+                                             value, value2);
+        }
+
+        return value == value2;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+        piglit_require_extension("GL_ARB_program_interface_query");
+        piglit_require_extension("GL_ARB_shader_subroutine");
+}
+
+enum piglit_result
+piglit_display(void)
+{
+        bool pass = true;
+        int i;
+
+        for (i = 0; i < ARRAY_SIZE(subtests); i++)
+                pass = run_subtest(subtests[i]) && pass;
+
+        return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
2.7.4



More information about the Piglit mailing list