[Piglit] [PATCH] glsl-1.50: add tests to verify that clip distance in VS doesn't mess up GS

Kenneth Graunke kenneth at whitecape.org
Sat Aug 20 03:10:29 UTC 2016


On Friday, August 19, 2016 4:23:59 PM PDT Ilia Mirkin wrote:
> This includes both SSO and non-SSO versions of the same test, as they
> can end up hitting slightly different code paths.
> 
> Note: this presently fails on all intel generations
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>  .../clip-distance-vs-gs-out-sso.shader_test        | 54 ++++++++++++++++++++++
>  .../geometry/clip-distance-vs-gs-out.shader_test   | 53 +++++++++++++++++++++
>  2 files changed, 107 insertions(+)
>  create mode 100644 tests/spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out-sso.shader_test
>  create mode 100644 tests/spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test

Thanks for adding tests for this!
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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