[Piglit] [PATCH] glsl-1.50: add tests to verify that clip distance in VS doesn't mess up GS
Kenneth Graunke
kenneth at whitecape.org
Sat Aug 20 03:10:29 UTC 2016
On Friday, August 19, 2016 4:23:59 PM PDT Ilia Mirkin wrote:
> This includes both SSO and non-SSO versions of the same test, as they
> can end up hitting slightly different code paths.
>
> Note: this presently fails on all intel generations
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> .../clip-distance-vs-gs-out-sso.shader_test | 54 ++++++++++++++++++++++
> .../geometry/clip-distance-vs-gs-out.shader_test | 53 +++++++++++++++++++++
> 2 files changed, 107 insertions(+)
> create mode 100644 tests/spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out-sso.shader_test
> create mode 100644 tests/spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test
Thanks for adding tests for this!
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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