[Piglit] [PATCH 12/16] namespace-pollution: Add glGetTexImage from a compressed texture as an operation to test
Ilia Mirkin
imirkin at alum.mit.edu
Wed Jan 6 19:46:08 PST 2016
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
On Wed, Jan 6, 2016 at 7:53 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> NOTE: The following tests fail on i965 (and presumably other drivers
> that use meta) on Mesa master and 11.1:
>
> framebuffer with glgetteximage-compressed
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
> ---
> tests/all.py | 2 +-
> tests/general/object-namespace-pollution.c | 70 ++++++++++++++++++++++++++++++
> 2 files changed, 71 insertions(+), 1 deletion(-)
>
> diff --git a/tests/all.py b/tests/all.py
> index 9e7f324..dee354f 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4609,7 +4609,7 @@ with profile.group_manager(
> PiglitGLTest,
> grouptools.join('object namespace pollution')) as g:
> for object_type in ("buffer", "framebuffer", "texture"):
> - for operation in ("glBitmap", "glBlitFramebuffer", "glClear", "glClearTexSubImage", "glCopyImageSubData", "glCopyPixels", "glCopyTexSubImage2D", "glDrawPixels", "glGenerateMipmap", "glGetTexImage", "glTexSubImage2D"):
> + for operation in ("glBitmap", "glBlitFramebuffer", "glClear", "glClearTexSubImage", "glCopyImageSubData", "glCopyPixels", "glCopyTexSubImage2D", "glDrawPixels", "glGenerateMipmap", "glGetTexImage", "glGetTexImage-compressed", "glTexSubImage2D"):
> g(['object-namespace-pollution', operation, object_type],
> '{} with {}'.format(object_type, operation))
>
> diff --git a/tests/general/object-namespace-pollution.c b/tests/general/object-namespace-pollution.c
> index 6ec9b08..825eb82 100644
> --- a/tests/general/object-namespace-pollution.c
> +++ b/tests/general/object-namespace-pollution.c
> @@ -816,6 +816,75 @@ do_GetTexImage(bool silent_skip)
> }
>
> static bool
> +do_GetTexImage_compressed(bool silent_skip)
> +{
> + const GLuint tex = FIRST_SPARE_OBJECT;
> + const GLenum internal_format =
> + piglit_is_extension_supported("GL_EXT_texture_compression_s3tc")
> + ? GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
> + : GL_COMPRESSED_RGBA_FXT1_3DFX;
> +
> + /* DXT1 has 4x4 block size. The image will be 16x16 texels,
> + * so that means 16 blocks. Each block is 64-bits (or 8
> + * bytes). That's a total of 16 * 8 = 128 bytes.
> + *
> + * FXT1 has 8x4 block size. The image will be 16x16 texels,
> + * so that means 8 blocks. Each block is 128-bits (or 16
> + * bytes). That's a total of 8 * 16 = 128 bytes.
> + */
> + uint8_t data[128];
> +
> + /* Buffer to hold the decompressed texture. */
> + uint8_t texels[16 * 16 * 4];
> +
> + bool pass = true;
> +
> + /* This test requires:
> + *
> + * GL_EXT_texture_compression_s3tc or GL_3DFX_texture_compression_FXT1
> + *
> + * and
> + *
> + * GL_ARB_texture_compression or OpenGL 1.3
> + */
> + if (!(piglit_is_extension_supported("GL_ARB_texture_compression") ||
> + piglit_get_gl_version() >= 13) ||
> + !(piglit_is_extension_supported("GL_EXT_texture_compression_s3tc") ||
> + piglit_is_extension_supported("GL_3DFX_texture_compression_FXT1"))) {
> + if (silent_skip)
> + return true;
> +
> + printf("%s requires either S3TC or FXT1 texture compression.\n",
> + __func__);
> + piglit_report_result(PIGLIT_SKIP);
> + }
> +
> + if (glIsTexture(tex)) {
> + printf("\t%s,%d: %u is already a texture\n",
> + __func__, __LINE__, tex);
> + pass = false;
> + }
> +
> + /* Generate the compressed texture object.
> + */
> + generate_random_data(data, sizeof(data), GL_PIXEL_UNPACK_BUFFER, pbo);
> + glBindTexture(GL_TEXTURE_2D, tex);
> + glCompressedTexImage2D(GL_TEXTURE_2D, 0 /* level */, internal_format,
> + 16 /* width */, 16 /* height */, 0 /* border */,
> + sizeof(data), data);
> +
> + /* Do the "real" test. */
> + glGetTexImage(GL_TEXTURE_2D, 0 /* level */,
> + GL_RGBA, GL_UNSIGNED_BYTE, texels);
> +
> + /* Final clean up. */
> + glBindTexture(GL_TEXTURE_2D, 0);
> + glDeleteTextures(1, &tex);
> +
> + return piglit_check_gl_error(GL_NO_ERROR) && pass;
> +}
> +
> +static bool
> do_TexSubImage2D(bool silent_skip)
> {
> const GLuint tex = FIRST_SPARE_OBJECT;
> @@ -896,6 +965,7 @@ static const struct {
> { "glDrawPixels", do_DrawPixels },
> { "glGenerateMipmap", do_GenerateMipmap },
> { "glGetTexImage", do_GetTexImage },
> + { "glGetTexImage-compressed", do_GetTexImage_compressed },
> { "glTexSubImage2D", do_TexSubImage2D },
> };
>
> --
> 2.5.0
>
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