I think I've finished the implementation of ARB_shader_group_vote [1] for i965/fs [2], but I haven't come up with any ideas for testing it. Please give me some ideas. :) [1] https://www.opengl.org/registry/specs/ARB/shader_group_vote.txt [2] git://people.freedesktop.org/~mattst88/mesa arb_shader_group_vote