[Piglit] [PATCH 2/2] Add glsl-fs-discard-only.shader_test

Ilia Mirkin imirkin at alum.mit.edu
Tue Jan 19 12:22:46 PST 2016


On Tue, Jan 19, 2016 at 3:20 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Test a pure depth write with conditional discard in the fragment shader.
> This currently fails in radeonsi.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93761
> ---
>  tests/shaders/glsl-fs-discard-only.shader_test | 26 ++++++++++++++++++++++++++
>  1 file changed, 26 insertions(+)
>  create mode 100644 tests/shaders/glsl-fs-discard-only.shader_test
>
> diff --git a/tests/shaders/glsl-fs-discard-only.shader_test b/tests/shaders/glsl-fs-discard-only.shader_test
> new file mode 100644
> index 0000000..5585922
> --- /dev/null
> +++ b/tests/shaders/glsl-fs-discard-only.shader_test
> @@ -0,0 +1,26 @@
> +[require]
> +GLSL >= 1.10
> +depthbuffer
> +
> +[vertex shader]

[vertex shader passthrough]

> +void main()
> +{
> +       gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> +       if (gl_FragCoord.x < 10.0)
> +               discard;
> +}
> +
> +[test]
> +clear depth 1.0
> +clear
> +enable GL_DEPTH_TEST
> +draw rect -1 -1 2 2
> +probe depth 0 0 1.0
> +probe depth 9 0 1.0
> +probe depth 10 0 0.5
> +probe depth 11 0 0.5
> --
> 2.5.0
>
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