[Piglit] [PATCH 2/2] Add glsl-fs-discard-only.shader_test
Nicolai Hähnle
nhaehnle at gmail.com
Tue Jan 19 12:33:21 PST 2016
On 19.01.2016 15:25, Ilia Mirkin wrote:
> On Tue, Jan 19, 2016 at 3:22 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Tue, Jan 19, 2016 at 3:20 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>>
>>> Test a pure depth write with conditional discard in the fragment shader.
>>> This currently fails in radeonsi.
>>>
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93761
>>> ---
>>> tests/shaders/glsl-fs-discard-only.shader_test | 26 ++++++++++++++++++++++++++
>>> 1 file changed, 26 insertions(+)
>>> create mode 100644 tests/shaders/glsl-fs-discard-only.shader_test
>>>
>>> diff --git a/tests/shaders/glsl-fs-discard-only.shader_test b/tests/shaders/glsl-fs-discard-only.shader_test
>>> new file mode 100644
>>> index 0000000..5585922
>>> --- /dev/null
>>> +++ b/tests/shaders/glsl-fs-discard-only.shader_test
>>> @@ -0,0 +1,26 @@
>>> +[require]
>>> +GLSL >= 1.10
>>> +depthbuffer
>>> +
>>> +[vertex shader]
>>
>> [vertex shader passthrough]
Good point.
> Oh, and this should probably go into tests/spec/glsl-1.10
>
> (hm, seems like piglit only has tests for discard starting glsl
> 1.30... but I assume it was a feature in 1.10 too? odd.)
There are more discard tests in tests/shaders, which is why I put that
here. But sure, I can put this in tests/spec/glsl-1.10. Probably makes
sense to move the others as well while I'm at it, what do you think?
Cheers,
Nicolai
>
>>
>>> +void main()
>>> +{
>>> + gl_Position = gl_Vertex;
>>> +}
>>> +
>>> +[fragment shader]
>>> +void main()
>>> +{
>>> + if (gl_FragCoord.x < 10.0)
>>> + discard;
>>> +}
>>> +
>>> +[test]
>>> +clear depth 1.0
>>> +clear
>>> +enable GL_DEPTH_TEST
>>> +draw rect -1 -1 2 2
>>> +probe depth 0 0 1.0
>>> +probe depth 9 0 1.0
>>> +probe depth 10 0 0.5
>>> +probe depth 11 0 0.5
>>> --
>>> 2.5.0
>>>
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