[Piglit] [PATCH 2/8] Add texturing/texsubimage-unpack

Ian Romanick idr at freedesktop.org
Wed Jan 20 17:43:36 PST 2016


On 01/18/2016 01:40 PM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> 
> This is similar to the texsubimage test, but checks various type and format
> conversions as well as a different set of pixel unpack settings.

I haven't looked at the texsubimage test, so some of my comments may
refer to code that exists there too.

Also... is there any opportunity to refactor the tests to share code?

> ---
>  tests/all.py                         |   4 +-
>  tests/texturing/CMakeLists.gl.txt    |   1 +
>  tests/texturing/texsubimage-unpack.c | 572 +++++++++++++++++++++++++++++++++++
>  3 files changed, 576 insertions(+), 1 deletion(-)
>  create mode 100644 tests/texturing/texsubimage-unpack.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index 1b0e2f8..1db8062 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -933,7 +933,8 @@ with profile.group_manager(
>      g(['sized-texture-format-channels'])
>      g(['streaming-texture-leak'], run_concurrent=False)
>      g(['texredefine'], run_concurrent=False)
> -    g(['texsubimage'], run_concurrent=False)
> +    g(['texsubimage'])

Did you intend to drop 'run_concurrent=False' here?

> +    g(['texsubimage-unpack'], run_concurrent=False)
>      g(['texsubimage-depth-formats'], run_concurrent=False)
>      g(['texture-al'], run_concurrent=False)
>      g(['triangle-guardband-viewport'])
> @@ -2288,6 +2289,7 @@ with profile.group_manager(
>      g(['texsubimage', 'pbo'])
>      g(['texsubimage', 'array', 'pbo'])
>      g(['texsubimage', 'cube_map_array', 'pbo'])
> +    g(['texsubimage-unpack', 'pbo'])
>  
>  # Group ARB_provoking_vertex
>  with profile.group_manager(
> diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
> index 704ea6d..495acc8 100644
> --- a/tests/texturing/CMakeLists.gl.txt
> +++ b/tests/texturing/CMakeLists.gl.txt
> @@ -90,6 +90,7 @@ IF (UNIX)
>  	target_link_libraries (tex-srgb m)
>  ENDIF (UNIX)
>  piglit_add_executable (texsubimage texsubimage.c)
> +piglit_add_executable (texsubimage-unpack texsubimage-unpack.c)
>  piglit_add_executable (texture-al texture-al.c)
>  piglit_add_executable (texture-rg texture-rg.c)
>  piglit_add_executable (teximage-colors teximage-colors.c)
> diff --git a/tests/texturing/texsubimage-unpack.c b/tests/texturing/texsubimage-unpack.c
> new file mode 100644
> index 0000000..719703d
> --- /dev/null
> +++ b/tests/texturing/texsubimage-unpack.c
> @@ -0,0 +1,572 @@
> +/*
> + * Copyright 2016 Advanced Micro Devices, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * on the rights to use, copy, modify, merge, publish, distribute, sub
> + * license, and/or sell copies of the Software, and to permit persons to whom
> + * the Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
> + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
> + * USE OR OTHER DEALINGS IN THE SOFTWARE.
> + *
> + * Authors:
> + *      Nicolai Hähnle <nicolai.haehnle at amd.com>
> + */

While there are a bunch of tests that still have Authors:, we're trying
to not add more.  git-log keeps all the important info.

> +
> +/*
> + * Test that glTexSubImage*D works correctly with GL_UNPACK_ALIGNMENT,
> + * component mapping, and type conversions.
> + */
> +
> +#include "piglit-util-gl.h"
> +#include "../fbo/fbo-formats.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +	config.window_width = 512;
> +	config.window_height = 512;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +#define TEX_WIDTH 32
> +#define TEX_HEIGHT 16
> +
> +/* If set to true then the texture sub image upload will be read
> + * from a PBO */

The */ goes on it's own line for multi-line comments.  This applies
elsewhere in this file too.

> +static bool use_pbo = false;
> +
> +static bool have_ARB_texture_rg = false;
> +static bool have_EXT_bgra = false;
> +static bool have_EXT_abgr = false;
> +
> +struct src_format_desc {
> +	GLenum format;
> +	int data_components;

Rather than encoding this in the table, you could use
piglit_num_components.  Though... it looks like that function would need
to learn about GL_BGR, GL_BGRA, and GL_ABGR_EXT formats.

> +	int8_t data_swizzle[4];
> +	int8_t tex_swizzle[4];
> +	bool *enable;
> +};
> +
> +static const struct src_format_desc test_src_formats[] = {
> +#define X (-1)
> +#define Y (-2)
> +	/* This is first because we test it with all types. */
> +	{ GL_RGBA,            4, { 0, 1, 2, 3 }, { 0, 1, 2, 3 } },
> +
> +	/* Remainder is in the order of Table 8.8 of the OpenGL 4.5
> +	 * (Compatibility Profile) spec. */
> +	{ GL_RED,             1, { 0, },         { 0, X, X, Y } },
> +	{ GL_GREEN,           1, { 1, },         { X, 1, X, Y } },
> +	{ GL_BLUE,            1, { 2, },         { X, X, 2, Y } },
> +	{ GL_ALPHA,           1, { 3, },         { X, X, X, 3 } },
> +	{ GL_RG,              2, { 0, 1 },       { 0, 1, X, Y }, &have_ARB_texture_rg },
> +	{ GL_RGB,             3, { 0, 1, 2, },   { 0, 1, 2, Y } },
> +	{ GL_BGR,             3, { 2, 1, 0, },   { 0, 1, 2, Y }, &have_EXT_bgra },
> +	{ GL_BGRA,            4, { 2, 1, 0, 3 }, { 0, 1, 2, 3 }, &have_EXT_bgra },
> +	{ GL_LUMINANCE,       1, { 0, },         { 0, 0, 0, Y } },
> +	{ GL_LUMINANCE_ALPHA, 2, { 0, 3, },      { 0, 0, 0, 3 } },
> +	{ GL_ABGR_EXT,        4, { 3, 2, 1, 0 }, { 0, 1, 2, 3 }, &have_EXT_abgr },
> +#undef X
> +#undef Y
> +};
> +
> +struct base_internal_format_desc {
> +	GLenum format;
> +	int8_t swizzle[4];
> +};
> +
> +static const GLenum test_types[] = {
> +	GL_UNSIGNED_BYTE,
> +	GL_BYTE,
> +	GL_UNSIGNED_SHORT,
> +	GL_SHORT,
> +	GL_UNSIGNED_INT,
> +	GL_INT,
> +};
> +
> +/* Sources of RGBA values read from framebuffer when drawing a texture with the
> + * fixed function pipeline, depending on the texture base internal format. */
> +static const struct base_internal_format_desc base_internal_formats[] = {
> +#define X (-1)
> +#define Y (-2)
> +	{ GL_ALPHA,           { Y, Y, Y, 3 } },
> +	{ GL_INTENSITY,       { 0, 0, 0, 0 } },
> +	{ GL_LUMINANCE,       { 0, 0, 0, Y } },
> +	{ GL_LUMINANCE_ALPHA, { 0, 0, 0, 3 } },
> +	{ GL_RED,             { 0, X, X, Y } },
> +	{ GL_RG,              { 0, 1, X, Y } },
> +	{ GL_RGB,             { 0, 1, 2, Y } },
> +	{ GL_RGBA,            { 0, 1, 2, 3 } },
> +#undef X
> +#undef Y
> +};
> +
> +static const struct base_internal_format_desc *
> +lookup_base_internal_format(GLenum format)
> +{
> +	for (unsigned i = 0; i < ARRAY_SIZE(base_internal_formats); ++i) {
> +		const struct base_internal_format_desc *desc = &base_internal_formats[i];
> +		if (desc->format == format)
> +			return desc;
> +	}
> +
> +	fprintf(stderr, "bad base internal format\n");
> +	abort();

piglit_report_result(PIGLIT_FAIL) should be attention-getting enough. :)

> +}
> +
> +static bool
> +equal_images(const GLubyte *original_ref,
> +	     const GLubyte *updated_ref,
> +	     const GLubyte *testImg,
> +	     GLuint w, GLuint h,
> +	     GLuint tx, GLuint ty,
> +	     GLuint tw, GLuint th,
> +	     unsigned bits)
> +{
> +	const GLubyte *ref;
> +	GLuint y, x;
> +
> +	for (y = 0; y < h; y++) {
> +		for (x = 0; x < w; x++) {
> +
> +			if (x >= tx && x < tx + tw &&
> +				y >= ty && y < ty + th)
> +				ref = updated_ref;
> +			else
> +				ref = original_ref;
> +
> +			bool fail =
> +				((ref[0] ^ testImg[0]) |
> +					(ref[1] ^ testImg[1]) |
> +					(ref[2] ^ testImg[2]) |
> +					(ref[3] ^ testImg[3])) &
> +				(0xff << (8 - bits));

A comment explaining the shift magic would be good.  On my first pass,
it seemed like complete magic.  After looking at the rest of the test, I
had to look at it for a bit to fully understand why it's correct.

I'd probably be tempted to so this like:

			/* Generate a mask with the "bits" most
			 * significant bits set.
			 */
			assert(bits <= 8);
			const uint8_t compare_mask = 0xff << (8 - bits);

			bool fail =
				((ref[0] ^ testImg[0]) |
					(ref[1] ^ testImg[1]) |
					(ref[2] ^ testImg[2]) |
					(ref[3] ^ testImg[3])) &
				compare_mask;

> +			if (fail) {
> +				printf("%u,%u: test = %u,%u,%u,%u "
> +					"ref = %u,%u,%u,%u (comparing %u bits)\n",
> +					x, y,
> +					testImg[0], testImg[1], testImg[2], testImg[3],
> +					ref[0], ref[1], ref[2], ref[3],
> +					bits);
> +				return false;
> +			}
> +
> +			testImg += 4;
> +			original_ref += 4;
> +			updated_ref += 4;
> +		}
> +	}
> +
> +	return true;
> +}
> +
> +/**
> + * Draw each image of the texture to the framebuffer and then save the
> + * entire thing to a buffer with glReadPixels().
> + */
> +static void
> +draw_and_read_texture(GLuint w, GLuint h, GLubyte *ref)
> +{
> +	piglit_draw_rect_tex(0, 0, /* x/y */
> +			     w, h,
> +			     0.0, 0.0, /* tx/ty */
> +			     1.0, 1.0 /* tw/th */);
> +
> +	glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ref);
> +}
> +
> +static GLuint
> +create_texture(GLenum intFormat,
> +	       GLsizei w, GLsizei h,
> +	       GLenum srcFormat,
> +	       const GLubyte *img)
> +{
> +	GLuint tex;
> +
> +	glGenTextures(1, &tex);
> +	glBindTexture(GL_TEXTURE_2D, tex);
> +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +	glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
> +	glTexImage2D(GL_TEXTURE_2D, 0, intFormat, w, h, 0,
> +		     srcFormat, GL_UNSIGNED_BYTE, img);
> +
> +	return tex;
> +}
> +
> +/**
> + * Prepare to upload a region of update_img via glTexSubImage*D():
> + *
> + * - \p update_img is a straight-forward 32-bit RGBA format
> + * - src_format and type describe the type and format to be used with
> + *   glTexSubImage2D()
> + * - alignment is the pixel unpack alignment
> + *
> + * - the data to be sent to the GL in \p upload will be written to upload
> + * - the (straight-forward 32-bit RGBA format) \p ref_img image will be
> + *   modified at the relevant pixels
> + *
> + * \return the number of bytes written to \p upload
> + */
> +static unsigned
> +prepare_upload(const GLubyte *update_img, const GLubyte *update_ref,
> +	       GLuint w, GLuint h,
> +	       const struct base_internal_format_desc *base_format_desc,
> +	       const struct src_format_desc *src_format,
> +	       GLenum type,
> +	       GLint alignment,
> +	       GLuint tx, GLuint ty,
> +	       GLuint tw, GLuint th,
> +	       GLubyte *update_swz_ref,
> +	       GLubyte *upload)
> +{
> +	unsigned dst = 0;
> +
> +	for (unsigned y = 0; y < th; ++y) {
> +		unsigned src = 4 * (tx + w * (ty + y));
> +		const GLubyte *img_tex = update_img + src;
> +		const GLubyte *orig_ref_tex = update_ref + src;
> +		GLubyte *swz_tex = update_swz_ref + src;
> +		for (unsigned x = 0; x < tw; ++x, img_tex += 4, orig_ref_tex += 4, swz_tex += 4) {
> +			for (unsigned i = 0; i < src_format->data_components; ++i) {
> +				GLubyte c = orig_ref_tex[src_format->data_swizzle[i]];
> +				switch (type) {
> +				case GL_UNSIGNED_BYTE:
> +					upload[dst] = c;
> +					++dst;
> +					break;
> +				case GL_BYTE:
> +					upload[dst] = c / 2;
> +					++dst;
> +					break;
> +				case GL_UNSIGNED_SHORT:
> +					*(GLushort *)(upload + dst) = (GLuint)c * 0x0101U;
> +					dst += 2;
> +					break;
> +				case GL_SHORT:
> +					*(GLshort *)(upload + dst) = ((GLuint)c * 0x0101U) / 2;
> +					dst += 2;
> +					break;
> +				case GL_UNSIGNED_INT:
> +					*(GLuint *)(upload + dst) = (GLuint)c * 0x01010101U;
> +					dst += 4;
> +					break;
> +				case GL_INT:
> +					*(GLint *)(upload + dst) = ((GLuint)c * 0x01010101U) / 2;
> +					dst += 4;
> +					break;
> +				default:
> +					assert(false && "unsupported type");

The common idiom in piglit is 'assert(!"unsupported type");'

> +				}
> +			}
> +
> +			for (unsigned i = 0; i < 4; ++i) {
> +				int swz = base_format_desc->swizzle[i];
> +				if (swz >= 0)
> +					swz = src_format->tex_swizzle[swz];
> +				if (swz >= 0)
> +					swz_tex[i] = orig_ref_tex[swz];
> +				else if (swz == -2)
> +					swz_tex[i] = 255;
> +				else if (swz == -1)
> +					swz_tex[i] = 0;
> +			}
> +		}
> +		dst = (dst + alignment - 1) & ~(alignment - 1);
> +	}
> +
> +	return dst;
> +}
> +
> +static bool
> +test_formats_type(const struct format_desc *intFormat,
> +		  GLuint w,  GLuint h,
> +		  const struct src_format_desc *srcFormat, GLenum type,
> +		  const GLubyte *original_img, const GLubyte *original_ref,
> +		  const GLubyte *updated_img, const GLubyte *updated_ref,
> +		  GLuint pbo,
> +		  GLubyte *updated_swz_ref, GLubyte *upload_data, GLubyte *testImg)
> +{
> +	bool pass = true;
> +	const struct base_internal_format_desc *base_format_desc
> +		= lookup_base_internal_format(intFormat->base_internal_format);
> +	unsigned bits = intFormat->min_bits;
> +
> +	if (!bits || bits > 8)
> +		bits = 8;
> +	if (type == GL_BYTE && bits > 7)
> +		bits = 7;
> +
> +	for (unsigned t = 0; t < 3 && pass; t++) {
> +		GLuint tex;
> +		unsigned upload_bytes;
> +
> +		/* Choose random region of texture to update.
> +		 * Use sizes and positions that are multiples of
> +		 * the compressed block size.
> +		 */
> +		GLint tw = 1 + rand() % w;
> +		GLint th = 1 + rand() % h;
> +		GLint tx = rand() % (w - tw + 1);
> +		GLint ty = rand() % (h - th + 1);
> +
> +		/* Choose a random alignment. */
> +		static const GLint alignments[] = { 1, 2, 4, 8 };
> +		GLint alignment = alignments[rand() % ARRAY_SIZE(alignments)];
> +
> +		assert(tx + tw <= w);
> +		assert(ty + th <= h);
> +
> +		/* Recreate the original texture */
> +		tex = create_texture(intFormat->internalformat, w, h,
> +				     GL_RGBA, original_img);
> +
> +		upload_bytes = prepare_upload(
> +			updated_img, updated_ref, w, h,
> +			base_format_desc, srcFormat, type, alignment,
> +			tx, ty, tw, th,
> +			updated_swz_ref, upload_data);
> +
> +		if (use_pbo) {
> +			glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
> +			glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, upload_bytes, upload_data);
> +		}
> +
> +		/* replace texture region with data from updated image */
> +		glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
> +		glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, tw, th,
> +				srcFormat->format, type,
> +				use_pbo ? NULL : upload_data);
> +
> +		if (use_pbo)
> +			glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
> +
> +		/* draw test image */
> +		glClear(GL_COLOR_BUFFER_BIT);
> +		draw_and_read_texture(w, h, testImg);
> +
> +		glDeleteTextures(1, &tex);
> +
> +		piglit_present_results();
> +
> +		if (!equal_images(original_ref, updated_swz_ref, testImg,
> +				  w, h, tx, ty, tw, th,
> +				  bits)) {
> +			printf("texsubimage-unpack failed\n");
> +			printf("  internal format: %s\n", piglit_get_gl_enum_name(intFormat->internalformat));
> +			printf("  format: %s\n", piglit_get_gl_enum_name(srcFormat->format));
> +			printf("  type: %s\n", piglit_get_gl_enum_name(type));
> +			printf("  alignment: %d\n", alignment);
> +			printf("  region: %d, %d  %d x %d\n", tx, ty, tw, th);
> +			pass = false;
> +		}
> +	}
> +
> +	return pass;
> +}
> +
> +/**
> + * Create two different images, draw both of them to the framebuffer
> + * via textures of the given \p intFormat and read them back to obtain the
> + * reference data.
> + *
> + * Then, for various combinations of (source data) formats and types,
> + * create a texture with the original image plus a random rectangle changed
> + * to the updated image. Draw that texture, read it back, and compare the
> + * results to what we expect.
> + */
> +static bool
> +test_format(const struct format_desc *intFormat)
> +{
> +	const GLuint w = TEX_WIDTH;
> +	const GLuint h = TEX_HEIGHT;
> +	GLuint tex, j, k, n;
> +	GLubyte *original_img, *original_ref;
> +	GLubyte *updated_img, *updated_ref;
> +	GLubyte *updated_swz_ref;
> +	GLubyte *upload_data, *testImg;
> +	bool pass = true;
> +	GLuint pbo = 0;
> +
> +	original_img = (GLubyte *) malloc(w * h * 4);
> +	original_ref = (GLubyte *) malloc(w * h * 4);
> +	updated_img = (GLubyte *) malloc(w * h * 4);
> +	updated_ref = (GLubyte *) malloc(w * h * 4);
> +	updated_swz_ref = (GLubyte *) malloc(w * h * 4);
> +	/* Allow generous extra space for alignment and other data types. */
> +	upload_data = (GLubyte *) malloc(w * h * 4 * 5);
> +	testImg = (GLubyte *) malloc(w * h * 4);
> +
> +	/* Fill source tex images. Use only 7 bits of pseudo-randomness per
> +	 * component because we test GL_BYTE. */
> +	n = 0;
> +	for (j = 0; j < h; j++) {
> +		for (k = 0; k < w; k++) {
> +			/* On glibc, RAND_MAX is (1 << 31) - 1, which
> +			 * is good enough. */
> +			int data = rand();
> +			original_img[n + 0] = ((data >> 0) & 0x7f) * 0x81 >> 6;
> +			original_img[n + 1] = ((data >> 7) & 0x7f) * 0x81 >> 6;
> +			original_img[n + 2] = ((data >> 14) & 0x7f) * 0x81 >> 6;
> +			original_img[n + 3] = ((data >> 21) & 0x7f) * 0x81 >> 6;
> +
> +			data = rand();
> +			updated_img[n + 0] = ((data >> 0) & 0x7f) * 0x81 >> 6;
> +			updated_img[n + 1] = ((data >> 7) & 0x7f) * 0x81 >> 6;
> +			updated_img[n + 2] = ((data >> 14) & 0x7f) * 0x81 >> 6;
> +			updated_img[n + 3] = ((data >> 21) & 0x7f) * 0x81 >> 6;
> +
> +			n += 4;
> +		}
> +	}
> +
> +	if (use_pbo) {
> +		glGenBuffers(1, &pbo);
> +		glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
> +		glBufferData(GL_PIXEL_UNPACK_BUFFER,
> +			     w * h * 4 * 5,
> +			     NULL,
> +			     GL_STREAM_DRAW);
> +		glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
> +	}
> +
> +	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
> +
> +
> +	/* draw original reference image */
> +	tex = create_texture(intFormat->internalformat, w, h,
> +			     GL_RGBA, original_img);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +	draw_and_read_texture(w, h, original_ref);
> +	glDeleteTextures(1, &tex);
> +
> +	/* draw updated reference image */
> +	tex = create_texture(intFormat->internalformat, w, h,
> +			     GL_RGBA, updated_img);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +	draw_and_read_texture(w, h, updated_ref);
> +	glDeleteTextures(1, &tex);
> +
> +	/* Test all source formats with type GL_UNSIGNED_BYTE. */
> +	for (n = 0; n < ARRAY_SIZE(test_src_formats); ++n) {
> +		const struct src_format_desc* srcFormat = &test_src_formats[n];
> +		if (srcFormat->enable && !*srcFormat->enable)
> +			continue;
> +
> +		pass = test_formats_type(
> +			intFormat, w, h,
> +			srcFormat, GL_UNSIGNED_BYTE,
> +			original_img, original_ref, updated_img, updated_ref,
> +			pbo, updated_swz_ref, upload_data, testImg) && pass;
> +	}
> +
> +	/* Test the GL_RGBA format with all other types. */
> +	for (n = 1; n < ARRAY_SIZE(test_types); ++n) {
> +		pass = test_formats_type(
> +			intFormat, w, h,
> +			&test_src_formats[0], test_types[n],
> +			original_img, original_ref, updated_img, updated_ref,
> +			pbo, updated_swz_ref, upload_data, testImg) && pass;
> +	}
> +
> +	free(original_img);
> +	free(original_ref);
> +	free(updated_img);
> +	free(updated_ref);
> +	free(updated_swz_ref);
> +	free(upload_data);
> +	free(testImg);
> +
> +	if (use_pbo)
> +		glDeleteBuffers(1, &pbo);
> +
> +	return pass;
> +}
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	bool pass = true;
> +	int i;
> +
> +	/* Section 3.8.1 (Texture Image Specification) of the OpenGL 2.1
> +	 * specification says:
> +	 *
> +	 *     "For the purposes of decoding the texture image, TexImage2D is
> +	 *     equivalent to calling TexImage3D with corresponding arguments
> +	 *     and depth of 1, except that
> +	 *
> +	 *       ...
> +	 *
> +	 *      * UNPACK SKIP IMAGES is ignored."
> +	 */
> +	glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1);
> +
> +	glEnable(GL_TEXTURE_2D);
> +
> +	/* loop over the format groups */
> +	for (i = 0; i < ARRAY_SIZE(core); ++i)
> +		pass = test_format(&core[i]) && pass;
> +
> +	if (have_ARB_texture_rg) {
> +		for (i = 0; i < ARRAY_SIZE(arb_texture_rg); ++i)
> +			pass = test_format(&arb_texture_rg[i]) && pass;
> +	}
> +
> +	glDisable(GL_TEXTURE_2D);
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	int remaining_argc = 1;
> +	int i;
> +
> +	srand(0); /* reproducibility of the first error */
> +
> +	for (i = 1; i < argc; i++) {
> +		if (!strcmp(argv[i], "pbo")) {
> +			piglit_require_extension("GL_ARB_pixel_buffer_object");
> +			use_pbo = true;
> +		} else {
> +			argv[remaining_argc++] = argv[i];
> +		}
> +	}
> +
> +	fbo_formats_init(remaining_argc, argv, 0);
> +	(void) fbo_formats_display;
> +
> +	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +
> +#define CHECK_EXTENSION(name) \
> +	do { \
> +		have_ ## name = piglit_is_extension_supported("GL_" #name); \
> +		printf("GL_" #name " supported = %s\n", \
> +		       have_ ## name ? "yes" : "no"); \
> +	} while (false)
> +
> +	CHECK_EXTENSION(ARB_texture_rg);
> +	CHECK_EXTENSION(EXT_bgra);
> +	CHECK_EXTENSION(EXT_abgr);
> +
> +#undef CHECK_EXTENSION
> +}
> 



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