[Piglit] [PATCH] arb_texture_barrier: add an arb_texture_barrier test

Alejandro Piñeiro apinheiro at igalia.com
Fri Jul 8 08:39:58 UTC 2016


Allow to configure:
  * texture resolution
  * number of blend passes
  * number of draw passes (calls to DrawRangeElements)
  * granularity (triangle count) of the square being draw
  * number of textures

This commits adds to all.py execute the test with a combination of
all this parameters.

v2: reduce GLSL requirement to 330 (Nicolai Hähnle, Ilia Mirkin)
v3: reduce GLSL requirement to 130, clean up resources
v4:
 * Several minor tweaks (extra spaces, comments typos, etc) (Andres)
 * Improve how the shader is created from the template, in order to
   properly use MAX_NUM_TEXTURES/num_textures instead of hardcoding
   the max value as 8. (Andres)
 * Add more test combinations, as I found that some were failing,
   even with the fix on mesa that fixed all the previous
   combinations.

Acked-by: Marek Olšák <marek.olsak at amd.com>
---

As I mention on the v4 comment, I found some combinations that still fails.

So, with v3, and with commit 5e553a on mesa, the 48 combinations were
passing on Intel i965 gen7+. With v4 40 out of 144 are failing.

 tests/all.py                                       |  13 +
 tests/spec/CMakeLists.txt                          |   1 +
 tests/spec/arb_texture_barrier/CMakeLists.gl.txt   |  13 +
 tests/spec/arb_texture_barrier/CMakeLists.txt      |   1 +
 .../arb_texture_barrier/blending-in-shader-arb.c   | 542 +++++++++++++++++++++
 5 files changed, 570 insertions(+)
 create mode 100644 tests/spec/arb_texture_barrier/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_texture_barrier/CMakeLists.txt
 create mode 100644 tests/spec/arb_texture_barrier/blending-in-shader-arb.c

diff --git a/tests/all.py b/tests/all.py
index 8af76a1..e6458b6 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4712,6 +4712,19 @@ with profile.group_manager(
             g(['object-namespace-pollution', operation, object_type],
               '{} with {}'.format(object_type, operation))
 
+# Group ARB_texture_barrier
+with profile.group_manager(
+        PiglitGLTest,
+        grouptools.join('spec', 'arb_texture_barrier')) as g:
+    for resolution in ['32', '512']:
+        for blend_passes in ['1', '42']:
+            for num_textures in ['1', '8']:
+                for granularity in ['8', '64', '128']:
+                    for draw_passes in ['1', '2', '3', '4', '7', '8']:
+                        g(['arb_texture_barrier-blending-in-shader', resolution,
+                           blend_passes, num_textures, granularity, draw_passes])
+
+
 # Group ARB_invalidate_subdata
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 6f818ae..29693f6 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -147,3 +147,4 @@ add_subdirectory (arb_shader_draw_parameters)
 add_subdirectory (arb_indirect_parameters)
 add_subdirectory (arb_query_buffer_object)
 add_subdirectory (ext_window_rectangles)
+add_subdirectory (arb_texture_barrier)
diff --git a/tests/spec/arb_texture_barrier/CMakeLists.gl.txt b/tests/spec/arb_texture_barrier/CMakeLists.gl.txt
new file mode 100644
index 0000000..30578e8
--- /dev/null
+++ b/tests/spec/arb_texture_barrier/CMakeLists.gl.txt
@@ -0,0 +1,13 @@
+include_directories(
+	${GLEXT_INCLUDE_DIR}
+	${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+	piglitutil_${piglit_target_api}
+	${OPENGL_gl_LIBRARY}
+)
+
+piglit_add_executable (arb_texture_barrier-blending-in-shader blending-in-shader-arb.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_texture_barrier/CMakeLists.txt b/tests/spec/arb_texture_barrier/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_texture_barrier/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_texture_barrier/blending-in-shader-arb.c b/tests/spec/arb_texture_barrier/blending-in-shader-arb.c
new file mode 100644
index 0000000..3ff12d1
--- /dev/null
+++ b/tests/spec/arb_texture_barrier/blending-in-shader-arb.c
@@ -0,0 +1,542 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Based on blending-in-shader.c, by Marek Olšák
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+/** @file blending-in-shader-arb.c
+ *
+ * Test programmable blending with GL_ARB_texture_barrier.
+ *
+ * This test is equivalent to blending-in-shader.c, but:
+ *
+ * * Tests GL_ARB_texture_barrier instead of GL_NV_texture_barrier,
+ *   that are totally equivalent.
+ *
+ * * Uses GL_ARB_framebuffer_object instead of
+ *   GL_EXT_framebuffer_object. Those are slightly different, and
+ *   several drivers doesn't support the EXT one.
+ *
+ * * This tests switches to use an integer texture, because that would
+ *   allow us to do actual vs reference comparisons without the need
+ *   of a tolerance.
+ *
+ * * Allows to parametrize several aspects: resolution, number of
+ *   blending passes, number of drawing passes, square granularity
+ *   (triangle count) and number of textures.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+        config.supports_gl_compat_version = 31;
+        config.supports_gl_core_version = 31;
+        config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define BUFFER_OFFSET(i) ((char *)NULL + (i))
+
+/* Texture stuff */
+static GLuint fbo, prog;
+static GLuint *tex;
+static GLuint *texloc;
+
+static GLuint **tex_data;
+static GLuint **reference_data;
+
+/* vertex data */
+typedef struct {
+        float data[4];
+}Vertex;
+
+unsigned int total_indices;
+GLuint buf = 0;
+GLuint vao = 0;
+GLuint buf_index = 0;
+
+#define MAX_NUM_TEXTURES 8
+/* Command line parameters */
+static int width = 0;
+static int height = 0;
+static int num_textures = 0;
+static int blend_passes = 0;
+static int granularity = 0;
+static int draw_passes = 0;
+
+static const char *vs_text = {
+        "#version 130\n"
+        "in vec4 piglit_vertex;"
+        "void main() {\n"
+        "  gl_Position = piglit_vertex;\n"
+        "}\n"
+};
+
+static const char *texel_fetch_template = {
+          "  color[%i] = texelFetch(fb[%i], ivec2(gl_FragCoord.xy), 0);\n"
+};
+
+static const char *fs_text_template = {
+        "#version 130\n"
+        "#define NUM_TEXTURES %i\n"
+        "uniform usampler2D fb[NUM_TEXTURES];\n"
+        "out uvec4 color[NUM_TEXTURES];\n"
+        "void main() {\n"
+        "%s"
+        "  for (int t = 0; t < NUM_TEXTURES; t++){\n"
+        "    color[t]++;\n"
+        "  }\n"
+        "}\n"
+};
+
+static void
+allocate_data()
+{
+        unsigned int t;
+
+        tex_data = malloc(sizeof(GLuint *) * num_textures);
+        reference_data = malloc(sizeof(GLuint *) * num_textures);
+
+        for (t = 0; t < num_textures; t++) {
+                tex_data[t] = malloc(sizeof(GLuint) * width * height);
+                reference_data[t] = malloc(sizeof(GLuint) * width * height);
+        }
+}
+
+static bool
+compare_with_reference()
+{
+        bool outcome = true;
+        unsigned int t;
+        GLuint *actual;
+
+        actual = malloc(sizeof(GLuint) * width * height);
+
+        for (t = 0; t < num_textures; t++) {
+                unsigned int count = 0;
+                unsigned int i;
+
+                glActiveTexture(GL_TEXTURE0 + t);
+                glGetTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, actual);
+
+                for (i = 0; i < width * height; i++) {
+                        if (reference_data[t][i] != actual[i]) {
+                                count++;
+                                outcome = false;
+                        }
+                }
+
+                if (count > 0) {
+                        fprintf(stderr, "Error on texture %u: %u texels out of "
+                                "%u are different.\n", t, count, width * height);
+                }
+        }
+
+        free(actual);
+
+        return outcome;
+}
+
+static void
+initialize_data()
+{
+        unsigned int i,j;
+        unsigned int t;
+
+        allocate_data();
+
+        for (t = 0; t < num_textures; t++) {
+                for (i = 0; i < width * height; i++) {
+                        tex_data[t][i] = reference_data[t][i] = rand();
+                        for (j = 0; j < blend_passes; j++)
+                                reference_data[t][i] = reference_data[t][i] + 1;
+                }
+
+                glActiveTexture(GL_TEXTURE0 + t);
+                glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER,
+                                GL_UNSIGNED_INT, tex_data[t]);
+                glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + t, tex[t], 0);
+        }
+        assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+}
+
+static void
+interpolate_square(const Vertex square[4],
+                   unsigned int granularity,
+                   Vertex *result)
+{
+        unsigned int x;
+        unsigned int y;
+        unsigned int b = granularity - 1;
+        unsigned int k = 0;
+
+        for (y = 0; y < granularity; y++) {
+                for (x = 0; x < granularity; x++) {
+                        result[k].data[0] = (square[0].data[0] * (b - x) + square[2].data[0] * x)/b;
+                        result[k].data[1] = (square[0].data[1] * (b - y) + square[1].data[1] * y)/b;
+                        result[k].data[2] = 0;
+                        result[k].data[3] = 1;
+
+                        k++;
+                }
+        }
+}
+
+/*
+ * Tesselates @square_pos, returning a set of vertex information and
+ * indices compatible to draw with glDrawElements at (@tesselated_pos,
+ * @indices). @granularity is the number of vertexes per side. So the
+ * minimum should be 2.
+ *
+ * Is assumed that the vertex at @square_pos are in the order
+ * (bottom-left, top-left, top-right, bottom-right)
+ *
+ * Probably not the most optimal code to do this, but it works
+ *
+ * Returns: newly allocated memory at @tesselated_pos, and @indices.
+ */
+static void
+util_tesselate_square(const Vertex square_pos[4],
+                      unsigned int granularity,
+                      Vertex **tesselated_pos,
+                      unsigned int **indices)
+{
+        unsigned int x;
+        unsigned int y;
+        unsigned int k;
+        Vertex *result_pos;
+        unsigned int *result_indices;
+
+        if (granularity < 2) {
+                fprintf(stderr, "Granularity should be equal or greater to 2"
+                        " in order to tesselate a square. Setting it to 2.\n");
+                granularity = 2;
+        }
+
+        result_pos = (Vertex*) malloc(sizeof(Vertex) * granularity * granularity);
+        total_indices = (granularity - 1) * (granularity - 1) * 6;
+        result_indices = (unsigned int*) malloc(sizeof(unsigned int) * total_indices);
+
+        interpolate_square(square_pos, granularity, result_pos);
+
+        k = 0;
+        for (y = 0; y < granularity - 1; y++) {
+                for (x = 0; x < granularity - 1; x++) {
+                        result_indices[k++] = y * granularity + x;
+                        result_indices[k++] = y * granularity + x + 1;
+                        result_indices[k++] = (y + 1) * granularity + x;
+
+                        result_indices[k++] = y * granularity + x + 1;
+                        result_indices[k++] = (y + 1) * granularity + x +1;
+                        result_indices[k++] = (y + 1) * granularity + x;
+                }
+        }
+
+        *tesselated_pos = result_pos;
+        *indices = result_indices;
+}
+
+static GLvoid
+initialize_vertex_data(float x, float y, float w, float h)
+{
+        Vertex verts[4];
+        Vertex *tesselated_pos;
+        unsigned int *indices;
+
+        verts[0].data[0] = x;
+        verts[0].data[1] = y;
+        verts[1].data[0] = x;
+        verts[1].data[1] = y + h;
+        verts[2].data[0] = x + w;
+        verts[2].data[1] = y + h;
+        verts[3].data[0] = x + w;
+        verts[3].data[1] = y;
+
+        util_tesselate_square(verts, granularity,
+                              &tesselated_pos,
+                              &indices);
+
+        glGenVertexArrays(1, &vao);
+        glBindVertexArray(vao);
+
+        glGenBuffers(1, &buf);
+        glBindBuffer(GL_ARRAY_BUFFER, buf);
+
+        glBufferData(GL_ARRAY_BUFFER,
+                     (sizeof(GLfloat) * 4 * granularity * granularity),
+                     tesselated_pos,
+                     GL_STATIC_DRAW);
+
+        glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4, GL_FLOAT,
+                              GL_FALSE, 0,
+                              0);
+        glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+
+        glGenBuffers(1, &buf_index);
+        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf_index);
+        glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * total_indices,
+                     indices, GL_STATIC_DRAW);
+
+        free(tesselated_pos);
+        free(indices);
+}
+
+static void
+clean_resources()
+{
+        unsigned int t;
+
+        glDeleteTextures(num_textures, tex);
+        glDeleteProgram(prog);
+        glDeleteFramebuffers(1, &fbo);
+        glDeleteVertexArrays(1, &vao);
+        glDeleteBuffers(1, &buf);
+        glDeleteBuffers(1, &buf_index);
+
+        for (t = 0; t < num_textures; t++) {
+                free(tex_data[t]);
+                free(reference_data[t]);
+        }
+
+        free(tex_data);
+        free(reference_data);
+        free(texloc);
+        free(tex);
+}
+
+static GLvoid
+draw_rect_tex()
+{
+        unsigned int basic_count = total_indices / draw_passes;
+        unsigned int first = 0;
+
+        while (first < total_indices) {
+                unsigned int count = MIN2(total_indices - first, basic_count);
+
+                glDrawRangeElements(GL_TRIANGLES, first, first + count, count,
+                                    GL_UNSIGNED_INT, BUFFER_OFFSET(first * sizeof(GLuint)));
+                first += count;
+        }
+}
+
+enum piglit_result
+piglit_display(void)
+{
+        unsigned int i;
+        bool outcome = false;
+
+        glViewport(0, 0, width, height);
+
+        for (i = 0; i < blend_passes; i++) {
+                if (i != 0)
+                        glTextureBarrier();
+                draw_rect_tex();
+        }
+
+        outcome = compare_with_reference() ? PIGLIT_PASS : PIGLIT_FAIL;
+
+        clean_resources();
+
+        return outcome;
+}
+
+static void
+initialize_textures()
+{
+        unsigned int t;
+
+        tex = malloc(sizeof(GLuint) * num_textures);
+        glGenTextures(num_textures, tex);
+        for (t = 0; t < num_textures; t++) {
+                glActiveTexture(GL_TEXTURE0 + t);
+                glBindTexture(GL_TEXTURE_2D, tex[t]);
+                glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height);
+                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+        }
+}
+
+static void
+initialize_fbo()
+{
+        unsigned int t;
+        GLenum draw_buffers[MAX_NUM_TEXTURES];
+
+        glGenFramebuffers(1, &fbo);
+        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+        for (t = 0; t < num_textures; t++) {
+                draw_buffers[t] = GL_COLOR_ATTACHMENT0 + t;
+        }
+        glDrawBuffers(num_textures, draw_buffers);
+}
+
+static void
+initialize_program()
+{
+        char *whole_fetch_string = NULL;
+        char *fs_text;
+        int result;
+        unsigned int t;
+
+        for (t = 0; t < num_textures; t++) {
+                char *one_fetch_string;
+
+                result = asprintf(&one_fetch_string, texel_fetch_template, t, t);
+                if (result == -1) {
+                        fprintf(stderr, "Error creating fetch string from template.\n");
+                        piglit_report_result(PIGLIT_FAIL);
+                }
+                if (whole_fetch_string != NULL) {
+                        char *tmp;
+                        result = asprintf(&tmp, "%s%s", whole_fetch_string,
+                                          one_fetch_string);
+                        if (result == -1) {
+                                fprintf(stderr, "Error concatenating fetch string "
+                                        "from template.\n");
+                                piglit_report_result(PIGLIT_FAIL);
+                        }
+                        free(whole_fetch_string);
+                        free(one_fetch_string);
+                        whole_fetch_string = tmp;
+                } else {
+                        whole_fetch_string = one_fetch_string;
+                }
+        }
+
+        result = asprintf(&fs_text, fs_text_template, num_textures,
+                          whole_fetch_string);
+        if (result == -1) {
+                fprintf(stderr, "Error creating shader from template.\n");
+                piglit_report_result(PIGLIT_FAIL);
+        }
+        prog = piglit_build_simple_program(vs_text, fs_text);
+        piglit_check_gl_error(GL_NO_ERROR);
+
+        texloc = malloc(sizeof(GLuint) * num_textures);
+        glUseProgram(prog);
+        for (t = 0; t < num_textures; t++) {
+                const char name_template[] = "fb[%i]";
+                char *name;
+
+                result = asprintf(&name, name_template, t);
+                if (result == -1) {
+                        fprintf(stderr, "Error creating uniform name from template.\n");
+                        piglit_report_result(PIGLIT_FAIL);
+                }
+                texloc[t] = glGetUniformLocation(prog, name);
+                if (texloc[t] == -1) {
+                        fprintf(stderr, "Error getting uniform %s.\n", name);
+                        piglit_report_result(PIGLIT_FAIL);
+                }
+                glUniform1i(texloc[t], t);
+                free(name);
+        }
+
+        free(fs_text);
+        free(whole_fetch_string);
+}
+
+static void
+print_usage()
+{
+        printf("Usage: arb_texture_barrier-blending-in-shader ");
+        printf("<resolution> <blend_passes> <num_textures> <granularity> <common piglit args>\n");
+        printf("\tresolution valid range is [1, 1024]\n");
+        printf("\tblend_passes valid range is [1,42]\n");
+        printf("\tnum_textures valid range is [1, %i]\n", MAX_NUM_TEXTURES);
+        printf("\tgranularity (the number of vertices per side) valid range is [2, 256]\n");
+        printf("\tdraw_passes valid range is [1, 10]\n");
+}
+
+static void
+parse_args(int argc, char **argv)
+{
+        if (argc != 6) {
+                print_usage();
+                piglit_report_result(PIGLIT_FAIL);
+        }
+
+        width = height = atoi(argv[1]);
+        if (width < 1 || width > 1024) {
+                fprintf(stderr, "Wrong value for resolution: %s\n", argv[1]);
+                print_usage();
+                piglit_report_result(PIGLIT_FAIL);
+        }
+
+        blend_passes = atoi(argv[2]);
+        if (blend_passes < 1 || blend_passes > 42) {
+                fprintf(stderr, "Wrong value for blend_passes: %s\n", argv[2]);
+                print_usage();
+                piglit_report_result(PIGLIT_FAIL);
+        }
+
+        num_textures = atoi(argv[3]);
+        if (num_textures < 1 || num_textures > MAX_NUM_TEXTURES) {
+                fprintf(stderr, "Wrong value for num_textures: %s\n", argv[3]);
+                print_usage();
+                piglit_report_result(PIGLIT_FAIL);
+        }
+
+        granularity = atoi(argv[4]);
+        if (granularity < 2 || granularity > 256) {
+                fprintf(stderr, "Wrong value for granularity: %s\n", argv[4]);
+                print_usage();
+                piglit_report_result(PIGLIT_FAIL);
+        }
+
+        draw_passes = atoi(argv[5]);
+        if (granularity < 1 || draw_passes > 10) {
+                fprintf(stderr, "Wrong value for draw_passes: %s\n", argv[5]);
+                print_usage();
+                piglit_report_result(PIGLIT_FAIL);
+        }
+
+        fprintf(stdout, "Executing test with the following parameters:\n"
+                "resolution = %i\n"
+                "blend_passes = %i\n"
+                "num_textures = %i\n"
+                "granularity = %i\n"
+                "draw_passes = %i\n",
+                width, blend_passes, num_textures, granularity, draw_passes);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+        piglit_require_extension("GL_ARB_framebuffer_object");
+        piglit_require_extension("GL_ARB_texture_barrier");
+        piglit_require_GLSL_version(130);
+
+        parse_args(argc, argv);
+
+        srand(0);
+
+        initialize_program();
+        initialize_textures();
+        initialize_fbo();
+        initialize_data();
+        initialize_vertex_data(-1, -1, 2, 2);
+}
-- 
2.7.4



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