[Piglit] [PATCH 2/5] khr_texture_compression_astc: Skip the decoding for sRGB textures

Nanley Chery nanleychery at gmail.com
Mon Jul 18 22:39:22 UTC 2016


On Thu, Jul 07, 2016 at 04:28:10PM -0700, Anuj Phogat wrote:
> Both compressed and decompressed sRGB textures in the test are decoded
> to linear color by sampler. The loss of precision during this conversion
> caused the subtest failure. It can be fixed by avoiding the sRGB decoding
> for sRGB textures.
> 
> Skipping the decoding in non-sRGB cases isn't serving any purpose.
> 
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>

Thanks for catching this mistake! This patch is,
Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>

> ---
>  .../spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> index 6429c2e..5126820 100644
> --- a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> +++ b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> @@ -171,7 +171,7 @@ bool draw_compare_levels(bool check_error, bool check_srgb,
>  
>  		/* Draw miplevel of compressed texture. */
>  		glBindTexture(GL_TEXTURE_2D, compressed_tex);
> -		if (!check_srgb)
> +		if (check_srgb)
>  			glTexParameteri(GL_TEXTURE_2D,
>  					GL_TEXTURE_SRGB_DECODE_EXT,
>  					GL_SKIP_DECODE_EXT);
> @@ -181,7 +181,7 @@ bool draw_compare_levels(bool check_error, bool check_srgb,
>  		/* Draw miplevel of decompressed texture. */
>  		if (!check_error) {
>  			glBindTexture(GL_TEXTURE_2D, decompressed_tex);
> -			if (!check_srgb)
> +			if (check_srgb)
>  				glTexParameteri(GL_TEXTURE_2D,
>  						GL_TEXTURE_SRGB_DECODE_EXT,
>  						GL_SKIP_DECODE_EXT);
> @@ -244,7 +244,7 @@ test_miptrees(void* input_type)
>  		"12x12"
>  	};
>  
> -	if (!is_srgb_test)
> +	if (is_srgb_test)
>  		piglit_require_extension("GL_EXT_texture_sRGB_decode");
>  
>  	GLint pixel_offset_loc = glGetUniformLocation(prog, "pixel_offset");
> -- 
> 2.5.5
> 
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