[Piglit] [PATCH 2/5] khr_texture_compression_astc: Skip the decoding for sRGB textures
Nanley Chery
nanleychery at gmail.com
Mon Jul 18 23:23:11 UTC 2016
On Mon, Jul 18, 2016 at 03:59:19PM -0700, Nanley Chery wrote:
> On Mon, Jul 18, 2016 at 03:39:22PM -0700, Nanley Chery wrote:
> > On Thu, Jul 07, 2016 at 04:28:10PM -0700, Anuj Phogat wrote:
> > > Both compressed and decompressed sRGB textures in the test are decoded
> > > to linear color by sampler. The loss of precision during this conversion
> > > caused the subtest failure. It can be fixed by avoiding the sRGB decoding
> > > for sRGB textures.
> > >
> > > Skipping the decoding in non-sRGB cases isn't serving any purpose.
> > >
> > > Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> >
> > Thanks for catching this mistake! This patch is,
> > Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>
> >
>
> I unfortunately may have spoken too soon. The code for skipping ASTC sRGB
> decode via glTexParameteri seems incorrect. I'm not so sure we can
> substitute the sRGB format with the non-sRGB format as they are stored
> differently on-disk.
>
> > > ---
> > > .../spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c | 6 +++---
> > > 1 file changed, 3 insertions(+), 3 deletions(-)
> > >
> > > diff --git a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> > > index 6429c2e..5126820 100644
> > > --- a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> > > +++ b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> > > @@ -171,7 +171,7 @@ bool draw_compare_levels(bool check_error, bool check_srgb,
> > >
> > > /* Draw miplevel of compressed texture. */
> > > glBindTexture(GL_TEXTURE_2D, compressed_tex);
> > > - if (!check_srgb)
> > > + if (check_srgb)
>
> Given what I said above, I'm not sure we can call glTexParameteri for
> the compressed texture. The rest of the patch makes sense however. Does
> the subtest still pass if you remove the glTexParameteri call at this
> point?
>
(For the list,)
We reached the shared understanding that the test would not make sense
if we skipped sRGB decode on the compressed texture, but not the
decompressed texture.
- Nanley
> - Nanley
>
> > > glTexParameteri(GL_TEXTURE_2D,
> > > GL_TEXTURE_SRGB_DECODE_EXT,
> > > GL_SKIP_DECODE_EXT);
> > > @@ -181,7 +181,7 @@ bool draw_compare_levels(bool check_error, bool check_srgb,
> > > /* Draw miplevel of decompressed texture. */
> > > if (!check_error) {
> > > glBindTexture(GL_TEXTURE_2D, decompressed_tex);
> > > - if (!check_srgb)
> > > + if (check_srgb)
> > > glTexParameteri(GL_TEXTURE_2D,
> > > GL_TEXTURE_SRGB_DECODE_EXT,
> > > GL_SKIP_DECODE_EXT);
> > > @@ -244,7 +244,7 @@ test_miptrees(void* input_type)
> > > "12x12"
> > > };
> > >
> > > - if (!is_srgb_test)
> > > + if (is_srgb_test)
> > > piglit_require_extension("GL_EXT_texture_sRGB_decode");
> > >
> > > GLint pixel_offset_loc = glGetUniformLocation(prog, "pixel_offset");
> > > --
> > > 2.5.5
> > >
> > > _______________________________________________
> > > Piglit mailing list
> > > Piglit at lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/piglit
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