[Piglit] [PATCH 6/6] OES_geometry_shader: Verify the limits in section 7.2
Ian Romanick
idr at freedesktop.org
Thu Jul 21 19:04:23 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
minimum-maximums.txt was created by copy-and-pasting directly from the
GL_OES_geometry_shader extension followed by some by-hand cleanups.
This is why the names are not listed in alphabetic order (or in the
same order as the glsl-es-3.00 test).
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
.../spec/oes_geometry_shader/minimum-maximums.txt | 47 ++++++++++++++++++++++
1 file changed, 47 insertions(+)
create mode 100644 tests/spec/oes_geometry_shader/minimum-maximums.txt
diff --git a/tests/spec/oes_geometry_shader/minimum-maximums.txt b/tests/spec/oes_geometry_shader/minimum-maximums.txt
new file mode 100644
index 0000000..efcdb22
--- /dev/null
+++ b/tests/spec/oes_geometry_shader/minimum-maximums.txt
@@ -0,0 +1,47 @@
+310 es
+GL_OES_geometry_shader
+gl_MaxVertexAttribs 16
+gl_MaxVertexUniformVectors 256
+gl_MaxVertexOutputVectors 16
+gl_MaxFragmentInputVectors 15
+gl_MaxFragmentUniformVectors 224
+gl_MaxDrawBuffers 4
+gl_MaxVertexTextureImageUnits 16
+gl_MaxCombinedTextureImageUnits 48
+gl_MaxTextureImageUnits 16
+gl_MinProgramTexelOffset -8
+gl_MaxProgramTexelOffset 7
+gl_MaxImageUnits 4
+gl_MaxVertexImageUniforms 0
+gl_MaxFragmentImageUniforms 0
+gl_MaxComputeImageUniforms 4
+gl_MaxCombinedImageUniforms 4
+gl_MaxCombinedShaderOutputResources 4
+gl_MaxComputeWorkGroupCount.x 65535
+gl_MaxComputeWorkGroupCount.y 65535
+gl_MaxComputeWorkGroupCount.z 65535
+gl_MaxComputeWorkGroupSize.x 128
+gl_MaxComputeWorkGroupSize.y 128
+gl_MaxComputeWorkGroupSize.z 64
+gl_MaxComputeUniformComponents 512
+gl_MaxComputeTextureImageUnits 16
+gl_MaxComputeAtomicCounters 8
+gl_MaxComputeAtomicCounterBuffers 1
+gl_MaxVertexAtomicCounters 0
+gl_MaxFragmentAtomicCounters 0
+gl_MaxCombinedAtomicCounters 8
+gl_MaxAtomicCounterBindings 1
+gl_MaxVertexAtomicCounterBuffers 0
+gl_MaxFragmentAtomicCounterBuffers 0
+gl_MaxVertexAtomicCounterBuffers 0
+gl_MaxCombinedAtomicCounterBuffers 1
+gl_MaxAtomicCounterBufferSize 32
+gl_MaxGeometryInputComponents 64
+gl_MaxGeometryOutputComponents 28
+gl_MaxGeometryImageUniforms 0
+gl_MaxGeometryTextureImageUnits 16
+gl_MaxGeometryOutputVertices 256
+gl_MaxGeometryTotalOutputComponents 1024
+gl_MaxGeometryUniformComponents 1024
+gl_MaxGeometryAtomicCounters 0
+gl_MaxGeometryAtomicCounterBuffers 0
--
2.5.5
More information about the Piglit
mailing list