[Piglit] [PATCH 6/7] khr_texture_compression_astc: Move image files to 2D directory
Anuj Phogat
anuj.phogat at gmail.com
Fri Jul 22 21:01:36 UTC 2016
This will give way to creating a new directory under compressed and
decompressed directory in an upcoming patch.
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
Patch is trimmed to keep the size under limit.
See full patch at: https://github.com/aphogat/piglit.git, branch: review
diff --git a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree-array.c b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree-array.c
index 199924c..0cc0ec8 100644
--- a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree-array.c
+++ b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree-array.c
@@ -193,7 +193,7 @@ test_miptrees(void* odd)
for (; subtest < ARRAY_SIZE(tests); ++subtest) {
/* Load texture for current submode and block size */
- load_texture("compressed", tests[subtest], cur_file,
+ load_texture("compressed/2D", tests[subtest], cur_file,
&compressed_tex);
/* Draw and compare each level of the two textures */
diff --git a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
index da43cb8..2fdfb28 100644
--- a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
+++ b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
@@ -27,9 +27,9 @@
*
* This test is an adaptation of the oes_compressed_etc1_rgb8_textures test.
*
- * The files under compressed/ contain full miptrees, in the
+ * The files under compressed/2D contain full miptrees, in the
* GL_*_ASTC_* formats, of a 2D texture of waffles and fruit [1]. The base
- * level size was shrunken to 160x106 pixels. The files under the decompressed
+ * level size was shrunken to 160x106 pixels. The files under the decompressed/2D
* directory contain the same miptree in GL_RGBA format. Each miplevel was
* obtained by decompressing the corresponding ASTC texture with astcenc [2].
*
@@ -292,11 +292,11 @@ test_miptrees(void* input_type)
GLuint tex_decompressed = 0;
/* Load texture for current submode and block size */
- load_texture("compressed", tests[subtest],
+ load_texture("compressed/2D", tests[subtest],
block_dim_str[block_dims],
&tex_compressed);
if (!check_error) {
- load_texture("decompressed", tests[subtest],
+ load_texture("decompressed/2D", tests[subtest],
block_dim_str[block_dims],
&tex_decompressed);
}
--
2.5.5
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