[Piglit] [PATCH 1/6] shader_runner: Trivial whitespace fixes
Tapani Pälli
tapani.palli at intel.com
Tue Jul 26 10:51:57 UTC 2016
Patches 1..5
(I sent small proposal to patch 5)
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 07/21/2016 10:04 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> tests/shaders/shader_runner.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
> index 5834585..0d7b593 100644
> --- a/tests/shaders/shader_runner.c
> +++ b/tests/shaders/shader_runner.c
> @@ -400,7 +400,7 @@ compile_glsl(GLenum target)
> char *shader_strings[2];
> char version_string[100];
> GLint shader_string_sizes[2];
> -
> +
> /* Add a #version directive based on the GLSL requirement. */
> sprintf(version_string, "#version %d", glsl_req_version.num);
> if (glsl_req_version.es && glsl_req_version.num != 100) {
> @@ -411,7 +411,7 @@ compile_glsl(GLenum target)
> shader_string_sizes[0] = strlen(version_string);
> shader_strings[1] = shader_string;
> shader_string_sizes[1] = shader_string_size;
> -
> +
> glShaderSource(shader, 2,
> (const GLchar **) shader_strings,
> shader_string_sizes);
>
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