[Piglit] [PATCH] Add glsl-1.20/execution/vsfs-unused-array-member.shader_test
Nicolai Hähnle
nhaehnle at gmail.com
Thu Jul 28 09:54:28 UTC 2016
On 26.07.2016 11:29, Tapani Pälli wrote:
> nitpick: did not spot anything requiring GLSL 1.20, 1.10 should be
> enough for these shaders;
You're right, I'm going to change that before I push. Thanks!
Nicolai
>
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
>
> On 07/25/2016 07:05 PM, Nicolai Hähnle wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> Currently fails due to an error in Gallium st_glsl_to_tgsi. Observed
>> in the
>> game Overlord.
>> ---
>> I'm also going to send out a candidate fix to mesa-dev in a moment.
>>
>> .../execution/vsfs-unused-array-member.shader_test | 41
>> ++++++++++++++++++++++
>> 1 file changed, 41 insertions(+)
>> create mode 100644
>> tests/spec/glsl-1.20/execution/vsfs-unused-array-member.shader_test
>>
>> diff --git
>> a/tests/spec/glsl-1.20/execution/vsfs-unused-array-member.shader_test
>> b/tests/spec/glsl-1.20/execution/vsfs-unused-array-member.shader_test
>> new file mode 100644
>> index 0000000..821c57a
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.20/execution/vsfs-unused-array-member.shader_test
>> @@ -0,0 +1,41 @@
>> +# This test verifies that varyings are assigned correctly when a
>> fragment
>> +# shader doesn't read from all elements of a varying array.
>> +#
>> +# This used to fail due to a bug in st/mesa that was visible in
>> Overlord.
>> +
>> +[require]
>> +GLSL >= 1.20
>> +
>> +[vertex shader]
>> +#version 120
>> +
>> +uniform vec4 data;
>> +
>> +varying vec4 a[3];
>> +varying float b;
>> +
>> +void main()
>> +{
>> + a[0] = data.xxxx;
>> + a[1] = data.yyyy;
>> + a[2] = data.zzzz;
>> + b = data.w;
>> + gl_Position = gl_Vertex;
>> +}
>> +
>> +[fragment shader]
>> +#version 120
>> +
>> +varying vec4 a[3];
>> +varying float b;
>> +
>> +void main()
>> +{
>> + gl_FragColor = vec4(a[0].x, a[2].x, b, 1.0);
>> +}
>> +
>> +[test]
>> +uniform vec4 data 0.2 0.4 0.6 0.8
>> +
>> +draw rect -1 -1 2 2
>> +probe all rgba 0.2 0.6 0.8 1.0
>>
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