[Piglit] [PATCH] arb_gpu_shader_fp64: emit GS output for every vertex
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jun 14 16:22:43 UTC 2016
On 06/14/2016 05:53 PM, Andres Gomez wrote:
> Because EmitVertex() will invalidate all previous output writes, we
> need to set the value of the output variables for every vertex
>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
> .../templates/gen_conversion_fp64/shader-zero-sign.geom.mako | 2 +-
> .../arb_gpu_shader_fp64/execution/gs-isinf-dvec.shader_test | 11 ++++++-----
> 2 files changed, 7 insertions(+), 6 deletions(-)
>
> diff --git a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
> index a4f82ba..05a4cbb 100644
> --- a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
> +++ b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
> @@ -18,9 +18,9 @@ void main()
> ${to_type} pre_converted = ${converted_from};
> ${to_type} converted = ONE / pre_converted;
> bool match = converted == to;
> - fs_color = match ? GREEN : RED;
>
> for (int i = 0; i < 3; i++) {
> + fs_color = match ? GREEN : RED;
> gl_Position = vertex_to_gs[i];
> EmitVertex();
> }
Sorry, forgot to update this one.
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/gs-isinf-dvec.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/gs-isinf-dvec.shader_test
> index c8552ea..b7a904c 100644
> --- a/tests/spec/arb_gpu_shader_fp64/execution/gs-isinf-dvec.shader_test
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/gs-isinf-dvec.shader_test
> @@ -38,29 +38,30 @@ out vec4 fs_color;
>
> void main()
> {
> - fs_color = vec4(0.0);
> + vec4 gs_color = vec4(0.0);
>
> dvec4 r4 = multiplier*exp(exponent);
> dvec4 bl4 = dvec4(isinf(r4));
> if (distance(bl4, expected) > tolerance)
> - fs_color.x = 1.0;
> + gs_color.x = 1.0;
>
> dvec3 r3 = multiplier.xyz*exp(exponent.xyz);
> dvec3 bl3 = dvec3(isinf(r3));
> if (distance(bl3, expected.xyz) > tolerance)
> - fs_color.y = 1.0;
> + gs_color.y = 1.0;
>
> dvec2 r2 = multiplier.zw*exp(exponent.zw);
> dvec2 bl2 = dvec2(isinf(r2));
> if (distance(bl2, expected.zw) > tolerance)
> - fs_color.z = 1.0;
> + gs_color.z = 1.0;
>
> double r1 = multiplier.x*exp(exponent.x);
> double bl1 = double(isinf(r1));
> if (distance(bl1, expected.x) > tolerance)
> - fs_color.w = 1.0;
> + gs_color.w = 1.0;
>
> for (int i = 0; i < 3; i++) {
> + fs_color = gs_color;
I would suggest to rename gs_color to color because this seems
confusing, but feel free to ignore my comment.
Patch looks fine:
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> gl_Position = vertex_to_gs[i];
> EmitVertex();
> }
>
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