[Piglit] [PATCH 05/11] shaders: port "GLSL link mismatched global const initializer" to shader_runner

Dylan Baker dylan at pnwbakers.com
Thu Jun 16 23:14:10 UTC 2016


Quoting Kenneth Graunke (2016-06-16 16:04:18)
> On Thursday, May 5, 2016 5:48:40 PM PDT Dylan Baker wrote:
> > Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
> > ---
> >  tests/all.py                                                 |  5 -----
> >  tests/shaders/glsl-link-initializer-02a.vert                 |  6 ------
> >  .../linker/global-const-intializer-mismatch.shader_test}     | 12 ++++++++++++
> >  3 files changed, 12 insertions(+), 11 deletions(-)
> >  delete mode 100644 tests/shaders/glsl-link-initializer-02a.vert
> >  rename tests/{shaders/glsl-link-initializer-02b.vert => spec/glsl-1.10/linker/global-const-intializer-mismatch.shader_test} (59%)
> > 
> > diff --git a/tests/all.py b/tests/all.py
> > index 0e0e68d..9c65366 100644
> > --- a/tests/all.py
> > +++ b/tests/all.py
> > @@ -593,11 +593,6 @@ with profile.group_manager(PiglitGLTest, 'shaders') as g:
> >      g(['point-vertex-id', 'gl_InstanceID', 'divisor'])
> >      g(['point-vertex-id', 'gl_VertexID', 'gl_InstanceID', 'divisor'])
> >      g(['glsl-vs-int-attrib'])
> > -    g(['glsl-link-test',
> > -       os.path.join('shaders', 'glsl-link-initializer-02a.vert'),
> > -       os.path.join('shaders', 'glsl-link-initializer-02b.vert'),
> > -       'fail'],
> > -      'GLSL link mismatched global const initializer')
> >      g(['glsl-link-initializer-03'],
> >        'GLSL link two programs, global initializer')
> >      g(['glsl-link-test',
> > diff --git a/tests/shaders/glsl-link-initializer-02a.vert b/tests/shaders/glsl-link-initializer-02a.vert
> > deleted file mode 100644
> > index ede3c33..0000000
> > --- a/tests/shaders/glsl-link-initializer-02a.vert
> > +++ /dev/null
> > @@ -1,6 +0,0 @@
> > -const float global_constant = 1.0;
> > -
> > -void main()
> > -{
> > -  gl_Position = gl_Vertex;
> > -}
> > diff --git a/tests/shaders/glsl-link-initializer-02b.vert b/tests/spec/glsl-1.10/linker/global-const-intializer-mismatch.shader_test
> > similarity index 59%
> > rename from tests/shaders/glsl-link-initializer-02b.vert
> > rename to tests/spec/glsl-1.10/linker/global-const-intializer-mismatch.shader_test
> > index 77e3841..2267712 100644
> > --- a/tests/shaders/glsl-link-initializer-02b.vert
> > +++ b/tests/spec/glsl-1.10/linker/global-const-intializer-mismatch.shader_test
> > @@ -1,3 +1,15 @@
> > +[require]
> > +GLSL >= 1.10
> > +
> > +[vertex shader]
> > +const float global_constant = 1.0;
> > +
> > +void main()
> > +{
> > +  gl_Position = gl_Vertex;
> > +}
> > +
> > +[vertex shader]
> >  const float global_constant = 2.0;
> >  
> >  /* This works around a bug in Apple's GLSL compiler.  Their compiler won't allow
> > 
> 
> This is missing
> 
> [test]
> link error
> 
> Also, patch 1 has a typo in the subject (intiailzier -> initializer), as
> does patch 11 (delte -> delete).
> 
> With those fixed, the series is:
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

Dang, I'd caught the delete type immediately after sending, but I missed
the initializer. Serves me right for not having spell checking on.

Thanks for looking at this.

Dylan
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