[Piglit] [PATCH 2/4] generators/gen_extensions_defined: fix AMD_vertex_shader_layer

Dylan Baker dylan at pnwbakers.com
Fri Jun 17 01:21:26 UTC 2016


While this actually depends on 3.0 or ext_texture_array, this sets the
GLSL version requirement to 1.30, which is the GLSL version that
corresponds to GL 3.0.

This stops the generator from creating bogus tests.

Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
---
 generated_tests/gen_extensions_defined.py | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/generated_tests/gen_extensions_defined.py b/generated_tests/gen_extensions_defined.py
index 9f3dd91..71881c7 100644
--- a/generated_tests/gen_extensions_defined.py
+++ b/generated_tests/gen_extensions_defined.py
@@ -82,7 +82,7 @@ EXTENSIONS = [
     ("GL_ARB_gpu_shader5", "110"),
     ("GL_ARB_gpu_shader_fp64", "150"),
     ("GL_ARB_vertex_attrib_64bit", "150"),
-    ("GL_AMD_vertex_shader_layer", "110"),
+    ("GL_AMD_vertex_shader_layer", "130"),
     ("GL_AMD_vertex_shader_viewport_index", "110"),
     ("GL_ARB_shading_language_420pack", "110"),
     ("GL_ARB_sample_shading", "110"),
-- 
2.8.3



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