[Piglit] [Mesa-dev] [GSoC lib soft float] Blog update

tournier.elie tournier.elie at gmail.com
Wed Jun 22 11:44:12 UTC 2016


2016-06-16 1:32 GMT+02:00 Rhys Kidd <rhyskidd at gmail.com>:

> On Monday, June 13, 2016, tournier.elie <tournier.elie at gmail.com> wrote:
>
>> Hi,
>>
>> After a few weeks of coding, I wrote a new post on my blog (
>> https://hopetech.github.io/). I speak about the progress of my project,
>> the difficulties encountered and the tools I use.
>>
>> Happy reading,
>> Elie
>>
>
> Hello Elie,
>
> Thanks for the short write up on progress so far.
>
> Whilst not going to the technical elements, I encourage you to continue
> with your project and look forward to reviewing patches.
>
> Perhaps you could also consider how the documentation might be improved in
> the areas you found lacking?
>

I don't think that doxygen documentation is necessary like in Mesa.
Add a *.shader_test template in root/exemples/ explaining how to use
shader_runner seems a good idea to me.

>
> Rhys
>

Elie
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