[Piglit] [Mesa-dev] [RFC PATCH] arb_texture_barrier: call glTextureBarrier after each glDrawRangeElements

Ilia Mirkin imirkin at alum.mit.edu
Fri Jun 24 15:15:11 UTC 2016

On Fri, Jun 24, 2016 at 10:42 AM, Alejandro Piñeiro
<apinheiro at igalia.com> wrote:
> On 24/06/16 12:17, Nicolai Hähnle wrote:
>> Hi Alejandro,
> Hi, thanks for the quick answer, more comments below.
>> my understanding of the spec is that the test should be correct as
>> originally written, i.e. with glTextureBarrier only between full
>> rectangle draws.
>> FWIW, radeonsi passes the test as-is
> So on radeon-si all the 48 subtests (parameter combination of the base
> test) passes correctly?
>> (though I reduced the GLSL version requirement, which I'd ask you to
>> change as well before you push the test).
> It is ok to reduce the GLSL requirement from 440 to 400? If not I would
> need to change the loop on the shader.

Why not just use 330 so that it can run on all Intel GPUs? You just
need GL_ARB_gpu_shader5 right (for "indirect" texture access)? That's
supported on IVB+, and does not require fp64 support.


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