[Piglit] [PATCH v2] arb_texture_barrier: add an arb_texture_barrier test
Alejandro Piñeiro
apinheiro at igalia.com
Fri Jun 24 18:51:58 UTC 2016
Allow to configure:
* texture resolution
* number of blend passes
* number of draw passes (calls to DrawRangeElements)
* granularity (triangle count) of the square being draw
* number of textures
This commits adds to all.py execute the test with a combination of
all this parameters.
v2: reduce GLSL requirement to 330 (Nicolai Hähnle, Ilia Mirkin)
Acked-by: Marek Olšák <marek.olsak at amd.com>
---
tests/all.py | 13 +
tests/spec/CMakeLists.txt | 1 +
tests/spec/arb_texture_barrier/CMakeLists.gl.txt | 13 +
tests/spec/arb_texture_barrier/CMakeLists.txt | 1 +
.../arb_texture_barrier/blending-in-shader-arb.c | 480 +++++++++++++++++++++
5 files changed, 508 insertions(+)
create mode 100644 tests/spec/arb_texture_barrier/CMakeLists.gl.txt
create mode 100644 tests/spec/arb_texture_barrier/CMakeLists.txt
create mode 100644 tests/spec/arb_texture_barrier/blending-in-shader-arb.c
diff --git a/tests/all.py b/tests/all.py
index 8af76a1..a343312 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4712,6 +4712,19 @@ with profile.group_manager(
g(['object-namespace-pollution', operation, object_type],
'{} with {}'.format(object_type, operation))
+# Group ARB_texture_barrier
+with profile.group_manager(
+ PiglitGLTest,
+ grouptools.join('spec', 'arb_texture_barrier')) as g:
+ for resolution in ['32', '512']:
+ for blend_passes in ['1', '42']:
+ for num_textures in ['1', '8']:
+ for granularity in ['8', '64', '128']:
+ for draw_passes in ['1', '8']:
+ g(['arb_texture_barrier-blending-in-shader', resolution,
+ blend_passes, num_textures, granularity, draw_passes])
+
+
# Group ARB_invalidate_subdata
with profile.group_manager(
PiglitGLTest,
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 6f818ae..29693f6 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -147,3 +147,4 @@ add_subdirectory (arb_shader_draw_parameters)
add_subdirectory (arb_indirect_parameters)
add_subdirectory (arb_query_buffer_object)
add_subdirectory (ext_window_rectangles)
+add_subdirectory (arb_texture_barrier)
diff --git a/tests/spec/arb_texture_barrier/CMakeLists.gl.txt b/tests/spec/arb_texture_barrier/CMakeLists.gl.txt
new file mode 100644
index 0000000..30578e8
--- /dev/null
+++ b/tests/spec/arb_texture_barrier/CMakeLists.gl.txt
@@ -0,0 +1,13 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gl_LIBRARY}
+)
+
+piglit_add_executable (arb_texture_barrier-blending-in-shader blending-in-shader-arb.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_texture_barrier/CMakeLists.txt b/tests/spec/arb_texture_barrier/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_texture_barrier/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_texture_barrier/blending-in-shader-arb.c b/tests/spec/arb_texture_barrier/blending-in-shader-arb.c
new file mode 100644
index 0000000..9441c63
--- /dev/null
+++ b/tests/spec/arb_texture_barrier/blending-in-shader-arb.c
@@ -0,0 +1,480 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Based on blending-in-shader.c, by Marek Olšák
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+/** @file blending-in-shader-arb.c
+ *
+ * Test programmable blending with GL_ARB_texture_barrier.
+ *
+ * This test is equivalent to blending-in-shader.c, but:
+ *
+ * * Tests GL_ARB_texture_barrier instead of GL_NV_texture_barrier,
+ * that are totally equivalent.
+ *
+ * * Uses GL_ARB_framebuffer_object instead of
+ * GL_EXT_framebuffer_object. Those are slightly different, and
+ * several drivers doesn't support the EXT one.
+ *
+ * * This tests switches to use a integer texture, because that would
+ * allow us to do actual vs reference comparisons without the need
+ * of a tolerance.
+ *
+ * * Allows to parametrize several aspects: resolution, number of
+ * blending passes, number of drawing passes, square granularity
+ * (triangle count) and number of textures.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 33;
+ config.supports_gl_core_version = 33;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define BUFFER_OFFSET(i) ((char *)NULL + (i))
+
+/* Texture stuff */
+static GLuint fbo, prog;
+static GLuint *tex;
+static GLuint *texloc;
+
+static GLuint **tex_data;
+static GLuint **reference_data;
+
+/* vertex data */
+typedef struct {
+ float data[4];
+}Vertex;
+
+unsigned int total_indices;
+GLuint buf = 0;
+GLuint vao = 0;
+GLuint buf_index = 0;
+
+/* Command line parameters */
+static int width = 0;
+static int height = 0;
+static int num_textures = 0;
+static int blend_passes = 0;
+static int granularity = 0;
+static int draw_passes = 0;
+
+static const char *vs_text = {
+ "#version 130\n"
+ "in vec4 piglit_vertex;"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n"
+};
+
+static const char *fs_text_template = {
+ "#version 330\n"
+ "#extension GL_ARB_gpu_shader5: enable\n"
+ "#define NUM_TEXTURES %i\n"
+ "uniform usampler2D fb[NUM_TEXTURES];\n"
+ "out uvec4 color[NUM_TEXTURES];\n"
+ "void main() {\n"
+ " for (int t = 0; t < NUM_TEXTURES; t++) {\n"
+ " color[t] = texelFetch(fb[t], ivec2(gl_FragCoord.xy), 0) + 1;\n"
+ " }\n"
+ "}\n"
+};
+
+static void
+allocate_data()
+{
+ unsigned int t;
+
+ tex_data = malloc(sizeof(GLuint *) * num_textures);
+ reference_data = malloc(sizeof(GLuint *) * num_textures);
+
+ for (t = 0; t < num_textures; t++) {
+ tex_data[t] = malloc(sizeof(GLuint) * width * height);
+ reference_data[t] = malloc(sizeof(GLuint) * width * height);
+ }
+}
+
+static bool
+compare_with_reference()
+{
+ bool outcome = true;
+ unsigned int t;
+ GLuint *actual;
+
+ actual = malloc(sizeof(GLuint) * width * height);
+
+ for (t = 0; t < num_textures; t++) {
+ unsigned int count = 0;
+ unsigned int i;
+
+ glActiveTexture(GL_TEXTURE0 + t);
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, actual);
+
+ for (i = 0; i < width * height; i++) {
+ if (reference_data[t][i] != actual[i]) {
+ count++;
+ outcome = false;
+ }
+ }
+
+ if (count > 0) {
+ fprintf(stderr, "Error on texture %i: %i texels out of "
+ "%i are different\n", t, count, width * height);
+ }
+ }
+
+ free(actual);
+
+ return outcome;
+}
+
+static void
+initialize_data()
+{
+ unsigned int i,j;
+ unsigned int t;
+
+ allocate_data();
+
+ for (t = 0; t < num_textures; t++) {
+ for (i = 0; i < width * height; i++) {
+ tex_data[t][i] = reference_data[t][i] = rand();
+ for (j = 0; j < blend_passes; j++)
+ reference_data[t][i] = reference_data[t][i] + 1;
+ }
+
+ glActiveTexture(GL_TEXTURE0 + t);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER,
+ GL_UNSIGNED_INT, tex_data[t]);
+ glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + t, tex[t], 0);
+ }
+ assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+}
+
+static void
+interpolate_square (const Vertex square[4],
+ unsigned int granularity,
+ Vertex *result)
+{
+ unsigned int x;
+ unsigned int y;
+ unsigned int b = granularity - 1;
+ unsigned int k = 0;
+
+ for (y = 0; y < granularity; y++) {
+ for (x = 0; x < granularity; x++) {
+ result[k].data[0] = (square[0].data[0] * (b - x) + square[2].data[0] * x)/b;
+ result[k].data[1] = (square[0].data[1] * (b - y) + square[1].data[1] * y)/b;
+ result[k].data[2] = 0;
+ result[k].data[3] = 1;
+
+ k++;
+ }
+ }
+}
+
+/*
+ * Tesselates @square, returning a set of vertex information and
+ * indices compatible to draw with glDrawElements at (@tesselated_pos,
+ * @tesselated_texcoord, @indices). @granularity is the number of
+ * vertexes per side. So the minimum should be 2.
+ *
+ * Is assumed that the vertex at @square are in the order
+ * (bottom-left, top-left, top-right, bottom-right)
+ *
+ * Probably not the most optimal code to do this, but it works
+ *
+ * Returns: newly allocated memory at @tesselated_pos,
+ * @tesselated_texcoord and @indices. @numIndices returns the number
+ * of indices at @indices
+ */
+static void
+util_tesselate_square (const Vertex square_pos[4],
+ unsigned int granularity,
+ Vertex **tesselated_pos,
+ unsigned int **indices)
+{
+ unsigned int x;
+ unsigned int y;
+ unsigned int k;
+ Vertex *result_pos;
+ unsigned int *result_indices;
+
+ if (granularity < 2) {
+ fprintf(stderr, "Granularity should be equal or greater to 2"
+ " in order to tesselate a square. Setting it to 2\n");
+ granularity = 2;
+ }
+
+ result_pos = (Vertex*) malloc(sizeof(Vertex) * granularity * granularity);
+ total_indices = (granularity - 1) * (granularity - 1) * 6;
+ result_indices = (unsigned int*) malloc (sizeof(unsigned int) * total_indices);
+
+ interpolate_square (square_pos, granularity, result_pos);
+
+ k = 0;
+ for (y = 0; y < granularity - 1; y++) {
+ for (x = 0; x < granularity - 1; x++) {
+ result_indices[k++] = y * granularity + x;
+ result_indices[k++] = y * granularity + x + 1;
+ result_indices[k++] = (y + 1) * granularity + x;
+
+ result_indices[k++] = y * granularity + x + 1;
+ result_indices[k++] = (y + 1) * granularity + x +1;
+ result_indices[k++] = (y + 1) * granularity + x;
+ }
+ }
+
+ *tesselated_pos = result_pos;
+ *indices = result_indices;
+}
+
+static GLvoid
+initialize_vertex_data(float x, float y, float w, float h)
+{
+ Vertex verts[4];
+ Vertex *tesselated_pos;
+ unsigned int *indices;
+
+ verts[0].data[0] = x;
+ verts[0].data[1] = y;
+ verts[1].data[0] = x;
+ verts[1].data[1] = y + h;
+ verts[2].data[0] = x + w;
+ verts[2].data[1] = y + h;
+ verts[3].data[0] = x + w;
+ verts[3].data[1] = y;
+
+ util_tesselate_square (verts, granularity,
+ &tesselated_pos,
+ &indices);
+
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+
+ glGenBuffers(1, &buf);
+ glBindBuffer(GL_ARRAY_BUFFER, buf);
+
+ glBufferData(GL_ARRAY_BUFFER,
+ (sizeof(GLfloat) * 4 * granularity * granularity),
+ tesselated_pos,
+ GL_STATIC_DRAW);
+
+ glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4, GL_FLOAT,
+ GL_FALSE, 0,
+ 0);
+ glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+
+ glGenBuffers(1, &buf_index);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf_index);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * total_indices,
+ indices, GL_STATIC_DRAW);
+
+ free(tesselated_pos);
+ free(indices);
+}
+
+static unsigned int
+min(unsigned int value1, unsigned int value2)
+{
+ if (value1 < value2)
+ return value1;
+ else
+ return value2;
+}
+
+static GLvoid
+draw_rect_tex()
+{
+ unsigned int basic_count = (total_indices * 3)/(3 * draw_passes);
+ unsigned int first = 0;
+
+ while (first < total_indices) {
+ unsigned int count = min(total_indices - first, basic_count);
+
+ glDrawRangeElements(GL_TRIANGLES, first, first + count, count,
+ GL_UNSIGNED_INT, BUFFER_OFFSET(first * sizeof(GLuint)));
+ first += count;
+ }
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ unsigned int i;
+
+ glViewport(0, 0, width, height);
+
+ for (i = 0; i < blend_passes; i++) {
+ if (i != 0)
+ glTextureBarrier();
+ draw_rect_tex();
+ }
+
+ return compare_with_reference() ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static void
+initialize_textures()
+{
+ unsigned int t;
+
+ tex = malloc(sizeof(GLuint) * num_textures);
+ glGenTextures(num_textures, tex);
+ for (t = 0; t < num_textures; t++) {
+ glActiveTexture(GL_TEXTURE0 + t);
+ glBindTexture(GL_TEXTURE_2D, tex[t]);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+}
+
+static void
+initialize_fbo()
+{
+ unsigned int t;
+ /* 8 is the max allowed value for textures, this way we avoid
+ * the hassle to allocate it. */
+ GLenum draw_buffers[8];
+
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ for (t = 0; t < num_textures; t++) {
+ draw_buffers[t] = GL_COLOR_ATTACHMENT0 + t;
+ }
+ glDrawBuffers(num_textures, draw_buffers);
+}
+
+static void
+initialize_program()
+{
+ char *fs_text;
+ int result;
+ unsigned int t;
+ char name[] = "fb[0]";
+
+ result = asprintf(&fs_text, fs_text_template, num_textures);
+ if (result == -1)
+ piglit_report_result(PIGLIT_FAIL);
+
+ prog = piglit_build_simple_program(vs_text, fs_text);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ texloc = malloc(sizeof(GLuint) * num_textures);
+ glUseProgram(prog);
+ for (t = 0; t < num_textures; t++) {
+ name[3] = '0' + t;
+ texloc[t] = glGetUniformLocation(prog, name);
+ if (texloc[t] == -1)
+ fprintf(stderr, "Error getting uniform %s\n", name);
+ glUniform1i(texloc[t], t);
+ }
+
+ free(fs_text);
+}
+
+static void
+print_usage()
+{
+ printf( "Usage: arb_texture_barrier-blending-in-shader ");
+ printf("<resolution> <blend_passes> <num_textures> <granularity> <common piglit args>\n");
+ printf("\tresolution valid range is [1, 1024]\n");
+ printf("\tblend_passes valid range is [1,42]\n");
+ printf("\tnum_textures valid range is [1, 8]\n");
+ printf("\tgranularity (the number of vertices per side) valid range is [2, 256]\n");
+ printf("\tdraw_passes valid range is [1, 10]\n");
+}
+static void
+parse_args(int argc, char **argv)
+{
+ if (argc != 6) {
+ print_usage();
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ width = height = atoi(argv[1]);
+ if (width < 1 || width > 1024) {
+ fprintf(stderr, "Wrong value for resolution: %s\n", argv[1]);
+ print_usage();
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ blend_passes = atoi(argv[2]);
+ if (blend_passes < 1 || blend_passes > 42) {
+ fprintf(stderr, "Wrong value for blend_passes: %s\n", argv[2]);
+ print_usage();
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ num_textures = atoi(argv[3]);
+ if (num_textures < 1 || num_textures > 8) {
+ fprintf(stderr, "Wrong value for num_textures: %s\n", argv[3]);
+ print_usage();
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ granularity = atoi(argv[4]);
+ if (granularity < 2 || granularity > 256) {
+ fprintf(stderr, "Wrong value for granularity: %s\n", argv[4]);
+ print_usage();
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ draw_passes = atoi(argv[5]);
+ if (granularity < 1 || draw_passes > 10) {
+ fprintf(stderr, "Wrong value for draw_passes: %s\n", argv[5]);
+ print_usage();
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ fprintf(stdout, "Executing test with parameters (resolution, blend_passes,"
+ " num_textures, granularity, draw_passes)=(%i, %i, %i, %i, %i)\n",
+ width, blend_passes, num_textures, granularity, draw_passes);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_framebuffer_object");
+ piglit_require_extension("GL_ARB_texture_barrier");
+ piglit_require_extension("GL_ARB_gpu_shader5");
+ piglit_require_GLSL_version(330);
+
+ parse_args(argc, argv);
+
+ srand(0);
+
+ initialize_program();
+ initialize_textures();
+ initialize_fbo();
+ initialize_data();
+ initialize_vertex_data(-1, -1, 2, 2);
+}
--
2.7.4
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