[Piglit] [PATCH 3/5] shader_runner: Trivial whitespace fixes

Ian Romanick idr at freedesktop.org
Wed Jun 29 21:32:23 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 tests/shaders/shader_runner.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 2f90fee..a979b46 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -392,7 +392,7 @@ compile_glsl(GLenum target)
 		char *shader_strings[2];
 		char version_string[100];
 		GLint shader_string_sizes[2];
-		
+
 		/* Add a #version directive based on the GLSL requirement. */
 		sprintf(version_string, "#version %d", glsl_req_version.num);
 		if (glsl_req_version.es && glsl_req_version.num != 100) {
@@ -403,7 +403,7 @@ compile_glsl(GLenum target)
 		shader_string_sizes[0] = strlen(version_string);
 		shader_strings[1] = shader_string;
 		shader_string_sizes[1] = shader_string_size;
-		
+
 		glShaderSource(shader, 2,
 				    (const GLchar **) shader_strings,
 				    shader_string_sizes);
-- 
2.5.5



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