[Piglit] [PATCH 6/8] arb_gpu_shader_fp64: use generator to test in/out attributes

Andres Gomez agomez at igalia.com
Wed Mar 16 15:35:52 UTC 2016


On Tue, 2016-03-15 at 09:38 -0700, Dylan Baker wrote:
> Quoting Andres Gomez (2016-03-15 08:50:47)
> > From: "Juan A. Suarez Romero" <jasuarez at igalia.com>
> > 
> > Vertex shader inputs and fragment shader outputs can only be
> > single-precision values.
> > 
> > From GL_ARB_gpu_shader_fp64 spec:
> > 
> > "Modify Section 4.3.4, Inputs, p. 31
> > 
> > (modify third paragraph of the section, p. 31) ... Vertex shader inputs
> > can only be single-precision floating-point scalars, vectors, or
> > matrices, or signed and unsigned integers and integer vectors.  Vertex
> > shader inputs can also form arrays of these types, but not structures."
> > 
> > "Modify Section 4.3.6, Outputs, p. 33
> > 
> > (modify third paragraph of the section, p. 33) They can only be float,
> > double, single- or double-precision floating-point vectors or matrices,
> > signed or unsigned integers or integer vectors, or arrays or structures
> > of any these.
> > 
> > (modify last paragraph, p. 33) ... Fragment outputs can only be float,
> > single-precision floating-point vectors, signed or unsigned integers or
> > integer vectors, or arrays of these. ..."
> > 
> > Contributed by Andres Gomez.
> > 
> > Signed-off-by: Andres Gomez <agomez at igalia.com>
> > ---
> >  generated_tests/CMakeLists.txt                     |   8 +
> >  generated_tests/gen_inout_fp64.py                  | 219 +++++++++++++++++++++
> >  .../templates/gen_inout_fp64/template.frag.mako    |  15 ++
> >  .../templates/gen_inout_fp64/template.vert.mako    |  15 ++
> >  .../gen_inout_fp64/vs-out-fs-in_template.mako      |  25 +--
> >  .../execution/vs-out-fs-in-double.shader_test      |  43 ----
> >  .../preprocessor/fs-output-double.frag             |  23 ---
> >  .../preprocessor/vs-input-double.vert              |  24 ---
> >  8 files changed, 270 insertions(+), 102 deletions(-)
> >  create mode 100644 generated_tests/gen_inout_fp64.py
> >  create mode 100644 generated_tests/templates/gen_inout_fp64/template.frag.mako
> >  create mode 100644 generated_tests/templates/gen_inout_fp64/template.vert.mako
> >  rename tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test => generated_tests/templates/gen_inout_fp64/vs-out-fs-in_template.mako (56%)
> >  delete mode 100644 tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double.shader_test
> >  delete mode 100644 tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
> >  delete mode 100644 tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
> > 
> > diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
> > index 0dc617b..d5698ae 100644
> > --- a/generated_tests/CMakeLists.txt
> > +++ b/generated_tests/CMakeLists.txt
> > @@ -117,6 +117,13 @@ piglit_make_generated_tests(
> >         gen_constant_array_size_tests_fp64.py
> >         builtin_function_fp64.py)
> >  piglit_make_generated_tests(
> > +       inout_fp64.list
> > +       gen_inout_fp64.py
> > +       templates/gen_inout_fp64/template.frag.mako
> > +       templates/gen_inout_fp64/template.vert.mako
> > +       templates/gen_inout_fp64/vs-out-fs-in_template.mako
> > +       )
> > +piglit_make_generated_tests(
> >         shader_precision_tests.list
> >         gen_shader_precision_tests.py
> >         builtin_function.py
> > @@ -173,6 +180,7 @@ add_custom_target(gen-gl-tests
> >                         interpolation-qualifier-built-in-variable.list
> >                         builtin_uniform_tests_fp64.list
> >                         constant_array_size_tests_fp64.list
> > +                       inout_fp64.list
> >                         shader_precision_tests.list
> >                         shader_image_load_store_tests.list
> >                         variable_index_read_tests.list
> > diff --git a/generated_tests/gen_inout_fp64.py b/generated_tests/gen_inout_fp64.py
> > new file mode 100644
> > index 0000000..9b64ff7
> > --- /dev/null
> > +++ b/generated_tests/gen_inout_fp64.py
> > @@ -0,0 +1,219 @@
> > +# coding=utf-8
> > +#
> > +# Copyright © 2016 Intel Corporation
> > +#
> > +# Permission is hereby granted, free of charge, to any person obtaining a
> > +# copy of this software and associated documentation files (the "Software"),
> > +# to deal in the Software without restriction, including without limitation
> > +# the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > +# and/or sell copies of the Software, and to permit persons to whom the
> > +# Software is furnished to do so, subject to the following conditions:
> > +#
> > +# The above copyright notice and this permission notice (including the next
> > +# paragraph) shall be included in all copies or substantial portions of the
> > +# Software.
> > +#
> > +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> > +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> > +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> > +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> > +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> > +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> > +# DEALINGS IN THE SOFTWARE.
> > +
> > +"""Generate in/out fp64 tests."""
> > +
> > +from __future__ import print_function, division, absolute_import
> > +import optparse
> > +import os
> > +import sys
> > +import itertools
> > +
> > +from templates import template_dir
> > +from modules import utils
> > +
> > +TEMPLATES = template_dir(os.path.basename(os.path.splitext(__file__)[0]))
> > +
> > +def get_dir_name(ver, test_type):
> > +    """Returns the directory name to save tests given a GLSL version."""
> > +
> > +    assert isinstance(ver, str)
> > +    assert isinstance(test_type, str)
> > +    if ver == '150':
> > +        feature_dir = 'arb_gpu_shader_fp64'
> > +    else:
> > +        feature_dir = 'glsl-' + ver[0] + '.' + ver[1:]
> > +
> > +    return os.path.join('spec', feature_dir, test_type,
> > +                        'inout')
> > +
> > +
> > +def get_config(ver):
> > +    """Returns the config string for compiler tests given a
> > +       GLSL version
> > +    """
> > +    assert isinstance(ver, str)
> > +    config = (' * expect_result: fail\n'
> > +              ' * glsl_version: {0}\n').format(ver[0] + '.' + ver[1:])
> 
> Think this would be clearer as: 'glsl_version: {}.{}\n'.format(ver[0], ver[1:])
> 
> There are some other instances of this too.

We'll fix this.

> I'm also not sure that I like building the config block in the python
> layer, I would personally prefer to see it done in the mako layer, I
> think it would be cleaner there. This applies to all of the get_*
> functions too.

I have some doubts about this.

For this generator we'll change it since it is that simple that maybe
it'll cleaner that way.

However, we would be adding the same code in the mako templates and, in
case of needing additions or corrections, we would need to edit several
templates instead of a single place in the python script. Anyway, we
trade having a cleaner python to have a little bit more complex
templates ...

> > +    if ver == '150':
> > +        config += ' * require_extensions: GL_ARB_gpu_shader_fp64\n'
> > +    return config
> > +
> > +
> > +def get_require(ver):
> > +    """Returns the require string for shader runner tests
> > +       given a GLSL version
> > +    """
> > +    assert isinstance(ver, str)
> > +    require = 'GLSL >=  {0}\n'.format(ver[0] + '.' + ver[1:])
> > +    if ver == '150':
> > +        require += 'GL_ARB_gpu_shader_fp64\n'
> > +    return require
> > +
> > +
> > +def get_preprocessor(ver):
> > +    """Returns the preprocessor string for a test given a
> > +       GLSL version
> > +    """
> > +    assert isinstance(ver, str)
> > +    preprocessor = '#version {0}\n'.format(ver)
> > +    if ver == '150':
> > +        preprocessor += '#extension GL_ARB_gpu_shader_fp64 : require\n'
> > +    return preprocessor
> > +
> > +
> > +def get_comments(ver, shader):
> > +    """Returns the comments string for compiler tests
> > +       given a GLSL version and shader stage
> > +    """
> > +    assert isinstance(ver, str)
> > +    assert shader in ('vert', 'frag')
> > +    if ver == '150':
> > +        if shader == 'frag':
> > +            return (
> > +                ' *\n'
> > +                ' * GL_ARB_gpu_shader_fp64 spec states:\n'
> > +                ' *\n'
> > +                ' *     "Fragment outputs can only be float, single-precision\n'
> > +                ' *      floating-point vectors, signed or unsigned integers or\n'
> > +                ' *      integer vectors, or arrays of these."\n')
> > +        elif shader == 'vert':
> > +            return (
> > +                ' *\n'
> > +                ' * GL_ARB_gpu_shader_fp64 spec states:\n'
> > +                ' *\n'
> > +                ' *     "Vertex shader inputs can only be single-precision\n'
> > +                ' *      floating-point scalars, vectors, or matrices, or signed and\n'
> > +                ' *      unsigned integers and integer vectors.  Vertex shader inputs\n'
> > +                ' *      can also form arrays of these types, but not structures."\n')
> > +
> > +    return ''
> > +
> > +
> > +def generate_inout(type_name, shader, ver, names_only):
> > +    """Generate in/out GLSL compilation tests."""
> > +
> > +    assert isinstance(type_name, str)
> > +    assert shader in ('vert', 'frag')
> > +    assert isinstance(ver, str)
> > +    assert isinstance(names_only, bool)
> > +
> > +    filename = os.path.join(
> > +        get_dir_name(ver, 'compiler'),
> > +        '{0}-{1}put-{2}.{3}'.format('fs' if shader == 'frag' else 'vs',
> > +                                    'out' if shader == 'frag' else 'in',
> > +                                    type_name, shader))
> > +
> > +    print(filename)
> > +
> > +    if not names_only:
> > +        with open(filename, 'w') as test_file:
> > +            test_file.write(TEMPLATES.get_template(
> > +                'template.{0}.mako'.format(shader)).render_unicode(
> > +                    config=get_config(ver),
> > +                    comments=get_comments(ver, shader),
> > +                    preprocessor=get_preprocessor(ver),
> > +                    type_name=type_name,
> > +                    extra_params=',0.0' if type_name in ['dvec2', 'dvec3'] else ''))
> > +
> > +
> > +def generate_pipe(type_name, ver, names_only):
> > +    """Generate in/out shader runner tests."""
> > +
> > +    assert isinstance(type_name, str)
> > +    assert isinstance(ver, str)
> > +    assert isinstance(names_only, bool)
> > +
> > +    filename = os.path.join(
> > +        get_dir_name(ver, 'execution'),
> > +        'vs-out-fs-in-{0}.shader_test'.format(type_name))
> > +
> > +    print(filename)
> > +
> > +    if not names_only:
> > +        with open(filename, 'w') as test_file:
> > +            test_file.write(TEMPLATES.get_template(
> > +                'vs-out-fs-in_template.mako').render_unicode(
> > +                    require=get_require(ver),
> > +                    preprocessor=get_preprocessor(ver),
> > +                    type_name=type_name))
> > +
> > +
> > +def all_inout_tests(names_only):
> > +    """Creates all the combinations for in/out compilation tests."""
> > +
> > +    assert isinstance(names_only, bool)
> > +    type_names = ['double', 'dvec2', 'dvec3', 'dvec4',
> > +                  'dmat2', 'dmat2x3', 'dmat2x4',
> > +                  'dmat3x2', 'dmat3', 'dmat3x4',
> > +                  'dmat4x2', 'dmat4x3', 'dmat4']
> > +    shaders = ['frag', 'vert']
> > +    glsl_ver = ['150', '400']
> > +    for ver in glsl_ver:
> > +        utils.safe_makedirs(get_dir_name(ver, 'compiler'))
> > +
> > +    for t_name, shader, ver in itertools.product(type_names, shaders, glsl_ver):
> > +        yield t_name, shader, ver, names_only
> > +
> > +
> > +def all_pipe_tests(names_only):
> > +    """Creates all the combinations for in/out shader runnertests."""
> > +
> > +    assert isinstance(names_only, bool)
> > +    type_names = ['double', 'dvec2', 'dvec3', 'dvec4']
> > +    glsl_ver = ['150', '400']
> > +    for ver in glsl_ver:
> > +        utils.safe_makedirs(get_dir_name(ver, 'execution'))
> > +
> > +    for t_name, ver in itertools.product(type_names, glsl_ver):
> > +        yield t_name, ver, names_only
> > +
> > +
> > +def main():
> > +    """Main function."""
> > +
> > +    parser = optparse.OptionParser(
> > +        description="Generate in/out tests for fp64",
> > +        usage="usage: %prog [-h] [--names-only]")
> > +    parser.add_option(
> > +        '--names-only',
> > +        dest='names_only',
> > +        action='store_true',
> > +        help="Don't output files, just generate a list of filenames to stdout")
> > +
> > +    (options, args) = parser.parse_args()
> 
> most of piglit uses argparse, and it also doesn't need the extra code
> for extra arguments, or use of bool. Could we use argparse
> instead?

Right. We'll fix this.

Notice that in all the generators the module used is optparse, not
argparse. We were just being coherent with the other existing
generators.

Maybe we should send another patch to migrate in all the generators?

> > +
> > +    if len(args) != 0:
> > +        # User gave extra args.
> > +        parser.print_help()
> > +        sys.exit(1)
> > +
> > +    for args in all_inout_tests(bool(options.names_only)):
> > +        generate_inout(*args)
> > +
> > +    for args in all_pipe_tests(bool(options.names_only)):
> > +        generate_pipe(*args)
> > +
> > +
> > +if __name__ == '__main__':
> > +    main()
> > diff --git a/generated_tests/templates/gen_inout_fp64/template.frag.mako b/generated_tests/templates/gen_inout_fp64/template.frag.mako
> > new file mode 100644
> > index 0000000..3ba1c4e
> > --- /dev/null
> > +++ b/generated_tests/templates/gen_inout_fp64/template.frag.mako
> > @@ -0,0 +1,15 @@
> > +/* [config]
> > +${config}\
> > + * [end config]
> > +${comments}\
> > + */
> > +
> > +${preprocessor}\
> > +
> > +out ${type_name} color;
> > +
> > +void main()
> > +{
> > +  color = ${type_name}(0.0);
> > +}
> > +
> > diff --git a/generated_tests/templates/gen_inout_fp64/template.vert.mako b/generated_tests/templates/gen_inout_fp64/template.vert.mako
> > new file mode 100644
> > index 0000000..cb8db6d
> > --- /dev/null
> > +++ b/generated_tests/templates/gen_inout_fp64/template.vert.mako
> > @@ -0,0 +1,15 @@
> > +/* [config]
> > +${config}\
> > + * [end config]
> > +${comments}\
> > + */
> > +
> > +${preprocessor}\
> > +
> > +in ${type_name} vertex;
> > +
> > +void main()
> > +{
> > +  gl_Position = vec4(vertex${extra_params});
> > +}
> > +
> > diff --git a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test b/generated_tests/templates/gen_inout_fp64/vs-out-fs-in_template.mako
> > similarity index 56%
> > rename from tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
> > rename to generated_tests/templates/gen_inout_fp64/vs-out-fs-in_template.mako
> > index 5c3ef95..db93c79 100644
> > --- a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
> > +++ b/generated_tests/templates/gen_inout_fp64/vs-out-fs-in_template.mako
> 
> Most of the templates are named in the format:
> <template>.<final type>.mako, 
> (which you did for the other templates), could you do that for this one
> as well?

We'll fix this.

> > @@ -1,34 +1,35 @@
> > -# test emitting a single double from vs->fs works
> > +# test emitting a ${type_name} from vs->fs works
> >  # when originally written this failed in varying lowering
> >  
> >  [require]
> > -GLSL >= 1.50
> > -GL_ARB_gpu_shader_fp64
> > +${require}\
> >  
> >  [vertex shader]
> > -#version 150
> > -#extension GL_ARB_gpu_shader_fp64 : require
> > +${preprocessor}\
> >  
> >  uniform double arg0;
> > +
> >  in vec4 vertex;
> > -flat out double dout1;
> > +flat out ${type_name} dout1;
> > +
> >  void main()
> >  {
> >      gl_Position = vertex;
> > -    dout1 = arg0;
> > +    dout1 = ${type_name}(arg0);
> >  }
> >  
> >  [fragment shader]
> > -#version 150
> > -#extension GL_ARB_gpu_shader_fp64 : require
> > +${preprocessor}\
> >  
> > -flat in double dout1;
> > +flat in ${type_name} dout1;
> >  uniform double tolerance;
> >  uniform double expected;
> > +out vec4 color;
> > +
> >  void main()
> >  {
> > -    double result = trunc(dout1);
> > -    gl_FragColor = distance(result, expected) <= tolerance ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
> > +    ${type_name} result = trunc(dout1);
> > +    color = distance(result, ${type_name}(expected)) <= tolerance ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
> >  }
> >  
> >  [vertex data]
> > diff --git a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double.shader_test
> > deleted file mode 100644
> > index c01db72..0000000
> > --- a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double.shader_test
> > +++ /dev/null
> > @@ -1,43 +0,0 @@
> > -# test truncating a double holds precision
> > -[require]
> > -GLSL >= 1.50
> > -GL_ARB_gpu_shader_fp64
> > -
> > -[vertex shader]
> > -#version 150
> > -#extension GL_ARB_gpu_shader_fp64 : require
> > -uniform double arg0;
> > -in vec4 vertex;
> > -flat out dvec4 dout1;
> > -void main()
> > -{
> > -        gl_Position = vertex;
> > -       dout1 = dvec4(arg0);
> > -}
> > -
> > -[fragment shader]
> > -#version 150
> > -#extension GL_ARB_gpu_shader_fp64 : require
> > -#
> > -flat in dvec4 dout1;
> > -uniform double tolerance;
> > -uniform double expected;
> > -void main()
> > -{
> > -  dvec4 result = trunc(dout1);
> > -  gl_FragColor = distance(result, dvec4(expected)) <= tolerance ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
> > -}
> > -
> > -[vertex data]
> > -vertex/float/2
> > --1.0 -1.0
> > - 1.0 -1.0
> > - 1.0  1.0
> > --1.0  1.0
> > -
> > -[test]
> > -uniform double arg0 1.7976931348623157E+308
> > -uniform double expected 1.7976931348623157E+308
> > -uniform double tolerance 2.0000000000000002e-05
> > -draw arrays GL_TRIANGLE_FAN 0 4
> > -probe rgba 0 0 0.0 1.0 0.0 1.0
> > diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag b/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
> > deleted file mode 100644
> > index 111f01c..0000000
> > --- a/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
> > +++ /dev/null
> > @@ -1,23 +0,0 @@
> > -// [config]
> > -// expect_result: fail
> > -// glsl_version: 1.50
> > -// require_extensions: GL_ARB_gpu_shader_fp64
> > -// [end config]
> > -//
> > -// GL_ARB_gpu_shader_fp64 spec states:
> > -//
> > -//     "Fragment outputs can only be float, single-precision
> > -//      floating-point vectors, signed or unsigned integers or
> > -//      integer vectors, or arrays of these."
> > -//
> > -
> > -#version 150
> > -#extension GL_ARB_gpu_shader_fp64: require
> > -
> > -out dvec4 color;
> > -
> > -void main()
> > -{
> > -   color = dvec4(0.0, 0.0, 0.0, 0.0);
> > -}
> > -
> > diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert b/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
> > deleted file mode 100644
> > index 930248b..0000000
> > --- a/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
> > +++ /dev/null
> > @@ -1,24 +0,0 @@
> > -// [config]
> > -// expect_result: fail
> > -// glsl_version: 1.50
> > -// require_extensions: GL_ARB_gpu_shader_fp64
> > -// [end config]
> > -//
> > -// GL_ARB_gpu_shader_fp64 spec states:
> > -//
> > -//     "Vertex shader inputs can only be single-precision
> > -//      floating-point scalars, vectors, or matrices, or signed and
> > -//      unsigned integers and integer vectors.  Vertex shader inputs
> > -//      can also form arrays of these types, but not structures."
> > -//
> > -
> > -#version 150
> > -#extension GL_ARB_gpu_shader_fp64: require
> > -
> > -in dvec4 vertex;
> > -
> > -void main()
> > -{
> > -   gl_Position = vertex;
> > -}
> > -
> > -- 
> > 2.1.0
> > 
> > _______________________________________________
> > Piglit mailing list
> > Piglit at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/piglit
> 
> I don't really have the expertise to review the generated output, but
> this looks pretty good from a python/mako point of view as is. There are
> a few comments that I think would make it better, but I'm opened to
> being convinced otherwise.

Great! Thanks for reviewing!

> Also, thank you for using all of the helpers like safe_makedirs and
> template_dir.

The other way around, thanks for having those helpers! :)

-- 
Br,

Andres
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