[Piglit] [PATCH] fbo-fragcoord2: Convert asserts to failure reports.
Dylan Baker
baker.dylan.c at gmail.com
Thu Mar 31 17:34:11 UTC 2016
Quoting Brian Paul (2016-03-30 18:03:37)
> On 03/30/2016 05:58 PM, Vinson Lee wrote:
> > Signed-off-by: Vinson Lee <vlee at freedesktop.org>
> > ---
> > tests/fbo/fbo-fragcoord2.c | 12 +++++++++---
> > 1 file changed, 9 insertions(+), 3 deletions(-)
> >
> > diff --git a/tests/fbo/fbo-fragcoord2.c b/tests/fbo/fbo-fragcoord2.c
> > index 34a5c6cf7802..e816a9800cd6 100644
> > --- a/tests/fbo/fbo-fragcoord2.c
> > +++ b/tests/fbo/fbo-fragcoord2.c
> > @@ -220,11 +220,17 @@ piglit_init(int argc, char**argv)
> > piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> >
> > vs = piglit_compile_shader_text(GL_VERTEX_SHADER, VertShaderText);
> > - assert(vs);
> > + if (!vs) {
> > + piglit_report_result(PIGLIT_FAIL);
> > + }
> >
> > fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, FragShaderText);
> > - assert(fs);
> > + if (!fs) {
> > + piglit_report_result(PIGLIT_FAIL);
> > + }
> >
> > prog = piglit_link_simple_program(vs, fs);
> > - assert(prog);
> > + if (!prog) {
> > + piglit_report_result(PIGLIT_FAIL);
> > + }
> > }
> >
>
> Actually that whole section could be simplified with:
>
> prog = piglit_build_simple_program(VertShaderText, FragShaderText);
>
> That function will check if linking fails and call
> piglit_report_result(PIGLIT_FAIL) so need to check the return value.
>
> -Brian
>
>
> _______________________________________________
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I've seen this pattern a few times, maybe this could be added to the
TODO file as a good beginner project?
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