[Piglit] [PATCH] util: Add array_index support to [vertex data]

Alejandro Piñeiro apinheiro at igalia.com
Mon May 2 09:07:04 UTC 2016


On 25/04/16 15:56, Andres Gomez wrote:
> This allows data to be set for arbitrary array sized attributes in
> shader runner.
>
> For example to set mat2x3[2]:
> attname[0]/mat2x3/3/1 attname[0]/mat2x3/3/2 attname[1]/mat2x3/3/1 attname[1]/mat2x3/3/2
>
> The syntax has been extended so the recommended type to specify in the
> [vertex data] header line is the GLSL corresponding one, not just
> "float", "double", "int" or "uint".
>
> In any case, the extended syntax is backward compatible so it is still
> possible to specify a vec3 attribute like:
> attname/float/3
>
> In addition to the now recommended format:
> attname/vec3/3

Nitpick: Are you sure that is the recommended instead of just the
extended one?

>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
>  tests/util/piglit-vbo.cpp | 154 +++++++++++++++++++++++++++++++++++-----------
>  1 file changed, 118 insertions(+), 36 deletions(-)
>
> diff --git a/tests/util/piglit-vbo.cpp b/tests/util/piglit-vbo.cpp
> index 11a4adc..749a1ed 100644
> --- a/tests/util/piglit-vbo.cpp
> +++ b/tests/util/piglit-vbo.cpp
> @@ -1,5 +1,5 @@
>  /*
> - * Copyright © 2011 Intel Corporation
> + * Copyright © 2011, 2016 Intel Corporation
>   *
>   * Permission is hereby granted, free of charge, to any person obtaining a
>   * copy of this software and associated documentation files (the "Software"),
> @@ -28,29 +28,33 @@
>   * tests using a columnar text format, for example:
>   *
>   *   \verbatim
> - *   vertex/float/3 foo/uint/1 bar/int/2
> - *   0.0 0.0 0.0    10         0 0 # comment
> - *   0.0 1.0 0.0     5         1 1
> - *   1.0 1.0 0.0     0         0 1
> + *   vertex/vec3/3 foo/uint/1 bar[0]/int/1 bar[1]/int/1
> + *   0.0 0.0 0.0   10         0            0 # comment
> + *   0.0 1.0 0.0    5         1            1
> + *   1.0 1.0 0.0    0         0            1
>   *   \endverbatim
>   *
>   * The format consists of a row of column headers followed by any
>   * number of rows of data.  Each column header has the form
> - * "ATTRNAME/TYPE/COUNT/MATRIX_COLUMN", where ATTRNAME is the name of
> - * the vertex attribute to be bound to this column, TYPE is the type
> - * of data that follows ("float", "int", or "uint"), COUNT is the
> - * vector length of the data (e.g. "3" for vec3 data) and
> - * MATRIX_COLUMN is the column number of the data in case of being a
> - * matrix. MATRIX_COLUMN can also be used for arrays of
> - * arrays. MATRIX_COLUMN doesn't need to be be specified if it is not
> - * a matrix column as in the example before. So another example, if
> - * you want to specify the data of a mat2x3:
> + * "ATTRNAME[ARRAY_INDEX]/TYPE/COUNT/MATRIX_COLUMN", where ATTRNAME is
> + * the name of the vertex attribute to be bound to this column,
> + * ARRAY_INDEX is the index, TYPE is the GLSL type of data that
> + * follows ("float", "double", "int", "uint" or any derived type like
> + * vec2, dmat4, etc.), COUNT is the vector length of the data
> + * (e.g. "3" for vec3 data or "2" for mat4x2) and MATRIX_COLUMN is the
> + * column number of the data in case of being a matrix. [ARRAY_INDEX]
> + * is optional and needs to be specified only in case of array
> + * attributes. COUNT is a redundant value that is already specified in
> + * the data type but that has been kept for backward
> + * compatibility.

Now that you mention backward compatibility, I think that it would be
good to include some examples with the old format. After all, is the
format of most tests right now.

>  MATRIX_COLUMN doesn't need to be specified if it is
> + * not a matrix column as in the example before. So another example,
> + * if you want to specify the data of a mat2x3:
>   *
> - *  \verbatim
> - *  foomatrix/float/3/0 foomatrix/float/3/1
> - *  0.0 1.0 2.0         3.0 4.0 5.0
> - *  6.0 7.0 8.0         9.0 10.0 11.0
> - *  \endverbatim
> + *   \verbatim
> + *   foomatrix/mat2x3/3/0 foomatrix/mat2x3/3/1
> + *   0.0 1.0 2.0          3.0 4.0 5.0
> + *   6.0 7.0 8.0          9.0 10.0 11.0
> + *   \endverbatim
>   *
>   * The data follows the column headers in space-separated form.  "#"
>   * can be used for comments, as in shell scripts.
> @@ -95,6 +99,23 @@
>   * glEnableVertexAttribArray(foo_index);
>   * glEnableVertexAttribArray(bar_index);
>   * \endcode
> + *
> + * Which could correspond to a vertex shader of this type:
> + *
> + * \code
> + * in vec3 vertex;
> + * in uint foo;
> + * in int bar[2];
> + *
> + * void main()
> + * {
> + *  if (bar[0] + bar[1] == foo) {
> + *   gl_Position = vec4(vertex, 1.0);
> + *  } else {
> + *   gl_Position = vec4(1.0, vertex);
> + *  }
> + * }
> + * \endcode
>   */
>  
>  #include <string>
> @@ -116,7 +137,7 @@ const int ATTRIBUTE_SIZE = 4;
>   * Convert a type name string to a GLenum.
>   */
>  GLenum
> -decode_type(const char *type)
> +decode_type(const char *type, size_t *rows, size_t *cols)
>  {
>  	static struct type_table_entry {
>  		const char *type; /* NULL means end of table */
> @@ -126,13 +147,38 @@ decode_type(const char *type)
>  		{ "uint",    GL_UNSIGNED_INT   },
>  		{ "float",   GL_FLOAT          },
>  		{ "double",  GL_DOUBLE         },
> +		{ "ivec",    GL_INT            },
> +		{ "uvec",    GL_UNSIGNED_INT   },
> +		{ "vec",     GL_FLOAT          },
> +		{ "dvec",    GL_DOUBLE         },
> +		{ "mat",     GL_FLOAT          },
> +		{ "dmat",    GL_DOUBLE         },
>  		{ NULL,      0                 }
>  	};
>  
>  
>  	for (int i = 0; type_table[i].type; ++i) {
> -		if (0 == strcmp(type, type_table[i].type))
> +		if (0 == strncmp(type, type_table[i].type, strlen(type_table[i].type))) {
> +			if (i > 3 && (rows || cols)) 
What 3 is lacks somewhat a context, as you need to go back to type_table
to know what you want to do. Couldn't it be replaced by a kind of enum
or at least a comment?

> +				size_t type_len = strlen(type);
> +				size_t the_rows = type[type_len - 1] - '0';
> +				if (rows)
> +					*rows = the_rows;
> +				if (cols) {
> +					if (i > 7)

Ditto

> +						*cols = type[type_len - 2] == 'x' ?
> +							type[type_len - 3] - '0' : the_rows;
> +					else
> +						*cols = 1;
> +				}
> +			} else {
> +				if (rows)
> +					*rows = 1;
> +				if (cols)
> +					*cols = 1;
> +			}
>  			return type_table[i].enum_value;
> +		}
>  	}
>  
>  	printf("Unrecognized type: %s\n", type);
> @@ -157,6 +203,11 @@ public:
>  	GLenum data_type;
>  
>  	/**
> +	 * Number of cols in the data type of this attribute.

For the comment s/cols/columns

> +	 */
> +	size_t data_type_cols;
> +
> +	/**
>  	 * Vector length of this attribute.
>  	 */
>  	size_t count;
> @@ -167,6 +218,11 @@ public:
>  	size_t matrix_index;
>  
>  	/**
> +	 * Index of the array for this attribute.
> +	 */
> +	size_t array_index;
> +
> +	/**
>  	 * Index of this vertex attribute in the linked program.
>  	 */
>  	GLuint index;
> @@ -184,25 +240,49 @@ public:
>  vertex_attrib_description::vertex_attrib_description(GLuint prog,
>  						     const char *text)
>  {
> -	/* Split the column header into name/type/count fields */
> +	/* Split the column header into
> +	 * name[array_index]/type/count/matrix_column fields */
>  	const char *first_slash = strchr(text, '/');
>  	if (first_slash == NULL) {
> -		printf("Column headers must be in the form name/type/count/matrix_column.\n"
> -		       "Note: matrix_column is optional.\n"
> +		printf("Column headers must be in the form"
> +		       " name[array_index]/type/count/matrix_column.\n"
> +		       "Note: [array_index] and matrix_column are optional.\n"
>  		       "Got: %s\n",
>  		       text);
>  		piglit_report_result(PIGLIT_FAIL);
>  	}
> +

Is this extra line needed?

>  	std::string name(text, first_slash);
> +
> +	/* If the attrib is an array, strip the index */
> +	if (name[name.size() - 1] == ']') {
> +		std::string::size_type n = name.find('[');
> +		if (n == std::string::npos) {
> +			printf("Column header looked like an array"
> +			       " but couldn't parse it.\n"
> +			       "Got: %s\n",
> +			       text);
> +			piglit_report_result(PIGLIT_FAIL);
> +		} else {
> +			this->array_index = strtoul(name.substr(n + 1).c_str(), NULL, 0);
> +			name.resize(n);
> +		}
> +	} else {
> +		this->array_index = 0;
> +	}
> +
>  	const char *second_slash = strchr(first_slash + 1, '/');
>  	if (second_slash == NULL) {
> -		printf("Column headers must be in the form name/type/count/matrix_column.\n"
> +		printf("Column headers must be in the form"
> +		       " name[array_index]/type/count/matrix_column.\n"
> +		       "Note: [array_index] and matrix_column are optional.\n"
>  		       "Got: %s\n",
>  		       text);
>  		piglit_report_result(PIGLIT_FAIL);
>  	}
>  	std::string type_str(first_slash + 1, second_slash);
> -	this->data_type = decode_type(type_str.c_str());
> +	this->data_type = decode_type(type_str.c_str(),
> +				      &this->count, &this->data_type_cols);
>  	char *endptr;
>  	this->count = strtoul(second_slash + 1, &endptr, 10);
>  
> @@ -217,8 +297,9 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog,
>  		}
>  
>  		if (*endptr != '\0') {
> -			printf("Column headers must be in the form name/type/matrix_column.\n"
> -			       "Note: matrix_column is optional.\n"
> +			printf("Column headers must be in the form"
> +			       " name[array_index]/type/count/matrix_column.\n"
> +			       "Note: [array_index] and matrix_column are optional.\n"
>  			       "Got: %s\n",
>  			       text);
>  			piglit_report_result(PIGLIT_FAIL);
> @@ -323,9 +404,11 @@ void
>  vertex_attrib_description::setup(size_t *offset, size_t stride) const
>  {
>  	int attribute_size = ATTRIBUTE_SIZE;
> +	GLuint actual_index = this->index + this->matrix_index
> +		+ this->array_index * this->data_type_cols;
>  	switch (this->data_type) {
>  	case GL_FLOAT:
> -		glVertexAttribPointer(this->index + this->matrix_index, this->count,
> +		glVertexAttribPointer(actual_index, this->count,
>  				      this->data_type, GL_FALSE, stride,
>  				      (void *) *offset);
>  		break;
> @@ -334,9 +417,9 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const
>  			fprintf(stderr,"vertex_attrib_description fail. no 64-bit float support\n");
>  			return;
>  		}
> -		glVertexAttribLPointer(this->index + this->matrix_index, this->count,
> -				      this->data_type, stride,
> -				      (void *) *offset);
> +		glVertexAttribLPointer(actual_index, this->count,
> +				       this->data_type, stride,
> +				       (void *) *offset);
>  		attribute_size *= 2;
>  		break;
>  	default:
> @@ -344,12 +427,11 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const
>  			fprintf(stderr,"vertex_attrib_description fail. no int support\n");
>  			return;
>  		}
> -		glVertexAttribIPointer(this->index + this->matrix_index, this->count,
> +		glVertexAttribIPointer(actual_index, this->count,
>  				       this->data_type, stride,
> -				       (void *) *offset);
> -		break;
> +				       (void *) *offset);		break;
>  	}
> -	glEnableVertexAttribArray(index + this->matrix_index);
> +	glEnableVertexAttribArray(actual_index);
>  	*offset += attribute_size * this->count;
>  }
>  



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