[Piglit] [PATCH v2] arb_shader_storage_buffer_object: memory qualifier tests for named blocks
Eduardo Lima Mitev
elima at igalia.com
Mon May 9 06:41:42 UTC 2016
Hi Ilia,
Are you ok with the test split I did in v2?
Thanks,
Eduardo
On 05/06/2016 08:29 AM, Eduardo Lima Mitev wrote:
> There are missing tests to check for readonly and writeonly memory qualifiers
> on a named interface block. And Mesa is actually failing to apply these
> qualifiers right now.
>
> v2: (Ilia Mirkin) Put each test case into its own shader file.
> ---
> .../named-block-memory-qualifier-readonly-member.vert | 15 +++++++++++++++
> .../compiler/named-block-memory-qualifier-readonly.vert | 15 +++++++++++++++
> .../named-block-memory-qualifier-writeonly-member.vert | 15 +++++++++++++++
> .../compiler/named-block-memory-qualifier-writeonly.vert | 15 +++++++++++++++
> 4 files changed, 60 insertions(+)
> create mode 100644 tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-readonly-member.vert
> create mode 100644 tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-readonly.vert
> create mode 100644 tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-writeonly-member.vert
> create mode 100644 tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-writeonly.vert
>
> diff --git a/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-readonly-member.vert b/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-readonly-member.vert
> new file mode 100644
> index 0000000..c5af6c1
> --- /dev/null
> +++ b/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-readonly-member.vert
> @@ -0,0 +1,15 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 3.30
> +// require_extensions: GL_ARB_shader_storage_buffer_object
> +// [end config]
> +
> +#version 330
> +#extension GL_ARB_shader_storage_buffer_object: require
> +buffer Buffer {
> + readonly float foo;
> +} buf;
> +
> +void main() {
> + buf.foo = 1.0;
> +}
> diff --git a/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-readonly.vert b/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-readonly.vert
> new file mode 100644
> index 0000000..6145350
> --- /dev/null
> +++ b/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-readonly.vert
> @@ -0,0 +1,15 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 3.30
> +// require_extensions: GL_ARB_shader_storage_buffer_object
> +// [end config]
> +
> +#version 330
> +#extension GL_ARB_shader_storage_buffer_object: require
> +readonly buffer Buffer {
> + float foo;
> +} buf;
> +
> +void main() {
> + buf.foo = 1.0;
> +}
> diff --git a/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-writeonly-member.vert b/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-writeonly-member.vert
> new file mode 100644
> index 0000000..5b4c20a
> --- /dev/null
> +++ b/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-writeonly-member.vert
> @@ -0,0 +1,15 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 3.30
> +// require_extensions: GL_ARB_shader_storage_buffer_object
> +// [end config]
> +
> +#version 330
> +#extension GL_ARB_shader_storage_buffer_object: require
> +buffer Buffer {
> + writeonly float foo;
> +} buf;
> +
> +void main(void) {
> + float result = buf.foo;
> +}
> diff --git a/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-writeonly.vert b/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-writeonly.vert
> new file mode 100644
> index 0000000..d9ffc24
> --- /dev/null
> +++ b/tests/spec/arb_shader_storage_buffer_object/compiler/named-block-memory-qualifier-writeonly.vert
> @@ -0,0 +1,15 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 3.30
> +// require_extensions: GL_ARB_shader_storage_buffer_object
> +// [end config]
> +
> +#version 330
> +#extension GL_ARB_shader_storage_buffer_object: require
> +writeonly buffer Buffer {
> + float foo;
> +} buf;
> +
> +void main(void) {
> + float result = buf.foo;
> +}
>
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