[Piglit] [PATCH] arb_gpu_shader_fp64: Add tests to check non-uniform-control-flow writes

Samuel Iglesias Gonsálvez siglesias at igalia.com
Thu May 12 07:31:34 UTC 2016


They are use to detect if a bug in i965 driver related to
operations working with doubles under non-uniform control flow
is still happening.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
 tests/all.py                                       |  10 ++
 tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt   |  10 ++
 .../fs-non-uniform-control-flow-alu.c              | 150 ++++++++++++++++
 .../fs-non-uniform-control-flow-const.c            | 131 ++++++++++++++
 .../fs-non-uniform-control-flow-packing.c          | 150 ++++++++++++++++
 .../fs-non-uniform-control-flow-ssbo.c             | 155 +++++++++++++++++
 .../fs-non-uniform-control-flow-ubo.c              | 152 ++++++++++++++++
 .../vs-non-uniform-control-flow-alu.c              | 191 +++++++++++++++++++++
 .../vs-non-uniform-control-flow-const.c            | 169 ++++++++++++++++++
 .../vs-non-uniform-control-flow-packing.c          | 191 +++++++++++++++++++++
 .../vs-non-uniform-control-flow-ssbo.c             | 187 ++++++++++++++++++++
 .../vs-non-uniform-control-flow-ubo.c              | 186 ++++++++++++++++++++
 12 files changed, 1682 insertions(+)
 create mode 100644 tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-alu.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-const.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-ssbo.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-ubo.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-alu.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-const.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
 create mode 100644 tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ubo.c

diff --git a/tests/all.py b/tests/all.py
index 395f964..f8f70f8 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2171,6 +2171,16 @@ with profile.group_manager(
     g(['arb_gpu_shader_fp64-wrong-type-setter'])
     g(['arb_gpu_shader_fp64-double_in_bool_uniform'])
     g(['arb_gpu_shader_fp64-uniform-invalid-operation'])
+    g(['arb_gpu_shader_fp64-vs-non-uniform-control-flow-const'])
+    g(['arb_gpu_shader_fp64-fs-non-uniform-control-flow-const'])
+    g(['arb_gpu_shader_fp64-vs-non-uniform-control-flow-ubo'])
+    g(['arb_gpu_shader_fp64-fs-non-uniform-control-flow-ubo'])
+    g(['arb_gpu_shader_fp64-vs-non-uniform-control-flow-ssbo'])
+    g(['arb_gpu_shader_fp64-fs-non-uniform-control-flow-ssbo'])
+    g(['arb_gpu_shader_fp64-vs-non-uniform-control-flow-alu'])
+    g(['arb_gpu_shader_fp64-fs-non-uniform-control-flow-alu'])
+    g(['arb_gpu_shader_fp64-vs-non-uniform-control-flow-packing'])
+    g(['arb_gpu_shader_fp64-fs-non-uniform-control-flow-packing'])
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
index 84601b7..209442f 100644
--- a/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
+++ b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
@@ -9,3 +9,13 @@ link_libraries (
 )
 
 piglit_add_executable (arb_gpu_shader_fp64-double_in_bool_uniform double_in_bool_uniform.c)
+piglit_add_executable (arb_gpu_shader_fp64-fs-non-uniform-control-flow-ssbo fs-non-uniform-control-flow-ssbo.c)
+piglit_add_executable (arb_gpu_shader_fp64-vs-non-uniform-control-flow-ssbo vs-non-uniform-control-flow-ssbo.c)
+piglit_add_executable (arb_gpu_shader_fp64-fs-non-uniform-control-flow-const fs-non-uniform-control-flow-const.c)
+piglit_add_executable (arb_gpu_shader_fp64-vs-non-uniform-control-flow-const vs-non-uniform-control-flow-const.c)
+piglit_add_executable (arb_gpu_shader_fp64-fs-non-uniform-control-flow-ubo fs-non-uniform-control-flow-ubo.c)
+piglit_add_executable (arb_gpu_shader_fp64-vs-non-uniform-control-flow-ubo vs-non-uniform-control-flow-ubo.c)
+piglit_add_executable (arb_gpu_shader_fp64-fs-non-uniform-control-flow-alu fs-non-uniform-control-flow-alu.c)
+piglit_add_executable (arb_gpu_shader_fp64-vs-non-uniform-control-flow-alu vs-non-uniform-control-flow-alu.c)
+piglit_add_executable (arb_gpu_shader_fp64-fs-non-uniform-control-flow-packing fs-non-uniform-control-flow-packing.c)
+piglit_add_executable (arb_gpu_shader_fp64-vs-non-uniform-control-flow-packing vs-non-uniform-control-flow-packing.c)
diff --git a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-alu.c b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-alu.c
new file mode 100644
index 0000000..0e67b70
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-alu.c
@@ -0,0 +1,150 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-alu.c
+ *
+ * It that checks the double ALU ops work correctly when they are
+ * under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_pass_thru_text[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 piglit_vertex;\n"
+	"void main() {\n"
+	"        gl_Position = piglit_vertex;\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"#extension GL_ARB_uniform_buffer_object : require\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"uniform dvec2 u0;\n"
+	"uniform dvec2 u1;\n"
+	"\n"
+	"void main() {\n"
+	"        int cx = int(gl_FragCoord.x) / 31;\n"
+	"        int cy = int(gl_FragCoord.y) / 31;\n"
+	"        dvec2 rg;\n"
+	"        if ((cx + cy) % 2 == 0) {\n"
+	"                dvec2 tmp0 = 4.0lf * (floor(u0) - dvec2(0.75, 0.0lf));\n"
+	"                tmp0.y = max(tmp0.y - 2, 0);\n"
+	"                rg = tmp0;\n"
+	"        } else {\n"
+	"                double tmp0 = mod(u1.y, 4.0lf);\n"
+	"                tmp0 += 3.0lf / 4.0lf + 0.25lf;\n"
+	"                rg = dvec2(u1.x, tmp0 - 1.0);\n"
+	"        }\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+GLuint prog, fbo;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint u0, u1;
+	double d0[2] = {1.4, 0.2};
+	double d1[2] = {0.0, 5.0};
+
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+
+	prog = piglit_build_simple_program(vs_pass_thru_text, fs_source);
+
+	glUseProgram(prog);
+
+	u0 = glGetUniformLocation(prog, "u0");
+	u1 = glGetUniformLocation(prog, "u1");
+
+	glUniform2dv(u0, 1, d0);
+	glUniform2dv(u1, 1, d1);
+
+	glClearColor(0, 0, 0, 1);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	const int num_pixels = piglit_width * piglit_height;
+	float *srcPixels = malloc(num_pixels * 4 * sizeof(float));
+	float expected[4];
+	int i, j;
+
+	glViewport(0, 0, piglit_width, piglit_height);
+	glUseProgram(prog);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	glReadPixels(0, 0, piglit_width, piglit_height,
+		     GL_RGBA, GL_FLOAT, srcPixels);
+
+	/* Verify */
+	for (i = 0; i < piglit_height; i++) {
+		for (j = 0; j < piglit_width; j++) {
+			int cx = j / 31;
+			int cy = i / 31;
+			int pos = ((i) * piglit_width + j) * 4;
+			if ((cx + cy) % 2 != 0) {
+				expected[0] = 0.0;
+				expected[1] = 1.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			} else {
+				expected[0] = 1.0;
+				expected[1] = 0.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			}
+
+			pass = piglit_compare_pixels(j, i, expected,
+						     srcPixels + pos,
+						     piglit_tolerance,
+						     4) && pass;
+		}
+	}
+	piglit_present_results();
+	free(srcPixels);
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-const.c b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-const.c
new file mode 100644
index 0000000..8d98dac
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-const.c
@@ -0,0 +1,131 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-const.c
+ *
+ * Checks that constant writes to double type variables in GLSL
+ * work correctly when they are under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_pass_thru_text[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 piglit_vertex;\n"
+	"void main() {\n"
+	"        gl_Position = piglit_vertex;\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"void main() {\n"
+	"        int cx = int(gl_FragCoord.x) / 31;\n"
+	"        int cy = int(gl_FragCoord.y) / 31;\n"
+	"        dvec2 colord;\n"
+	"        if ((cx + cy) % 2 == 0)\n"
+	"                colord = dvec2(1.0lf, 0.0lf);\n"
+	"        else\n"
+	"                colord = dvec2(0.0lf, 1.0lf);\n"
+	"        color = vec4(colord, 0, 1);\n"
+	"}\n";
+
+GLuint prog;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+
+	prog = piglit_build_simple_program(vs_pass_thru_text, fs_source);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 1);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	const int num_pixels = piglit_width * piglit_height;
+	float *srcPixels = malloc(num_pixels * 4 * sizeof(float));
+	float expected[4];
+	int i, j;
+
+	glViewport(0, 0, piglit_width, piglit_height);
+	glUseProgram(prog);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	glReadPixels(0, 0, piglit_width, piglit_height,
+		     GL_RGBA, GL_FLOAT, srcPixels);
+
+	/* Verify */
+	for (i = 0; i < piglit_height; i++) {
+		for (j = 0; j < piglit_width; j++) {
+			int cx = j / 31;
+			int cy = i / 31;
+			int pos = ((i) * piglit_width + j) * 4;
+			if ((cx + cy) % 2 != 0) {
+				expected[0] = 0.0;
+				expected[1] = 1.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			} else {
+				expected[0] = 1.0;
+				expected[1] = 0.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			}
+
+			pass = piglit_compare_pixels(j, i, expected,
+						     srcPixels + pos,
+						     piglit_tolerance,
+						     4) && pass;
+		}
+	}
+	piglit_present_results();
+	free(srcPixels);
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
new file mode 100644
index 0000000..eaaa11a
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
@@ -0,0 +1,150 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-packing.c
+ *
+ * Test that checks the double packing ops work correctly when they are
+ * under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_pass_thru_text[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 piglit_vertex;\n"
+	"void main() {\n"
+	"        gl_Position = piglit_vertex;\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"#extension GL_ARB_uniform_buffer_object : require\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"uniform uvec2 u0;\n"
+	"uniform uvec2 u1;\n"
+	"\n"
+	"void main() {\n"
+	"        int cx = int(gl_FragCoord.x) / 31;\n"
+	"        int cy = int(gl_FragCoord.y) / 31;\n"
+	"        dvec2 rg;\n"
+	"        if ((cx + cy) % 2 == 0) {\n"
+	"                double tmp0 = packDouble2x32(u0) - 2.0lf;\n"
+	"                double tmp1 = packDouble2x32(u1);\n"
+	"                rg = dvec2(tmp1, tmp0);\n"
+	"        } else {\n"
+	"                double tmp0 = packDouble2x32(u0) - 2.0lf;\n"
+	"                double tmp1 = packDouble2x32(u1);\n"
+	"                rg = dvec2(tmp0, tmp1);\n"
+	"        }\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+GLuint prog;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint u0, u1;
+	uint d0[2] = {0x0, 0x40000000};
+	uint d1[2] = {0x0, 0x3FF00000};
+
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+
+	prog = piglit_build_simple_program(vs_pass_thru_text, fs_source);
+
+	glUseProgram(prog);
+
+	u0 = glGetUniformLocation(prog, "u0");
+	u1 = glGetUniformLocation(prog, "u1");
+
+	glUniform2uiv(u0, 1, d0);
+	glUniform2uiv(u1, 1, d1);
+
+	glClearColor(0, 0, 0, 1);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	const int num_pixels = piglit_width * piglit_height;
+	float *srcPixels = malloc(num_pixels * 4 * sizeof(float));
+	float expected[4];
+	int i, j;
+
+	glViewport(0, 0, piglit_width, piglit_height);
+	glUseProgram(prog);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	glReadPixels(0, 0, piglit_width, piglit_height,
+		     GL_RGBA, GL_FLOAT, srcPixels);
+
+	/* Verify */
+	for (i = 0; i < piglit_height; i++) {
+		for (j = 0; j < piglit_width; j++) {
+			int cx = j / 31;
+			int cy = i / 31;
+			int pos = ((i) * piglit_width + j) * 4;
+			if ((cx + cy) % 2 != 0) {
+				expected[0] = 0.0;
+				expected[1] = 1.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			} else {
+				expected[0] = 1.0;
+				expected[1] = 0.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			}
+
+			pass = piglit_compare_pixels(j, i, expected,
+						     srcPixels + pos,
+						     piglit_tolerance,
+						     4) && pass;
+		}
+	}
+	piglit_present_results();
+	free(srcPixels);
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-ssbo.c b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-ssbo.c
new file mode 100644
index 0000000..01bb0ce
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-ssbo.c
@@ -0,0 +1,155 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-ssbo.c
+ *
+ * It checks that shader storage block writes to double type variables in GLSL
+ * works correctly when the writes are under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define SSBO_SIZE 12
+
+static const char vs_pass_thru_text[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 piglit_vertex;\n"
+	"void main() {\n"
+	"        gl_Position = piglit_vertex;\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"#extension GL_ARB_shader_storage_buffer_object : require\n"
+	"#extension GL_ARB_uniform_buffer_object : require\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"layout(std430, binding=2) buffer ssbo {\n"
+	"        dvec2 color2[];\n"
+	"};\n"
+	"\n"
+	"void main() {\n"
+	"        int cx = int(gl_FragCoord.x) / 31;\n"
+	"        int cy = int(gl_FragCoord.y) / 31;\n"
+	"        bool res = false;\n"
+	"        if ((cx + cy) % 2 == 0) {\n"
+	"                color2[0] = dvec2(1.0lf, 0.0lf);\n"
+	"        } else {\n"
+	"                color2[1] = dvec2(0.0lf, 1.0lf);\n"
+	"                res = true;\n"
+	"        }\n"
+	"        dvec2 rg;\n"
+	"        if (res)\n"
+	"                rg = color2[1];\n"
+	"        else\n"
+	"                rg = color2[0];\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+GLuint prog, fbo;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint buffer;
+	double ssbo_values[SSBO_SIZE] = {0};
+
+	piglit_require_extension("GL_ARB_shader_storage_buffer_object");
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+
+	prog = piglit_build_simple_program(vs_pass_thru_text, fs_source);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 1);
+
+	glGenBuffers(1, &buffer);
+	glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer);
+	glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLdouble),
+		     &ssbo_values[0], GL_DYNAMIC_DRAW);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	const int num_pixels = piglit_width * piglit_height;
+	float *srcPixels = malloc(num_pixels * 4 * sizeof(float));
+	float expected[4];
+	int i, j;
+
+	glViewport(0, 0, piglit_width, piglit_height);
+	glUseProgram(prog);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	glReadPixels(0, 0, piglit_width, piglit_height,
+		     GL_RGBA, GL_FLOAT, srcPixels);
+
+	/* Verify */
+	for (i = 0; i < piglit_height; i++) {
+		for (j = 0; j < piglit_width; j++) {
+			int cx = j / 31;
+			int cy = i / 31;
+			int pos = ((i) * piglit_width + j) * 4;
+			if ((cx + cy) % 2 != 0) {
+				expected[0] = 0.0;
+				expected[1] = 1.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			} else {
+				expected[0] = 1.0;
+				expected[1] = 0.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			}
+
+			pass = piglit_compare_pixels(j, i, expected,
+						     srcPixels + pos,
+						     piglit_tolerance,
+						     4) && pass;
+		}
+	}
+	piglit_present_results();
+	free(srcPixels);
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-ubo.c b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-ubo.c
new file mode 100644
index 0000000..d60bada
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-ubo.c
@@ -0,0 +1,152 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-ubo.c
+ *
+ * it checks that uniform block reads work correctly when they are
+ * under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define UBO_SIZE 12
+
+static const char vs_pass_thru_text[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 piglit_vertex;\n"
+	"void main() {\n"
+	"	gl_Position = piglit_vertex;\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"#extension GL_ARB_uniform_buffer_object : require\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"#extension GL_ARB_shading_language_420pack : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"layout(binding=2) uniform ubo {\n"
+	"        dvec2 color2[];\n"
+	"};\n"
+	"\n"
+	"void main() {\n"
+	"        int cx = int(gl_FragCoord.x) / 31;\n"
+	"        int cy = int(gl_FragCoord.y) / 31;\n"
+	"        dvec2 rg;\n"
+	"        if ((cx + cy) % 2 == 0) {\n"
+	"                rg = color2[0];\n"
+	"        } else {\n"
+	"                rg = color2[1];\n"
+	"        }\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+GLuint prog, fbo;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint buffer;
+	double ubo_values[UBO_SIZE] = {1, 0, 0, 1,
+				       0, 0, 0, 0,
+				       0, 0, 0, 0};
+
+	piglit_require_extension("GL_ARB_uniform_buffer_object");
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+	piglit_require_extension("GL_ARB_shading_language_420pack");
+
+	piglit_require_GLSL_version(130);
+
+	prog = piglit_build_simple_program(vs_pass_thru_text, fs_source);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 1);
+
+	glGenBuffers(1, &buffer);
+	glBindBufferBase(GL_UNIFORM_BUFFER, 2, buffer);
+	glBufferData(GL_UNIFORM_BUFFER, UBO_SIZE*sizeof(GLdouble),
+				&ubo_values[0], GL_DYNAMIC_DRAW);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	const int num_pixels = piglit_width * piglit_height;
+	float *srcPixels = malloc(num_pixels * 4 * sizeof(float));
+	float expected[4];
+	int i, j;
+
+	glViewport(0, 0, piglit_width, piglit_height);
+	glUseProgram(prog);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	glReadPixels(0, 0, piglit_width, piglit_height,
+		     GL_RGBA, GL_FLOAT, srcPixels);
+
+	/* Verify */
+	for (i = 0; i < piglit_height; i++) {
+		for (j = 0; j < piglit_width; j++) {
+			int cx = j / 31;
+			int cy = i / 31;
+			int pos = ((i) * piglit_width + j) * 4;
+			if ((cx + cy) % 2 != 0) {
+				expected[0] = 0.0;
+				expected[1] = 1.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			} else {
+				expected[0] = 1.0;
+				expected[1] = 0.0;
+				expected[2] = 0.0;
+				expected[3] = 1.0;
+			}
+
+			pass = piglit_compare_pixels(j, i, expected,
+						     srcPixels + pos,
+						     piglit_tolerance,
+						     4) && pass;
+		}
+	}
+	piglit_present_results();
+	free(srcPixels);
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-alu.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-alu.c
new file mode 100644
index 0000000..853d663
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-alu.c
@@ -0,0 +1,191 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-alu.c
+ *
+ * This test checks the double ALU ops work correctly when they are
+ * under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_source[] =
+	"#version 330\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"uniform dvec2 u0;\n"
+	"uniform dvec2 u1;\n"
+	"\n"
+	"layout(location = 0) in vec3 inVertexPosition;\n"
+	"\n"
+	"void main() {\n"
+	"        gl_Position = vec4(inVertexPosition, 1);\n"
+	"        dvec2 rg;\n"
+	"        if (inVertexPosition.x < 0 && inVertexPosition.y < 0) {\n"
+	"                double tmp0 = mod(u1.y, 4.0lf);\n"
+	"                tmp0 += 3.0lf / 4.0lf + 0.25lf;\n"
+	"                rg = dvec2(u1.x, tmp0 - 1.0);\n"
+	"        } else {\n"
+	"                dvec2 tmp0 = 4.0lf * (floor(u0) - dvec2(0.75, 0.0lf));\n"
+	"                tmp0.y = max(tmp0.y - 2, 0);\n"
+	"                rg = tmp0;\n"
+	"        }\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 color;\n"
+	"out vec4 frag_color;\n"
+	"\n"
+	"void main() {\n"
+	"        frag_color = color;\n"
+	"}\n";
+
+static GLuint prog, vertexArrayID;
+static GLuint fb, rb;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint vertexBuffer;
+	GLuint vs, fs;
+	// Vertex data
+	static const GLfloat vertexData[4 * 3] = {
+		-1.0f,  -1.0f,  -1.0f,
+		 1.0f,  -1.0f,  -1.0f,
+		-1.0f,   1.0f,  -1.0f,
+		 1.0f,   1.0f,  -1.0f,
+	};
+	GLuint u0, u1;
+	double d0[2] = {1.4, 0.2};
+	double d1[2] = {0.0, 5.0};
+
+	piglit_require_extension("GL_ARB_uniform_buffer_object");
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+	piglit_require_vertex_shader();
+	piglit_require_fragment_shader();
+
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+	prog = piglit_link_simple_program(vs, fs);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 1);
+	glPointSize(10.0);
+
+	u0 = glGetUniformLocation(prog, "u0");
+	u1 = glGetUniformLocation(prog, "u1");
+
+	glGenRenderbuffers(1, &rb);
+	glBindRenderbuffer(GL_RENDERBUFFER, rb);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
+			      piglit_width, piglit_height);
+
+	glGenFramebuffers(1, &fb);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+				  GL_RENDERBUFFER, rb);
+
+	/* Uniform*/
+	u0 = glGetUniformLocation(prog, "u0");
+	u1 = glGetUniformLocation(prog, "u1");
+
+	glUniform2dv(u0, 1, d0);
+	glUniform2dv(u1, 1, d1);
+
+	// Record vertex data and attributes in a VAO
+	glGenVertexArrays(1, &vertexArrayID);
+	glBindVertexArray(vertexArrayID);
+	// Upload vertex position data to a VBO
+	glGenBuffers(1, &vertexBuffer);
+	glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData),
+		     vertexData, GL_STATIC_DRAW);
+
+	// Bind vertex position VBO to vertex shader attribute index 0
+	glEnableVertexAttribArray(0);
+	glVertexAttribPointer(
+		0,                  // attribute index
+		3,                  // size
+		GL_FLOAT,           // type
+		GL_FALSE,           // normalized?
+		0,                  // stride
+		(void*)0            // buffer offset
+		);
+
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+	// Unbind VAO
+	glBindVertexArray(0);
+	// Disable attribute arrays
+	glDisableVertexAttribArray(0);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	float red[4] = {1.0, 0.0, 0.0, 1.0};
+	float green[4] = {0.0, 1.0, 0.0, 1.0};
+
+	glUseProgram(prog);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBindVertexArray(vertexArrayID);
+	glDrawArrays(GL_POINTS, 0, 4);
+	glBindVertexArray(0);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+
+	/* Verify */
+	pass = piglit_probe_pixel_rgba(0, 0, green) && pass;
+	pass = piglit_probe_pixel_rgba(0, piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1,
+				       piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1, 0, red) && pass;
+
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-const.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-const.c
new file mode 100644
index 0000000..f460d9e
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-const.c
@@ -0,0 +1,169 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-const.c
+ *
+ * This test checks that constant writes to double type variables in GLSL
+ * work correctly when the writes are under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_source[] =
+	"#version 330\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"layout(location = 0) in vec3 inVertexPosition;\n"
+	"\n"
+	"void main() {\n"
+	"        gl_Position = vec4(inVertexPosition, 1);\n"
+	"        dvec2 rg;\n"
+	"        if (inVertexPosition.x < 0 && inVertexPosition.y < 0)\n"
+	"                rg = dvec2(0.0lf, 1.0lf);\n"
+	"        else\n"
+	"                rg = dvec2(1.0lf, 0.0lf);\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 color;\n"
+	"out vec4 frag_color;\n"
+	"\n"
+	"void main() {\n"
+	"        frag_color = color;\n"
+	"}\n";
+
+static GLuint prog, vertexArrayID;
+static GLuint fb, rb;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint vertexBuffer;
+	GLuint vs, fs;
+	// Vertex data
+	static const GLfloat vertexData[4 * 3] = {
+		-1.0f,  -1.0f,  -1.0f,
+		 1.0f,  -1.0f,  -1.0f,
+		-1.0f,   1.0f,  -1.0f,
+		 1.0f,   1.0f,  -1.0f,
+	};
+
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+	piglit_require_vertex_shader();
+	piglit_require_fragment_shader();
+
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+	prog = piglit_link_simple_program(vs, fs);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 1);
+	glPointSize(10.0);
+
+	glGenRenderbuffers(1, &rb);
+	glBindRenderbuffer(GL_RENDERBUFFER, rb);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
+			      piglit_width, piglit_height);
+
+	glGenFramebuffers(1, &fb);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+				  GL_RENDERBUFFER, rb);
+
+	// Record vertex data and attributes in a VAO
+	glGenVertexArrays(1, &vertexArrayID);
+	glBindVertexArray(vertexArrayID);
+	// Upload vertex position data to a VBO
+	glGenBuffers(1, &vertexBuffer);
+	glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData),
+		     vertexData, GL_STATIC_DRAW);
+
+	// Bind vertex position VBO to vertex shader attribute index 0
+	glEnableVertexAttribArray(0);
+	glVertexAttribPointer(
+		0,                  // attribute index
+		3,                  // size
+		GL_FLOAT,           // type
+		GL_FALSE,           // normalized?
+		0,                  // stride
+		(void*)0            // buffer offset
+		);
+
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+	// Unbind VAO
+	glBindVertexArray(0);
+	// Disable attribute arrays
+	glDisableVertexAttribArray(0);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	float red[4] = {1.0, 0.0, 0.0, 1.0};
+	float green[4] = {0.0, 1.0, 0.0, 1.0};
+
+	glUseProgram(prog);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBindVertexArray(vertexArrayID);
+	glDrawArrays(GL_POINTS, 0, 4);
+	glBindVertexArray(0);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+
+	/* Verify */
+	pass = piglit_probe_pixel_rgba(0, 0, green) && pass;
+	pass = piglit_probe_pixel_rgba(0, piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1,
+				       piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1, 0, red) && pass;
+
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
new file mode 100644
index 0000000..beccfd7
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
@@ -0,0 +1,191 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-packing.c
+ *
+ * This test checks the double packing ops work correctly when they are
+ * under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_source[] =
+	"#version 330\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"uniform uvec2 u0;\n"
+	"uniform uvec2 u1;\n"
+	"\n"
+	"layout(location = 0) in vec3 inVertexPosition;\n"
+	"\n"
+	"void main() {\n"
+	"        gl_Position = vec4(inVertexPosition, 1);\n"
+	"        dvec2 rg;\n"
+	"        if (inVertexPosition.x < 0 && inVertexPosition.y < 0) {\n"
+	"                double tmp0 = packDouble2x32(u0) - 2.0lf;\n"
+	"                double tmp1 = packDouble2x32(u1);\n"
+	"                rg = dvec2(tmp0, tmp1);\n"
+	"        } else {\n"
+	"                double tmp0 = packDouble2x32(u0) - 2.0lf;\n"
+	"                double tmp1 = packDouble2x32(u1);\n"
+	"                rg = dvec2(tmp1, tmp0);\n"
+	"        }\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 color;\n"
+	"out vec4 frag_color;\n"
+	"\n"
+	"void main() {\n"
+	"        frag_color = color;\n"
+	"}\n";
+
+static GLuint prog, vertexArrayID;
+static GLuint fb, rb;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint vertexBuffer;
+	GLuint vs, fs;
+	// Vertex data
+	static const GLfloat vertexData[4 * 3] = {
+		-1.0f,  -1.0f,  -1.0f,
+		 1.0f,  -1.0f,  -1.0f,
+		-1.0f,   1.0f,  -1.0f,
+		 1.0f,   1.0f,  -1.0f,
+	};
+	GLuint u0, u1;
+	uint d0[2] = {0x0, 0x40000000};
+	uint d1[2] = {0x0, 0x3FF00000};
+
+	piglit_require_extension("GL_ARB_uniform_buffer_object");
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+	piglit_require_vertex_shader();
+	piglit_require_fragment_shader();
+
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+	prog = piglit_link_simple_program(vs, fs);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 1);
+	glPointSize(10.0);
+
+	u0 = glGetUniformLocation(prog, "u0");
+	u1 = glGetUniformLocation(prog, "u1");
+
+	glUniform2uiv(u0, 1, d0);
+	glUniform2uiv(u1, 1, d1);
+
+	glGenRenderbuffers(1, &rb);
+	glBindRenderbuffer(GL_RENDERBUFFER, rb);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
+			      piglit_width, piglit_height);
+
+	glGenFramebuffers(1, &fb);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+				  GL_RENDERBUFFER, rb);
+
+	/* Uniform*/
+	u0 = glGetUniformLocation(prog, "u0");
+	u1 = glGetUniformLocation(prog, "u1");
+
+	// Record vertex data and attributes in a VAO
+	glGenVertexArrays(1, &vertexArrayID);
+	glBindVertexArray(vertexArrayID);
+	// Upload vertex position data to a VBO
+	glGenBuffers(1, &vertexBuffer);
+	glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData),
+		     vertexData, GL_STATIC_DRAW);
+
+	// Bind vertex position VBO to vertex shader attribute index 0
+	glEnableVertexAttribArray(0);
+	glVertexAttribPointer(
+		0,                  // attribute index
+		3,                  // size
+		GL_FLOAT,           // type
+		GL_FALSE,           // normalized?
+		0,                  // stride
+		(void*)0            // buffer offset
+		);
+
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+	// Unbind VAO
+	glBindVertexArray(0);
+	// Disable attribute arrays
+	glDisableVertexAttribArray(0);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	float red[4] = {1.0, 0.0, 0.0, 1.0};
+	float green[4] = {0.0, 1.0, 0.0, 1.0};
+
+	glUseProgram(prog);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBindVertexArray(vertexArrayID);
+	glDrawArrays(GL_POINTS, 0, 4);
+	glBindVertexArray(0);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+
+	/* Verify */
+	pass = piglit_probe_pixel_rgba(0, 0, green) && pass;
+	pass = piglit_probe_pixel_rgba(0, piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1,
+				       piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1, 0, red) && pass;
+
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
new file mode 100644
index 0000000..9952bed
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
@@ -0,0 +1,187 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-ssbo.c
+ *
+ * This test checks that shader storage block writes to double type variables
+ * in GLSL works correctly when the writes are under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define SSBO_SIZE 12
+
+static const char vs_source[] =
+	"#version 330\n"
+	"#extension GL_ARB_shader_storage_buffer_object : require\n"
+	"#extension GL_ARB_uniform_buffer_object : require\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"layout(std430, binding=2) buffer ssbo {\n"
+	"        dvec2 color2[];\n"
+	"};\n"
+	"\n"
+	"layout(location = 0) in vec3 inVertexPosition;\n"
+	"\n"
+	"void main() {\n"
+	"        gl_Position = vec4(inVertexPosition, 1);\n"
+	"        dvec2 rg;\n"
+	"        if (inVertexPosition.x < 0 && inVertexPosition.y < 0) {\n"
+	"                color2[0] = dvec2(0.0lf, 1.0lf);\n"
+	"                rg = color2[0];\n"
+	"        } else {\n"
+	"                color2[1] = dvec2(1.0lf, 0.0lf);\n"
+	"                rg = color2[1];\n"
+	"        }\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 color;\n"
+	"out vec4 frag_color;\n"
+	"\n"
+	"void main() {\n"
+	"        frag_color = color;\n"
+	"}\n";
+
+static GLuint prog, vertexArrayID;
+static GLuint fb, rb;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint buffer, vertexBuffer;
+	GLuint vs, fs;
+	double ssbo_values[SSBO_SIZE] = {0};
+	// Vertex data
+	static const GLfloat vertexData[4 * 3] = {
+		-1.0f,  -1.0f,  -1.0f,
+		 1.0f,  -1.0f,  -1.0f,
+		-1.0f,   1.0f,  -1.0f,
+		 1.0f,   1.0f,  -1.0f,
+	};
+
+	piglit_require_extension("GL_ARB_shader_storage_buffer_object");
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+	piglit_require_vertex_shader();
+	piglit_require_fragment_shader();
+
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+	prog = piglit_link_simple_program(vs, fs);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 1);
+	glPointSize(10.0);
+
+	glGenRenderbuffers(1, &rb);
+	glBindRenderbuffer(GL_RENDERBUFFER, rb);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
+			      piglit_width, piglit_height);
+
+	glGenFramebuffers(1, &fb);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+				  GL_RENDERBUFFER, rb);
+
+	glGenBuffers(1, &buffer);
+	glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer);
+	glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLdouble),
+		     &ssbo_values[0], GL_DYNAMIC_DRAW);
+
+	// Record vertex data and attributes in a VAO
+	glGenVertexArrays(1, &vertexArrayID);
+	glBindVertexArray(vertexArrayID);
+	// Upload vertex position data to a VBO
+	glGenBuffers(1, &vertexBuffer);
+	glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData),
+		     vertexData, GL_STATIC_DRAW);
+
+	// Bind vertex position VBO to vertex shader attribute index 0
+	glEnableVertexAttribArray(0);
+	glVertexAttribPointer(
+		0,                  // attribute index
+		3,                  // size
+		GL_FLOAT,           // type
+		GL_FALSE,           // normalized?
+		0,                  // stride
+		(void*)0            // buffer offset
+		);
+
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+	// Unbind VAO
+	glBindVertexArray(0);
+	// Disable attribute arrays
+	glDisableVertexAttribArray(0);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	float red[4] = {1.0, 0.0, 0.0, 1.0};
+	float green[4] = {0.0, 1.0, 0.0, 1.0};
+
+	glUseProgram(prog);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBindVertexArray(vertexArrayID);
+	glDrawArrays(GL_POINTS, 0, 4);
+	glBindVertexArray(0);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+
+	/* Verify */
+	pass = piglit_probe_pixel_rgba(0, 0, green) && pass;
+	pass = piglit_probe_pixel_rgba(0, piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1,
+				       piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1, 0, red) && pass;
+
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ubo.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ubo.c
new file mode 100644
index 0000000..d32b732
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ubo.c
@@ -0,0 +1,186 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file fs-non-uniform-control-flow-ubo.c
+ *
+ * This test checks that uniform block reads works correctly when they are
+ * under non-uniform control flow.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 62;
+	config.window_height = 62;
+	config.supports_gl_compat_version = 32;
+	config.supports_gl_core_version = 32;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define UBO_SIZE 12
+
+static const char vs_source[] =
+	"#version 330\n"
+	"#extension GL_ARB_uniform_buffer_object : require\n"
+	"#extension GL_ARB_gpu_shader_fp64 : require\n"
+	"#extension GL_ARB_shading_language_420pack : require\n"
+	"\n"
+	"out vec4 color;\n"
+	"\n"
+	"layout(binding=2) uniform ubo {\n"
+	"        dvec2 color2[];\n"
+	"};\n"
+	"\n"
+	"layout(location = 0) in vec3 inVertexPosition;\n"
+	"\n"
+	"void main() {\n"
+	"        gl_Position = vec4(inVertexPosition, 1);\n"
+	"        dvec2 rg;\n"
+	"        if (inVertexPosition.x < 0 && inVertexPosition.y < 0)\n"
+	"                rg = color2[0];\n"
+	"        else\n"
+	"                rg = color2[1];\n"
+	"        color = vec4(rg, 0, 1);\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"\n"
+	"in vec4 color;\n"
+	"out vec4 frag_color;\n"
+	"\n"
+	"void main() {\n"
+	"        frag_color = color;\n"
+	"}\n";
+
+static GLuint prog, vertexArrayID;
+static GLuint fb, rb;
+
+void
+piglit_init(int argc, char **argv)
+{
+
+	GLuint vertexBuffer, buffer;
+	GLuint vs, fs;
+	// Vertex data
+	static const GLfloat vertexData[4 * 3] = {
+		-1.0f,  -1.0f,  -1.0f,
+		 1.0f,  -1.0f,  -1.0f,
+		-1.0f,   1.0f,  -1.0f,
+		 1.0f,   1.0f,  -1.0f,
+	};
+	static double ubo_values[UBO_SIZE] = {0, 1, 1, 0,
+					      0, 0, 0, 0,
+					      0, 0, 0, 0};
+
+	piglit_require_extension("GL_ARB_uniform_buffer_object");
+	piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+	piglit_require_GLSL_version(130);
+	piglit_require_vertex_shader();
+	piglit_require_fragment_shader();
+
+	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+	prog = piglit_link_simple_program(vs, fs);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 1);
+	glPointSize(10.0);
+
+	glGenRenderbuffers(1, &rb);
+	glBindRenderbuffer(GL_RENDERBUFFER, rb);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
+			      piglit_width, piglit_height);
+
+	glGenFramebuffers(1, &fb);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+				  GL_RENDERBUFFER, rb);
+
+	// Record vertex data and attributes in a VAO
+	glGenVertexArrays(1, &vertexArrayID);
+	glBindVertexArray(vertexArrayID);
+	// Upload vertex position data to a VBO
+	glGenBuffers(1, &vertexBuffer);
+	glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData),
+		     vertexData, GL_STATIC_DRAW);
+
+	// Bind vertex position VBO to vertex shader attribute index 0
+	glEnableVertexAttribArray(0);
+	glVertexAttribPointer(
+		0,                  // attribute index
+		3,                  // size
+		GL_FLOAT,           // type
+		GL_FALSE,           // normalized?
+		0,                  // stride
+		(void*)0            // buffer offset
+		);
+
+	glBindBuffer(GL_ARRAY_BUFFER, 0);
+	// Unbind VAO
+	glBindVertexArray(0);
+	// Disable attribute arrays
+	glDisableVertexAttribArray(0);
+
+	glGenBuffers(1, &buffer);
+	glBindBufferBase(GL_UNIFORM_BUFFER, 2, buffer);
+	glBufferData(GL_UNIFORM_BUFFER, UBO_SIZE*sizeof(GLdouble),
+				&ubo_values[0], GL_DYNAMIC_DRAW);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+	   piglit_report_result(PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	bool pass = true;
+	float red[4] = {1.0, 0.0, 0.0, 1.0};
+	float green[4] = {0.0, 1.0, 0.0, 1.0};
+
+	glUseProgram(prog);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBindVertexArray(vertexArrayID);
+	glDrawArrays(GL_POINTS, 0, 4);
+	glBindVertexArray(0);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+
+	/* Verify */
+	pass = piglit_probe_pixel_rgba(0, 0, green) && pass;
+	pass = piglit_probe_pixel_rgba(0, piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1,
+				       piglit_height - 1, red) && pass;
+	pass = piglit_probe_pixel_rgba(piglit_width - 1, 0, red) && pass;
+
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
2.5.0



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