[Piglit] [PATCH 1/3] arb_program_interface_query: Expect certain built-ins be prefixed with gl_PerVertex
Martin Peres
martin.peres at linux.intel.com
Thu May 26 15:06:47 UTC 2016
On 26/05/16 01:36, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> The ARB_program_interface_query spec says:
>
> Issues:
>
> (16) How are inputs and outputs in the built-in interface block
> "gl_PerVertex" enumerated?
>
> ...
>
> For tessellation control, tessellation evaluation, and geometry shaders,
> per-vertex built-in inputs like gl_Position are in a block with an
> instance name of "gl_in[]". Additionally, for tessellation control
> shaders, per-vertex built-in outputs like gl_Position are in a block
> with an instance name of "gl_out[]". In these cases, applying the
> standard rules would result in an enumerated name of
> "gl_PerVertex.gl_Position".
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Martin Peres <martin.peres at linux.intel.com>
> Cc: Dave Airlie <airlied at redhat.com>
Well, this issue indeed seems clear-enough, thanks for fixing it!
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
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