[Piglit] [PATCH 1/3] arb_program_interface_query: Expect certain built-ins be prefixed with gl_PerVertex

Martin Peres martin.peres at linux.intel.com
Thu May 26 15:06:47 UTC 2016


On 26/05/16 01:36, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> The ARB_program_interface_query spec says:
>
>    Issues:
>
>    (16) How are inputs and outputs in the built-in interface block
>         "gl_PerVertex" enumerated?
>
> 	...
>
>      For tessellation control, tessellation evaluation, and geometry shaders,
>      per-vertex built-in inputs like gl_Position are in a block with an
>      instance name of "gl_in[]".  Additionally, for tessellation control
>      shaders, per-vertex built-in outputs like gl_Position are in a block
>      with an instance name of "gl_out[]".  In these cases, applying the
>      standard rules would result in an enumerated name of
>      "gl_PerVertex.gl_Position".
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Martin Peres <martin.peres at linux.intel.com>
> Cc: Dave Airlie <airlied at redhat.com>

Well, this issue indeed seems clear-enough, thanks for fixing it!

Reviewed-by: Martin Peres <martin.peres at linux.intel.com>


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