[Piglit] [PATCH] Add gl-2.0/vertexattribpointer-size-3 test
Nicolai Hähnle
nhaehnle at gmail.com
Tue Nov 8 14:23:02 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Exposes a subtle bug in radeonsi on VI when 3-component data is precisely
at the end of a buffer object.
---
tests/spec/gl-2.0/CMakeLists.gl.txt | 1 +
tests/spec/gl-2.0/vertexattribpointer-size-3.c | 268 +++++++++++++++++++++++++
2 files changed, 269 insertions(+)
create mode 100644 tests/spec/gl-2.0/vertexattribpointer-size-3.c
diff --git a/tests/spec/gl-2.0/CMakeLists.gl.txt b/tests/spec/gl-2.0/CMakeLists.gl.txt
index b171dea..50f3678 100644
--- a/tests/spec/gl-2.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-2.0/CMakeLists.gl.txt
@@ -9,12 +9,13 @@ link_libraries (
${OPENGL_gl_LIBRARY}
)
piglit_add_executable (vertex-program-two-side vertex-program-two-side.c)
piglit_add_executable (gl-2.0-edgeflag edgeflag.c)
piglit_add_executable (gl-2.0-edgeflag-immediate edgeflag-immediate.c)
piglit_add_executable (gl-2.0-large-point-fs large-point-fs.c)
piglit_add_executable (gl-2.0-link-empty-prog glsl-link-empty-prog.c)
piglit_add_executable (gl-2.0-two-sided-stencil two-sided-stencil.c)
piglit_add_executable (gl-2.0-vertexattribpointer vertexattribpointer.c)
+piglit_add_executable (gl-2.0-vertexattribpointer-size-3 vertexattribpointer-size-3.c)
piglit_add_executable (gl-2.0-vertex-const-attr vertex-const-attr.c)
piglit_add_executable (gl-2.0-reuse_fragment_shader reuse_fragment_shader.c)
diff --git a/tests/spec/gl-2.0/vertexattribpointer-size-3.c b/tests/spec/gl-2.0/vertexattribpointer-size-3.c
new file mode 100644
index 0000000..4d5a4fc
--- /dev/null
+++ b/tests/spec/gl-2.0/vertexattribpointer-size-3.c
@@ -0,0 +1,268 @@
+/*
+ * Copyright 2016 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Test glVertexAttribPointer with size 3 and various combinations of types and
+ * normalized/unnormalized, sourcing from a tightly-sized VBO. This exercises
+ * a bounds checking boundary case.
+ *
+ * This failed with radeonsi on VI.
+ *
+ * Based on vertexattribpointer.c
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 20;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const char *vertShaderText =
+ "uniform vec4 expected; \n"
+ "uniform float tolerance; \n"
+ "attribute vec4 attr; \n"
+ "varying vec4 color; \n"
+ " \n"
+ "void main() \n"
+ "{ \n"
+ " gl_Position = gl_Vertex; \n"
+ " vec4 diff = abs(expected - attr); \n"
+ " if (any(greaterThan(diff, vec4(tolerance)))) \n"
+ " color = vec4(1, attr.xyz); // bad! \n"
+ " else \n"
+ " color = vec4(0, 1, 0, 0); // good! \n"
+ "} \n";
+
+static const char *fragShaderText =
+ "varying vec4 color;\n"
+ "void main()\n"
+ "{ \n"
+ " gl_FragColor = color; \n"
+ "} \n";
+
+
+static const GLfloat float4_data[] = { -0.5, 0.0, 0.75 };
+static const GLubyte ubyte4_data[] = { 100, 0, 200 };
+static const GLbyte byte4_data[] = { 50, 0, -25 };
+static const GLushort ushort4_data[] = { 16000, 0, 32000 };
+static const GLshort short4_data[] = { 2000, 0, -4000 };
+static const GLuint uint4_data[] = { 10000000, 0, 20000000 };
+static const GLint int4_data[] = { 10000000, 0, -20000000 };
+
+static GLuint Prog;
+static GLint ToleranceUniform, ExpectedUniform, AttrAttrib;
+
+
+/*
+ * Test glVertexAttribArray(type, size, normalized)
+ */
+static bool
+test_array(GLenum type, GLuint size, GLboolean normalized)
+{
+ static const GLfloat verts[4][2] = {
+ { -1.0, -1.0 },
+ { 1.0, -1.0 },
+ { 1.0, 1.0 },
+ { -1.0, 1.0 }
+ };
+ static const GLfloat green[4] = { 0.0, 1.0, 0.0, 0.0 };
+ float maxVal;
+ int typeSize;
+ const void *data;
+ float expected[4];
+ int i, p;
+ float tolerance;
+ GLuint vbo;
+
+ switch (type) {
+ case GL_BYTE:
+ maxVal = 127.0;
+ typeSize = sizeof(GLbyte);
+ data = byte4_data;
+ for (i = 0; i < 3; i++)
+ expected[i] = (float) byte4_data[i];
+ break;
+ case GL_UNSIGNED_BYTE:
+ maxVal = 255.0;
+ typeSize = sizeof(GLubyte);
+ data = ubyte4_data;
+ for (i = 0; i < 3; i++)
+ expected[i] = (float) ubyte4_data[i];
+ break;
+ case GL_SHORT:
+ maxVal = 32767.0;
+ typeSize = sizeof(GLshort);
+ data = short4_data;
+ for (i = 0; i < 3; i++)
+ expected[i] = (float) short4_data[i];
+ break;
+ case GL_UNSIGNED_SHORT:
+ maxVal = 65535.0;
+ typeSize = sizeof(GLushort);
+ data = ushort4_data;
+ for (i = 0; i < 3; i++)
+ expected[i] = (float) ushort4_data[i];
+ break;
+ case GL_INT:
+ maxVal = (float) 0x7fffffff;
+ typeSize = sizeof(GLint);
+ data = int4_data;
+ for (i = 0; i < 3; i++)
+ expected[i] = (float) int4_data[i];
+ break;
+ case GL_UNSIGNED_INT:
+ maxVal = (float) 0xffffffff;
+ typeSize = sizeof(GLuint);
+ data = uint4_data;
+ for (i = 0; i < 3; i++)
+ expected[i] = (float) uint4_data[i];
+ break;
+ case GL_FLOAT:
+ maxVal = 1.0;
+ typeSize = sizeof(GLfloat);
+ data = float4_data;
+ for (i = 0; i < 3; i++)
+ expected[i] = (float) float4_data[i];
+ break;
+ default:
+ abort();
+ }
+
+ if (normalized) {
+ for (i = 0; i < 3; i++) {
+ expected[i] /= maxVal;
+ }
+ }
+ expected[3] = 1.0;
+
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(AttrAttrib);
+
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
+
+ /* Setup the attribute buffer by making four copies of the
+ * test's array data (for the four vertices).
+ *
+ * Use 4 * element_size as the stride; this increases the chances of
+ * staying on the fast path.
+ */
+ {
+ char buf[4 * 4 * sizeof(float)];
+ unsigned vec_size = 3 * typeSize;
+ unsigned stride = 4 * typeSize;
+ unsigned buffer_size = 3 * stride + vec_size;
+
+ assert(buffer_size < sizeof(buf));
+
+ memset(buf, 0, sizeof(buf));
+ for (unsigned i = 0; i < 4; i++)
+ memcpy(buf + i * stride, data, vec_size);
+
+ glGenBuffers(1, &vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glBufferData(GL_ARRAY_BUFFER, buffer_size, buf, GL_STATIC_DRAW);
+ glVertexAttribPointer(AttrAttrib, 3, type, normalized, stride, NULL);
+ }
+
+ glViewport(0, 0, piglit_width, piglit_height);
+ glClearColor(1,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (type == GL_FLOAT ||
+ type == GL_DOUBLE ||
+ type == GL_INT ||
+ type == GL_UNSIGNED_INT)
+ tolerance = 1.0 / 0xffffff; /* 1 / (2^24-1) */
+ else
+ tolerance = 1.0 / maxVal;
+
+ glUniform1f(ToleranceUniform, tolerance);
+ glUniform4fv(ExpectedUniform, 1, expected);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glDisableVertexAttribArray(0);
+ glDisableVertexAttribArray(AttrAttrib);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glDeleteBuffers(1, &vbo);
+
+ p = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
+ if (!p) {
+ printf("Test %s %s failed\n",
+ piglit_get_gl_enum_name(type),
+ (normalized ? "Normalized" : "Unnormalized"));
+ fflush(stdout);
+ }
+
+ piglit_present_results();
+
+ return p;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ static const GLenum types[] = {
+ GL_BYTE,
+ GL_UNSIGNED_BYTE,
+ GL_SHORT,
+ GL_UNSIGNED_SHORT,
+ GL_INT,
+ GL_UNSIGNED_INT,
+ GL_FLOAT,
+ };
+ bool pass = true;
+ int t, size, normalized;
+
+ for (t = 0; t < ARRAY_SIZE(types); t++) {
+ for (normalized = 0; normalized < (types[t] == GL_FLOAT ? 1 : 2); normalized++) {
+ pass = test_array(types[t], size, normalized)
+ && pass;
+ }
+ }
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_gl_version(20);
+
+ Prog = piglit_build_simple_program(vertShaderText, fragShaderText);
+ if (!Prog) {
+ printf("Failed to compile/link program\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glUseProgram(Prog);
+
+ ExpectedUniform = glGetUniformLocation(Prog, "expected");
+ ToleranceUniform = glGetUniformLocation(Prog, "tolerance");
+ AttrAttrib = glGetAttribLocation(Prog, "attr");
+}
--
2.7.4
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