[Piglit] [PATCH] glsl: Add tests for large version that could be interpreted as -1
Ian Romanick
idr at freedesktop.org
Fri Nov 11 20:04:38 UTC 2016
On 11/11/2016 12:47 AM, Juan A. Suarez Romero wrote:
> On Tue, 2016-11-08 at 11:28 -0800, Ian Romanick wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> One of the possible fixes to bug #97420 was to use -1 (instead of 0)
>> as
>> the "version not set" flag. I believe that would have failed these
>> tests.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97420
>> Cc: Juan A. Suarez Romero <jasuarez at igalia.com>
>> Cc: Karol Herbst <karolherbst at gmail.com>
>> ---
>> tests/spec/glsl-1.10/compiler/version-18446744073709551615.frag | 9
>> +++++++++
>> tests/spec/glsl-1.10/compiler/version-18446744073709551615.vert | 9
>> +++++++++
>> tests/spec/glsl-1.10/compiler/version-4294967295.frag | 9
>> +++++++++
>> tests/spec/glsl-1.10/compiler/version-4294967295.vert | 9
>> +++++++++
>> .../spec/glsl-es-3.00/compiler/version-18446744073709551615.frag | 9
>> +++++++++
>> .../spec/glsl-es-3.00/compiler/version-18446744073709551615.vert | 9
>> +++++++++
>> tests/spec/glsl-es-3.00/compiler/version-4294967295.frag | 9
>> +++++++++
>> tests/spec/glsl-es-3.00/compiler/version-4294967295.vert | 9
>> +++++++++
>> 8 files changed, 72 insertions(+)
>> create mode 100644 tests/spec/glsl-1.10/compiler/version-
>> 18446744073709551615.frag
>> create mode 100644 tests/spec/glsl-1.10/compiler/version-
>> 18446744073709551615.vert
>> create mode 100644 tests/spec/glsl-1.10/compiler/version-
>> 4294967295.frag
>> create mode 100644 tests/spec/glsl-1.10/compiler/version-
>> 4294967295.vert
>> create mode 100644 tests/spec/glsl-es-3.00/compiler/version-
>> 18446744073709551615.frag
>> create mode 100644 tests/spec/glsl-es-3.00/compiler/version-
>> 18446744073709551615.vert
>> create mode 100644 tests/spec/glsl-es-3.00/compiler/version-
>> 4294967295.frag
>> create mode 100644 tests/spec/glsl-es-3.00/compiler/version-
>> 4294967295.vert
>>
>> diff --git a/tests/spec/glsl-1.10/compiler/version-
>> 18446744073709551615.frag b/tests/spec/glsl-1.10/compiler/version-
>> 18446744073709551615.frag
>> new file mode 100644
>> index 0000000..32291a4
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.10/compiler/version-18446744073709551615.frag
>> @@ -0,0 +1,9 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 1.10
>> +// [end config]
>> +
>> +// As a 64-bit integer, this is -1
>> +#version 18446744073709551615
>> +
>> +void main() { gl_FragColor = vec4(0); }
>> diff --git a/tests/spec/glsl-1.10/compiler/version-
>> 18446744073709551615.vert b/tests/spec/glsl-1.10/compiler/version-
>> 18446744073709551615.vert
>> new file mode 100644
>> index 0000000..a75e51f
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.10/compiler/version-18446744073709551615.vert
>> @@ -0,0 +1,9 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 1.10
>> +// [end config]
>> +
>> +// As a 64-bit integer, this is -1
>> +#version 18446744073709551615
>> +
>> +void main() { gl_Position = vec4(0); }
>> diff --git a/tests/spec/glsl-1.10/compiler/version-4294967295.frag
>> b/tests/spec/glsl-1.10/compiler/version-4294967295.frag
>> new file mode 100644
>> index 0000000..20d234a
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.10/compiler/version-4294967295.frag
>> @@ -0,0 +1,9 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 1.10
>> +// [end config]
>> +
>> +// As a 32-bit integer, this is -1
>> +#version 4294967295
>> +
>> +void main() { gl_FragColor = vec4(0); }
>> diff --git a/tests/spec/glsl-1.10/compiler/version-4294967295.vert
>> b/tests/spec/glsl-1.10/compiler/version-4294967295.vert
>> new file mode 100644
>> index 0000000..2c831fa
>> --- /dev/null
>> +++ b/tests/spec/glsl-1.10/compiler/version-4294967295.vert
>> @@ -0,0 +1,9 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 1.10
>> +// [end config]
>> +
>> +// As a 32-bit integer, this is -1
>> +#version 4294967295
>> +
>> +void main() { gl_Position = vec4(0); }
>> diff --git a/tests/spec/glsl-es-3.00/compiler/version-
>> 18446744073709551615.frag b/tests/spec/glsl-es-3.00/compiler/version-
>> 18446744073709551615.frag
>> new file mode 100644
>> index 0000000..f20332b
>> --- /dev/null
>> +++ b/tests/spec/glsl-es-3.00/compiler/version-
>> 18446744073709551615.frag
>> @@ -0,0 +1,9 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 3.00
>> +// [end config]
>> +
>> +// As a 64-bit integer, this is -1
>> +#version 18446744073709551615 es
>> +
>> +void main() { gl_FragColor = vec4(0); }
>> diff --git a/tests/spec/glsl-es-3.00/compiler/version-
>> 18446744073709551615.vert b/tests/spec/glsl-es-3.00/compiler/version-
>> 18446744073709551615.vert
>> new file mode 100644
>> index 0000000..2721bc5
>> --- /dev/null
>> +++ b/tests/spec/glsl-es-3.00/compiler/version-
>> 18446744073709551615.vert
>> @@ -0,0 +1,9 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 3.00
>> +// [end config]
>> +
>> +// As a 64-bit integer, this is -1
>> +#version 18446744073709551615 es
>> +
>> +void main() { gl_Position = vec4(0); }
>> diff --git a/tests/spec/glsl-es-3.00/compiler/version-4294967295.frag
>> b/tests/spec/glsl-es-3.00/compiler/version-4294967295.frag
>> new file mode 100644
>> index 0000000..c7ae1bf
>> --- /dev/null
>> +++ b/tests/spec/glsl-es-3.00/compiler/version-4294967295.frag
>> @@ -0,0 +1,9 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 3.00
>> +// [end config]
>> +
>> +// As a 32-bit integer, this is -1
>> +#version 4294967295 es
>> +
>> +void main() { gl_FragColor = vec4(0); }
>> diff --git a/tests/spec/glsl-es-3.00/compiler/version-4294967295.vert
>> b/tests/spec/glsl-es-3.00/compiler/version-4294967295.vert
>> new file mode 100644
>> index 0000000..255a686
>> --- /dev/null
>> +++ b/tests/spec/glsl-es-3.00/compiler/version-4294967295.vert
>> @@ -0,0 +1,9 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 3.00
>> +// [end config]
>> +
>> +// As a 32-bit integer, this is -1
>> +#version 4294967295 ese
>
> ^^^^^^^
> es ?
Yes. Good catch. With that fixed, R-b?
>> +
>> +void main() { gl_Position = vec4(0); }
>
> J.A.
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